Carl and Pam's The Sims Community

The Sims 3 => Sims 3 - Stories and Member-Created Challenges => Sims 3 Dynasty and Legacy Challenge Stories => Topic started by: Ricalynn on October 16, 2012, 09:44:11 PM

Title: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 16, 2012, 09:44:11 PM
I know the Life States Dynasty is still new but that doesn't mean we haven't all figured out some nifty tricks on how to at least start one. 

I guess my hint or tip would be to remember that this dynasty is different from the other two.  The restrictions are only for founders and heirs so there are so many more options now for spouses and spares that if you've been doing the other two, you may not think of.

Another one would be remember it's good to have a plan but don't be scared if the game throws you a curve ball that screws it all up, it might just work out 10 times better than you ever thought possible.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on October 16, 2012, 10:18:43 PM
This dynasty is a lot harder to plan ahead on, since the traits have to be random, and that makes it harder to pick skills, careers, etc in advance. It is a lot of fun though and gives you a chance to experience a lot of interesting new things.

I recommend, if possible, avoiding becoming a celebrity too early. Since a large part of the challenge is to WooHoo with an occult and that is a public disgrace-able offence, keep in mind that it could get very annoying if you don't have a Moodlet Manager.

Be careful about extending life! This may seem obvious but my dynasty is not HoF because of it so no makeovers!

I recommend also starting with a longer-lived life state for Founder because that way they have plenty of time to get their requirements done, find a spouse, and find ways to extend life and it's not such a hectic race. I chose a Fairy Founder for just this reason and that has so far served me well.

I will add on when I think of new things!
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 16, 2012, 10:22:36 PM
Be careful about extending life! This may seem obvious but my dynasty is not HoF because of it so no makeovers!

The only people not allowed to have their life extended is the founder & all the following heirs.  So while yes be careful but also remember a lot of the things you can't do in other dynasties can be done.   Don't like the MacDuff long face on that new spouse of yours?  Make one of the boys look just the way you want with plastic surgery!  Add elf ears or make their eyes huge!

Title: Re: Life States Dynasty Hints & Tips
Post by: Silverbella on October 16, 2012, 10:35:24 PM
I think one of the most helpful things we've learned recently, (thanks to Rica's testing) is that a witch with level 8 magic skill can cast their sunlight charm on a werewolf to make them transform into their normal, non-hairy form. 

Werewolves can only age up while in normal form, so this will help immensely if you have townie werewolves who can't age up because of a known bug that causes them to be stuck in werewolf form all of the time.
Title: Re: Life States Dynasty Hints & Tips
Post by: TheTripWasInfraGreen on October 16, 2012, 10:51:32 PM
If you're relying on short-term methods of keeping a spouse alive (tattoos, makeovers, etc.), make sure that you don't miss a session, or else Grim will pay a visit at the most inconvenient of times. It wasn't a game breaker, but it threw a wrench in my plans as I scrambled to make ambrosia.

Werewolf spouses pretty much mean instant riches, especially with the gem cutting machine. Pappy Wolff might have been living in poverty, but making 100,000 in a week because of his hunting surely made up for it. If your first spouse can be a werewolf, get yourself a werewolf! It's better than Agnes! (Unless it's Agnes as a werewolf, then you're set for life)

Those after-school activities might save your dynasty, especially in Moonlight Falls. Utilize them, or else you'll cry in your failure.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on October 17, 2012, 01:17:14 AM
If you have multiple options for an heir due to a multiple birth, you don't have to pick your heir right away! Wait and see what traits they develop first, if it's something you can't stand or can't live without.

Also, the lot size doesn't have to be huge this time! Experiment!
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 17, 2012, 06:40:54 AM
No matter how much fun it is - be careful turning other Sims into Toads.   Being a toad is a lot like being a furry werewolf, there's no aging!  While this may work out great if you want to save a special someone farther down the road, just be careful.
Title: Re: Life States Dynasty Hints & Tips
Post by: ladyaya on October 17, 2012, 12:47:42 PM
No matter how much fun it is - be careful turning other Sims into Toads.   Being a toad is a lot like being a furry werewolf, there's no aging!  While this may work out great if you want to save a special someone farther down the road, just be careful.

Although if you had a witch that was doing alchemy, she could toadify them, and then toss cure elixers at them. xD
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 17, 2012, 01:12:08 PM
Although if you had a witch that was doing alchemy, she could toadify them, and then toss cure elixers at them. xD

Sunlight Charm also removes toadification.
Title: Re: Life States Dynasty Hints & Tips
Post by: ladyaya on October 17, 2012, 01:19:07 PM
Sunlight Charm also removes toadification.

Or that.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 18, 2012, 04:04:37 PM
One of the hardest part about this dynasty is the wishes.  There are a limited number of 5k wishes and you have to have 5 unique ones for each heir.  So unless the current heir still needs the wishes, if you see a wish and it's worth more than 5000 don't even promise it to anyone.  That way you know it's available in the future.    Even once an heir has made their requirements, if they use a 5k wish then no other heir can use it.   So your founder just finished and is finally bringing in generation 2?  If they get the LTHP for Have a Boy or Have a Girl, you can no longer use either of those for any of your future generations.  My advice would be that unless you need a wish for your requirement don't promise any wish over 5000.  It's ok if it's in the wish panel but if it gets granted, then it's officially unavailable for a unique and you never know when you might need one.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on October 18, 2012, 10:08:01 PM
Alchemy doesn't have any opportunities (thanks, EA) so have a back up ready. I think I'm just going to do one across different skill sets to minimize the impact. Starting with a fairy is easy, just buy them a bungalow and build them a bathroom. Get the gem-cutting machine early, especially if you have a long-lived founder. Once you get the Collection helper, say hello to lots of cash. If you've got a fairy, I'd also recommend the claw machine. Fairies can cheat the system to ensure they get a prize. After a while, all the money bags will add up (I had one at 8k once).If your founder isn't a gardener and is long-lived, search for the seeds anyway. That way they're ready to go when the garden heir shows up.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on October 18, 2012, 10:26:59 PM
Alchemy actually does have the Philosopher's Stone opportunity series, which is multi-step. You have to max Alchemy first. I don't recall what the titles of the different steps are, though--if they have the same title, it only counts as one opportunity.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on October 18, 2012, 10:52:16 PM
I thought the Philosopher's Stone was a LTR? Cause my sim's been maxed at Alchemy for about three weeks now and hasn't gotten yet (unless it's triggered by supermax, in which case yay)
Title: Re: Life States Dynasty Hints & Tips
Post by: Silverbella on October 18, 2012, 11:19:26 PM
I thought the Philosopher's Stone was a LTR? Cause my sim's been maxed at Alchemy for about three weeks now and hasn't gotten yet (unless it's triggered by supermax, in which case yay)

You can buy a Philosopher's Stone with lifetime happiness points, but you can also get one by completing the alchemy opportunity chain like Rosa said.   
Title: Re: Life States Dynasty Hints & Tips
Post by: Margerita on October 19, 2012, 12:19:42 AM
Alchemy actually does have the Philosopher's Stone opportunity series, which is multi-step. You have to max Alchemy first. I don't recall what the titles of the different steps are, though--if they have the same title, it only counts as one opportunity.
The Philosopher's stone opportunities all have the same titel so it would only count as one. But since Alchemy will only give you 3 out of 6 skill challenges as long as you pick another skill that does give opportunities that shouldn't be an issue.
Title: Re: Life States Dynasty Hints & Tips
Post by: Gogowars329 on October 19, 2012, 07:18:48 AM
Alchemy actually does have the Philosopher's Stone opportunity series, which is multi-step. You have to max Alchemy first. I don't recall what the titles of the different steps are, though--if they have the same title, it only counts as one opportunity.
The opportunity is called Alchemic Mastery.
Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on October 21, 2012, 01:53:09 PM
For unique wishes you can get them for purchasing a certain number of venues even as young as child stage. When it comes up for your child, promise it to the heir and then save it for when they become a young adult.

Also, I came across a glitch in my game that would have ended my dynasty if not for Rica's understanding. If you have more than just your founder and you are harvesting mushrooms be very careful. My founder finished all her requirements then got married and had twin nooboos. She still had a garden with all the mushroom types and was harvesting daily. These crossed over onto her other family members even though none of them were doing the actual harvesting.

Were's who are hunting are also getting credit for finding items in their collection journal's, so if you have a spouse or a spare who is hunting watch their counts carefully or you may end up canceling out a skill challenge your heirs may need.
Title: Re: Life States Dynasty Hints & Tips
Post by: Silverbella on October 21, 2012, 04:41:30 PM
Were's who are hunting are also getting credit for finding items in their collection journal's, so if you have a spouse or a spare who is hunting watch their counts carefully or you may end up canceling out a skill challenge your heirs may need.


I thought spouses/spares had no restrictions on anything, including skills and challenges?
Title: Re: Life States Dynasty Hints & Tips
Post by: Gogowars329 on October 21, 2012, 04:44:07 PM


I thought spouses/spares had no restrictions on anything, including skills and challenges?
So did I? Are we missing something here?
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on October 21, 2012, 05:38:17 PM
I think what he's trying to say is that if your spare does all the mushroom hunting, the skill challenge can transfer not only to the founder, but to the heir, and the grandbaby heir, as well as other spares and spouses. In other words, the skill challenge will be counted amongst everyone, so the challenge then won't be unique.
Title: Re: Life States Dynasty Hints & Tips
Post by: ladyaya on October 21, 2012, 05:54:13 PM
I think what he's trying to say is that if your spare does all the mushroom hunting, the skill challenge can transfer not only to the founder, but to the heir, and the grandbaby heir, as well as other spares and spouses. In other words, the skill challenge will be counted amongst everyone, so the challenge then won't be unique.

JSBranter's game is glitched, so when his founder harvested mushrooms from the garden, all other sims had it count in their collection books. He's just saying to be careful and watch for it.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on October 21, 2012, 07:04:48 PM
That happened in my game as well. I am planning not to use that challenge since it's like that.
Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on October 21, 2012, 08:41:06 PM
It was my understanding that having any Sim in the household (spouses, spares or heirs) complete a skill challenge makes it so that no other Sim heir can complete it, because then it would no longer be unique. Am I wrong? Cause if I am it would simplify some parts of my dynasty. Oh, and I'm a girl :)

Title: Re: Life States Dynasty Hints & Tips
Post by: ladyaya on October 21, 2012, 09:09:55 PM
It was my understanding that having any Sim in the household (spouses, spares or heirs) complete a skill challenge makes it so that no other Sim heir can complete it, because then it would no longer be unique. Am I wrong? Cause if I am it would simplify some parts of my dynasty. Oh, and I'm a girl :)

Sorry for assuming JS, and I believe (not sure) that only skill challenges that  heirs complete are counted as being unique. Otherwise, it's seven heirs which wach need six skill challenges, and with seven spouses, and who knows how many spares, it would become impossible to not have any that overlap.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on October 21, 2012, 09:30:02 PM
It was my understanding that having any Sim in the household (spouses, spares or heirs) complete a skill challenge makes it so that no other Sim heir can complete it, because then it would no longer be unique. Am I wrong? Cause if I am it would simplify some parts of my dynasty. Oh, and I'm a girl :)

My apologies!  :-\

Can I blame it on the fact that I'm used to typing with no nails, and I had acrylics applied last weekend, which is completely screwing me up? :(

No, didn't think so. I'm very sorry.
Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on October 21, 2012, 09:49:16 PM
It's ok everyone! My given name is Jamie, which I changed to Jaymi while in school because I kept being placed in the boys p.e. classes, lol.

I have been using my spouse and spare for household chores and property management. But I went back over the rules and it doesn't say if skills and challenges completed by spouses and spares count or not. It only states that you have to take their traits as is and no restrictions on vacation days. The comments on restrictions are only for the heirs. I'm going to post the question over on the challenge thread just to make sure, but I do believe I have been working with restrictions that do not exist. *head smack*

Edited to add: I did indeed miss that when it was asked by Chuckles_82. My little Simmie's world just got a bit bigger. :)
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on October 21, 2012, 10:47:51 PM
Poor Jaymi! The spouses and spares do not have restrictions on skills. Only the Founder and other heirs count as far as unique skills and challenges.
Title: Re: Life States Dynasty Hints & Tips
Post by: Seabody on October 22, 2012, 01:11:25 AM
It was my understanding that having any Sim in the household (spouses, spares or heirs) complete a skill challenge makes it so that no other Sim heir can complete it, because then it would no longer be unique. Am I wrong? Cause if I am it would simplify some parts of my dynasty. Oh, and I'm a girl :)

I believe the ruling is that a spare can complete any Skill Challenge, and it won't invalidate the heir's SuperMax. However, the Mushrooms (as you described) would invalidate it, because it's registered among at least two heirs.
Title: Re: Life States Dynasty Hints & Tips
Post by: Silverbella on October 22, 2012, 02:12:56 AM
My little Simmie's world just got a bit bigger. :)

Yay.  Because of the no restrictions on spouses/spares, they are actually great to use for picking up gems, metals and other alchemy ingredients, as well as buying them so that your heirs don't accidentally complete those challenges.  As long as you place them directly from the spouse/spare inventory into the heir's it shouldn't count as collecting.   Way easier huh?  :)

That mushroom bug is good to know about though, I'll steer clear of that particular challenge.
Title: Re: Life States Dynasty Hints & Tips
Post by: thesweetestpea on October 23, 2012, 03:54:58 AM
Unless you have a combination of traits that begs for it, leave writing as a free-for-all to max and complete skill challenges. It has a lot of 5k+ wishes.
Title: Re: Life States Dynasty Hints & Tips
Post by: EtnaFan666 on October 23, 2012, 10:33:56 AM
After reading about problems with opportunities, may I make a suggestion if you aren't geting an opportunity?

Start over and:
(1) Move your Dynasty to Sunset Valley, Riverview, Twinbrook or Barnacle Bay. All the community rabbit-holes are single-type(there's no combination school/stadium, etc.)
(2) You can start in places like Bridgeport which have combination rabbit-holes, but delete all those combination rabbit-holes in Edit Town and replace them with separate single-type rabbit holes(you will probably have to create new empty lots to place them).

There is a bug that makes it impossible for you to complete opportunities in the rabbit-holes if they share space with another rabbit-hole. Once, in Bridgeport, my Sim got the Sims on Ice opportunity, she had the Ice Sim, but when she tried to deliver it the action dropped. So it'll be much more easy to just start in Sunset Valley or some town which hasn't got a combination rabbit hole, but it's your game. Just a suggestion if you're getting frustrated with the bug that EA never addressed.

Oh, and REMEMBER to make sure Suppress Opportunities is -, or else you'll never get an opportunity and will fail the challenge. I almost failed my genie Life States because I was trying to rez Roxie Lin and the Oh My Ghost opportunity didn't show up because I had suppressed opportunities. (It was because I was running a baby challenge and didn't want the children to get annoying Scavenger Hunt opportunities.)
Title: Re: Life States Dynasty Hints & Tips
Post by: Metropolis Man on October 23, 2012, 10:49:49 AM
@Etna, that's good advice but if someone really really wants to play in a town with combo buildings, then this opportunity bug should not make or break their decision as to where to live. As long as the opportunities are spawning correctly and can at least be completed, as far as I'm concerned they can can be deleted and counted against requirements and simply removed from the list so more can spawn.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 23, 2012, 10:53:10 AM
After reading about problems with opportunities, may I make a suggestion if you aren't geting an opportunity?

Start over and:
(1) Move your Dynasty to Sunset Valley, Riverview, Twinbrook or Barnacle Bay. All the community rabbit-holes are single-type(there's no combination school/stadium, etc.)
(2) You can start in places like Bridgeport which have combination rabbit-holes, but delete all those combination rabbit-holes in Edit Town and replace them with separate single-type rabbit holes(you will probably have to create new empty lots to place them).

There is a bug that makes it impossible for you to complete opportunities in the rabbit-holes if they share space with another rabbit-hole. Once, in Bridgeport, my Sim got the Sims on Ice opportunity, she had the Ice Sim, but when she tried to deliver it the action dropped. So it'll be much more easy to just start in Sunset Valley or some town which hasn't got a combination rabbit hole, but it's your game. Just a suggestion if you're getting frustrated with the bug that EA never addressed.


Actually, deleting the rabbit holes is against the rules and means you can't get into HOF.   Be careful what advice you give that you don't ruin other people's chances.   The only time you're allowed to make a deletion in edit town is with permission from Metro, myself and/or Pam. 

Also EA did fix the problem shortly after LN came out and now they're not working again so it will just be a matter of time before we see the fix I'm sure.  Since they already know how to do it. 
Title: Re: Life States Dynasty Hints & Tips
Post by: TheTripWasInfraGreen on October 23, 2012, 11:09:51 AM
This dynasty requires very few opportunities compared to the other ones. I played in Moonlight Falls, and while my founder got zero job ops, she had skill ops just pouring in. The lack of school ops is tough and the reason I have to restart, but I tested it out afterwards and getting ops from after-school activities is really easy (I didn't complete it since I was just testing to see if they would indeed spawn). No rabbithole-replacements required.

Since you're most likely going to end up maxing two skills per heir, getting regular ops is almost a non-issue no matter where you are.
Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on October 23, 2012, 08:29:27 PM
This dynasty requires very few opportunities compared to the other ones. I played in Moonlight Falls, and while my founder got zero job ops, she had skill ops just pouring in. The lack of school ops is tough and the reason I have to restart, but I tested it out afterwards and getting ops from after-school activities is really easy (I didn't complete it since I was just testing to see if they would indeed spawn). No rabbithole-replacements required.

Since you're most likely going to end up maxing two skills per heir, getting regular ops is almost a non-issue no matter where you are.

There have been many reports of games (including mine) that are having problems with child/teens attending those after-school activities. If I allow my child/teen to attend a field trip, every school day after that is considered to also be a field trip (even though they do not leave the school). Because of this the student does not attend the after-school activity and so does not spawn the opp. I do not know if this is happening in towns without combo building schools though. If you refuse to sign any field trip permission slips the student continues to attend after-school activities, and will then spawn the opps associated with those activities.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 23, 2012, 11:21:10 PM
There have been many reports of games (including mine) that are having problems with child/teens attending those after-school activities. If I allow my child/teen to attend a field trip, every school day after that is considered to also be a field trip (even though they do not leave the school). Because of this the student does not attend the after-school activity and so does not spawn the opp. I do not know if this is happening in towns without combo building schools though. If you refuse to sign any field trip permission slips the student continues to attend after-school activities, and will then spawn the opps associated with those activities.

This happened to me in Lunar Lakes which doesn't have combined rabbit holes.  I found the fix for it is actually just a global ResetSim *. 
Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on October 24, 2012, 05:25:39 PM
I think I may attempt to do a story with my dynasty. I have been taking pictures throughout the game, but had decided not to do a story. That changed last night when my third gen twins were born. Jade and Emerald Stonecutter. Daughters of Ruby Stonecutter, Granddaughters to Gem Stonecutter. One is a werewolf like her mom, the other is human. It was really the trait roll that decided it for me though. One twin got Good, the other got Evil. Things just got really interesting, lol. I've read Pam's rules and will start on the story after I run my errands.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on October 24, 2012, 05:49:41 PM
We're looking forward to reading it!
Title: Re: Life States Dynasty Hints & Tips
Post by: Silverbella on October 24, 2012, 06:54:38 PM
I'm glad you decided to do a story after all, good luck JS! 
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on October 24, 2012, 08:28:27 PM
Twin girls, one Evil, one Good? Oh yeah, that's worth doing a story right there.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on October 25, 2012, 06:33:09 AM
Twin girls, one Evil, one Good? Oh yeah, that's worth doing a story right there.

I'm glad you're going to write a story JS but everyone please remember this thread is about hints & tips.  I'd like it to stay on topic. ;) Generally discussion of stories/happenings can be shared on the actual Life States thread. 

Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on October 25, 2012, 09:00:51 PM
Sorry Rica! I checked to see if there was a specific thread for story discussion, thinking that the thread on the challenge board was for rules and glitch issues. This one was the only non-story specific thread I found in the Story boards, so figured it would be ok. I'll stay on topic from now on.
Title: Re: Life States Dynasty Hints & Tips
Post by: Margerita on October 27, 2012, 10:54:45 AM
One warning for those of you who gets the frugal trait. Don't let them use the slot machines! Their fun meter will hit rock bottom when they loose money.
Title: Re: Life States Dynasty Hints & Tips
Post by: EtnaFan666 on October 28, 2012, 11:02:53 PM
Quote
a large part of the challenge is to WooHoo with an occult and that is a public disgrace-able offence

This is one of the major reasons I sold Late Night and never repurchased it - the STUPID AS ALL GET OUT public disgraces. I know that celebrity status has its share of scandals, but COME ON! Making WooHoo with a vampire? If it was a zombie, I'd understand, but...  >:(

I also had the annoying "Hey, I'm aging up! I'm aging up! I'm aging up! Never mind, I don't wanna grow up *CRASH*" bug that made it impossible for a CAS Sim of Young Adult age to get the age-up sparkles unless I modified a Sim Bin Sim. Has the recent patch fixed that? :(

Sorry, this isn't a rant threat, it's about tips for this Dynasty. Let me see...

Ah! I know!

I failed my last attempt at this challenge(which I did not upload) due to this eror:

(1) Genie founder marries and mates with Jellybean Ghost spouse.
(2) The spouse had triplets - human, then ghost-genie, then human with genie skin
(3) I named ghost-genie the heir and aged up the humans to young adults and kicked them out.
(4) Epic Fail.

The first baby, a human boy, was automatic heir because he wasn't a genie. He wasn't a ghost either but I should have just gone with it and married him to a ghost again, but since he was human and humans ARE a life-state, the normal one, I failed the challenge by making him a spare and kicking him out when he was supposed to be the heir. I had to delete my game in shame. Be careful with which life state you start with!

@Rica: I have long since decided never to go for Hall of Fame, because I can never get into it because I use testingcheats. If I did put up a story here, I'd disclaimer it saying "Not to go for Hall of Fame" because I know mods and cheats are banned in these challenges and I'd invalidate them. Anyways, I was just saying if you don't care about Hall of Fame, you do option 2.

@MetropolisMan: I do like playing in Moonlight Falls and Starlight Shores, I loved Barnacle Bay when it came out, and if I wont he lottery I'd purchase Lunar Lakes and Lucky Palms too! But this whole bug which makes opportunities fail in combo rabbit-holes is frustrating and I'm just stating what I would do. I apologize for being a moron and will try to avoid giving bad advice again.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on October 29, 2012, 02:08:58 AM
Ah, and I'm here to point out an error on your part that may not make you happy  :(, but will hopefully help you with future attempts.

You didn't fail your first attempt. In cases of multiple birth (twins/triplets), you may choose your heir. It's the one who's a different life state in the first birth - it's NOT the first born.

So you choosing your 2nd born as heir was perfectly legal.

In fact, with those three, you had your choice of who to be heir - either human or the genie ghost.
Title: Re: Life States Dynasty Hints & Tips
Post by: Odie on November 03, 2012, 05:20:52 PM
Can I ask for some advice for my new Life State Dynasty?
My witch founder has rolled traits that do not point to any career as far as I can see, so I really don't know which career would be best.
She rolled: supernatural fan, good sense of humor, evil, slob and nurturing. Is there any career with career rewards which would benefit from these traits?
Title: Re: Life States Dynasty Hints & Tips
Post by: Margerita on November 03, 2012, 05:40:46 PM
Can I ask for some advice for my new Life State Dynasty?
My witch founder has rolled traits that do not point to any career as far as I can see, so I really don't know which career would be best.
She rolled: supernatural fan, good sense of humor, evil, slob and nurturing. Is there any career with career rewards which would benefit from these traits?
Evil sims usually want to become Emperor of Evil which makes sense and also gives atlethic and logic skill certificate. Add in the skill challenges and you get the ones you need as well.
At least that would be what I would do.
Title: Re: Life States Dynasty Hints & Tips
Post by: Odie on November 03, 2012, 05:58:57 PM
Evil sims usually want to become Emperor of Evil which makes sense and also gives atlethic and logic skill certificate. Add in the skill challenges and you get the ones you need as well.
At least that would be what I would do.

Thanks for your quick reply!
The criminal career did cross my mind, but I was thinking to save the logic skill for another career actually...
She actually rolled the wish to be a writer, but I don't want to use the skill challenges of the Charisma trait, because I want to keep that trait open for everyone.
Is it very hard to succeed as a Film Director?
Title: Re: Life States Dynasty Hints & Tips
Post by: Margerita on November 03, 2012, 06:08:35 PM
Thanks for your quick reply!
The criminal career did cross my mind, but I was thinking to save the logic skill for another career actually...
She actually rolled the wish to be a writer, but I don't want to use the skill challenges of the Charisma trait, because I want to keep that trait open for everyone.
Is it very hard to succeed as a Film Director?
The difficult part of being a director is the celebrity they are going to need to advance since getting that can be difficult. Charisma I'd avoid getting any points in since then you'll get 25 acquaintances, the friends and best friends relatively easy.
Title: Re: Life States Dynasty Hints & Tips
Post by: Odie on November 03, 2012, 06:19:33 PM
The difficult part of being a director is the celebrity they are going to need to advance since getting that can be difficult. Charisma I'd avoid getting any points in since then you'll get 25 acquaintances, the friends and best friends relatively easy.

Ok, so Director is quite hard if you're not a Natural born star or something... Thanks for your advice, I won't do that then.
What do you mean by avoiding Charisma points? Do you say not to get any skill points in that? That's nearly impossible. I'd say not to use the skill challenges for unique ones, since the chance of them staying unique is fairly small.

Maybe I'll go for Journalism, use the writing skill challenges and do alchemy on the side for the other skill challenges. You know, her being a witch and all.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on November 03, 2012, 06:25:37 PM
Plus supernatural Fan helps with Alchemy. But getting Celebrity stars really isn't that hard, neither is avoiding Charisma. Just don't learn Charisma and you won't have to worry about gaining skill points in it. And If you do alchemy you can throw friend potions at Celebrities to get celebrity points. Easy as pie. I recommend throwing Jar of Friendship and then Potent Jar of Friendship since I'm pretty sure you'll get two celebrity boosts that way, as well as two elixirs towards your SuperMaxing alchemy.
Title: Re: Life States Dynasty Hints & Tips
Post by: ladyaya on November 03, 2012, 06:30:28 PM
Nurturing helps with the baby-sitting career from Generations and I believe the teaching career, but I have no clue what skills or career rewards you would need/get.
Title: Re: Life States Dynasty Hints & Tips
Post by: saltpastillen on November 03, 2012, 06:31:56 PM
You get a car from the daycare profession.
Title: Re: Life States Dynasty Hints & Tips
Post by: Odie on November 03, 2012, 06:33:17 PM
Baby-sitting and teaching give no career rewards as far as I know.

Plus supernatural Fan helps with Alchemy. But getting Celebrity stars really isn't that hard, neither is avoiding Charisma. Just don't learn Charisma and you won't have to worry about gaining skill points in it. And If you do alchemy you can throw friend potions at Celebrities to get celebrity points. Easy as pie. I recommend throwing Jar of Friendship and then Potent Jar of Friendship since I'm pretty sure you'll get two celebrity boosts that way, as well as two elixirs towards your SuperMaxing alchemy.

Ok, thanks! I never thought of elixers helping with making Celebrity friends. That makes Film Director a good option again :)

Now I just need to know why to avoid any skill points in charisma and I'll be on my way ;)
Title: Re: Life States Dynasty Hints & Tips
Post by: ladyaya on November 03, 2012, 06:48:34 PM
Baby-sitting and teaching give no career rewards as far as I know.

Ok, thanks! I never thought of elixers helping with making Celebrity friends. That makes Film Director a good option again :)

Now I just need to know why to avoid any skill points in charisma and I'll be on my way ;)

Because once you gain a single point of charisma, you gain charisma any time you talk to someone and it's easy enough to have a lot of friends especially if you need to up star levels. And many friends/ acquaintances completes charisma skill challenges. Therefore, Charisma is rather easy to max and supermax.
Title: Re: Life States Dynasty Hints & Tips
Post by: Odie on November 03, 2012, 07:00:54 PM
Because once you gain a single point of charisma, you gain charisma any time you talk to someone and it's easy enough to have a lot of friends especially if you need to up star levels. And many friends/ acquaintances completes charisma skill challenges. Therefore, Charisma is rather easy to max and supermax.

Ok, thanks. Then I'll try to keep charisma for someone else.
Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on November 04, 2012, 09:11:50 PM
If you go the criminal route since your Founder is evil, you can go up the Thief branch. You will need to max athletics, but it leaves logic free for a different career path.
Title: Re: Life States Dynasty Hints & Tips
Post by: Odie on November 06, 2012, 03:10:54 PM
If you go the criminal route since your Founder is evil, you can go up the Thief branch. You will need to max athletics, but it leaves logic free for a different career path.

Ok thanks, that's good to know!
Title: Re: Life States Dynasty Hints & Tips
Post by: ratchie on November 14, 2012, 04:13:07 PM
For those that don't know if you let your mum have a home birth she will be at friend status when the baby is born. It has been awhile since I had a hospital birth but I seem to recall that didn't give the relationship boost. Some toddler training and a stroll in the stroller with mum and or dad can boost the relationship further.

Rachel
Title: Re: Life States Dynasty Hints & Tips
Post by: TheTripWasInfraGreen on November 14, 2012, 04:23:40 PM
It might help to have a moodlet manager before you have a werewolf heir. Scrambling to get one for Cricket to remove her stuck feral change moodlet before her birthday was rather maddening. I'm so glad that she's done with her requirements so I don't have another "OMG it's her birthday and she's a werewolf!" panic-attack again.
Title: Re: Life States Dynasty Hints & Tips
Post by: Gogowars329 on November 15, 2012, 03:25:15 PM
If you get the Philospher's Stone you can bind ghosts to join your household. You would just need to make sure the ghost is the right gender before binding.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on November 15, 2012, 06:08:27 PM
Since I had checked previously, and ghost potions from the chemistry set are ok for use, you can have your current heir and their spouse use the ghost potions to get a ghost baby (and avoid the annoyance of multiple ghosts in the household)!
Title: Re: Life States Dynasty Hints & Tips
Post by: Gogowars329 on November 17, 2012, 11:09:50 PM
Before a sim completes their LTW have them use a Wish Enhancing Serum. My founder got over 90,000 points from his LTW since he also had a few wishes.
Title: Re: Life States Dynasty Hints & Tips
Post by: JSBrantner on November 18, 2012, 12:40:59 AM
Before a sim completes their LTW have them use a Wish Enhancing Serum. My founder got over 90,000 points from his LTW since he also had a few wishes.

Be careful using that one though since:

 
Is there a restriction against using the Ambitious trait or Wishing Enhancing Serum to get our unique wishes?
 -- Since all traits have to be random, there are no restrictions on what you can have.    As for the Wish Enhancing Serum, you cannot use it's boost to claim wishes that would normally be under 5000 LTHP.

As long as you don't count any of the boosted wishes toward the 5 unique regular wishes you should be ok.
Title: Re: Life States Dynasty Hints & Tips
Post by: ekobeko on November 22, 2012, 11:04:58 AM
Which life state should I start with? I'm thinking of werewolf but would something else be better?
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on November 22, 2012, 11:07:44 AM
Witch or Human.  That way a human child won't ever be the heir further down the line or a witch because they are one of the few that you can't get turned into.  Whereas if you find a human lover later, they can be bitten to become a werewolf or vampire.  They can tour the arboretum and possibly become a fairy.
Title: Re: Life States Dynasty Hints & Tips
Post by: ratchie on November 22, 2012, 11:08:46 AM
Perhaps a life state that has a longer life span so as to give you time to get everything done.
I personally chose a human for my first life state so that all the heirs could be occult.

Rachel
Title: Re: Life States Dynasty Hints & Tips
Post by: ekobeko on November 22, 2012, 11:37:52 AM
Ok, I suppose I'll go with a human. Thing is, I was playing the dynasty with a werewolf and things were going really well but I forgot to save and the game crashed. So now I either start from scratch or start from the point where he isn't even married. I guess I'll just start over with a human.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on November 22, 2012, 01:16:38 PM
I started with a fairy for the reasons Rachel mentioned, but since she had so much time I went slow and my game is too big to play now at only the second generation. Keep that in mind.
Title: Re: Life States Dynasty Hints & Tips
Post by: Korva on November 24, 2012, 02:58:38 AM
I have little experience with kids, and I hear Moonlight Falls has a problem with school/afterschool activities and opportunities on top of the general issue with combined rabbitholes. So I'm curious, what do people do about the childhood opportunity requirement, especially in Moonlight Falls? I like that amusing "help old ladies across an obstacle course" opportunity from scouting, but I guess that is one of the bugged ones. :( And the rock/bug collections basically never pop up for me, even with significantly longer lifespans.
Title: Re: Life States Dynasty Hints & Tips
Post by: Gogowars329 on November 24, 2012, 03:57:40 AM
I have little experience with kids, and I hear Moonlight Falls has a problem with school/afterschool activities and opportunities on top of the general issue with combined rabbitholes. So I'm curious, what do people do about the childhood opportunity requirement, especially in Moonlight Falls? I like that amusing "help old ladies across an obstacle course" opportunity from scouting, but I guess that is one of the bugged ones. :( And the rock/bug collections basically never pop up for me, even with significantly longer lifespans.
My child generation had to use the Eating Contest opportunity as they couldn't attend their ballet recital.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on November 24, 2012, 04:38:13 AM
If you get Snow Days, try and send your child to school before 8am anyway. I nearly had a Snow Day destroy my Dynasty (it hit the same day the heir was due to get onto the Honor Roll); at 730am, I just manually told the children to go to school, so they hopped on their bikes and went.

The whole day was spent with "Snow Day!" instead of "Learning!" but at 3pm, I had Honor Roll.

So don't give up just because of that!

Edit: And this Snow Day hit on a Friday, with the children due to age up on Saturday.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on November 24, 2012, 02:16:31 PM
So Snow Day won't keep them being able to go to school? I expected it to be a "School is not in Session" situation.

I have little experience with kids, and I hear Moonlight Falls has a problem with school/afterschool activities and opportunities on top of the general issue with combined rabbitholes. So I'm curious, what do people do about the childhood opportunity requirement, especially in Moonlight Falls? I like that amusing "help old ladies across an obstacle course" opportunity from scouting, but I guess that is one of the bugged ones. :( And the rock/bug collections basically never pop up for me, even with significantly longer lifespans.

I don't know why, I usually get those opportunities and that's what I used, a scavenger hunt opportunity.
Title: Re: Life States Dynasty Hints & Tips
Post by: MarianT on November 24, 2012, 02:24:56 PM
Shirin, what an excellent tip! I plan on quoting you over in the Townie Decadynasty hints and tips thread. Good to know there's still hope for children to make the honor roll in the winter. (I wonder if that would work for Leisure Day, etc., too.)
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on November 24, 2012, 03:04:51 PM
It did work for me the second Snow Day that week (the first one on Tuesday did give me a School Not In Session message); I don't know if it's because of the time I did it. I then sat glued to the school until 9am hit, to make sure they didn't get booted out for a Not In Session day. Nope, kept going, and I am now going to be more careful about winter pregnancies.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on December 04, 2012, 02:05:24 PM
Inventors working on the Diabolical Detonator Challenge - buy the cheap dishwashers, chain them together as close as possible, kaboom!
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on December 05, 2012, 11:44:45 AM
Why the dishwashers?
Title: Re: Life States Dynasty Hints & Tips
Post by: ratchie on December 05, 2012, 02:01:37 PM
Probably obvious but try and take potential spouses traits in to consideration. I purposely chose Sophie Rodgers for a spouse because she had the technophobe trait.This really helped with generation two's handiness challanges. For instance dislikes children is probably going to be a problem when it comes to making them friends with the heir at the toddler stage.

Rachel
Title: Re: Life States Dynasty Hints & Tips
Post by: TheTripWasInfraGreen on December 05, 2012, 02:17:20 PM
On the other hand, I've played with a lot of sims who dislike children, and they have no issues becoming friends with their kids and caring for them. Though this was in an immortal dynasty attempt, I had a household of five adults and two toddlers, and it was child-disliking Sofia who ended up autonomously caring for them the most. Her husband was only friends with their daughter while she was best friends with her.

Be careful when you have sims playing for tips or performing for tips as a part of Showtime profession. In my immortal dynasty, Willow ended up getting tons of best friends merely by performing for tips. Cricket came dangerously close to failing the dynasty by befriending Cadmium's unique best friend, Chauncey Grimm with her piano-playing (thankfully, I was able to let their friendship naturally decay, but he still calls her for dates. NO.). I ended up using an elderly fairy for Cricket's best friend requirement because he died a few days after everything was done and wouldn't jeopardize the dynasty if I had another performing sim.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on December 05, 2012, 02:54:20 PM
Why the dishwashers?

I wanted to do counters since they are physically in contact with one another, making one long space; counters are not detonate-worthy, though. Dishwashers, however, can be placed side by side in physical contact, don't require counters to make them stand, and are cheaper than the trash compactors.

With chairs, even though they occupy the adjacent space, I typically had to blow them up individually because of the space between each one. When I switched to dishwashers as an experiment, I placed 8 of them side by side, then another 8 in front (2 rows of them). Threw one stick of dynamite or whatever it is at them, and 13 of them blew up.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on December 07, 2012, 10:28:40 PM
I see. Nice. I will definitely keep that in mind. Because then you only have to pay for one stick of dynamite, right?
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on December 08, 2012, 12:40:15 AM
Yes, precisely. Plus, it's also quicker than the chair method (at least, it was for me)!
Title: Re: Life States Dynasty Hints & Tips
Post by: bubbles on January 04, 2013, 04:13:59 AM
What skill would you recommend for a fairy to take up once she has conpleted the gardening challenges and opportunities? She has great kisser, schmoozer, absent minded, slob and excitable as her traits. I would like the skill to have 3-4 challenges (logic is out of the question). Any help would be much appreciated!
Title: Re: Life States Dynasty Hints & Tips
Post by: TheTripWasInfraGreen on January 04, 2013, 10:25:51 AM
I'd personally go for nectar-making or cooking, due to their three challenges and relation to gardening. Those are my planned secondary supermaxes for my fairy.
Title: Re: Life States Dynasty Hints & Tips
Post by: ratchie on January 04, 2013, 11:29:41 AM
I would go for nectar making.

Rachel
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on January 22, 2013, 10:55:17 AM
My only tip is to remember the skills which gain no items and use them as supplementary skill challenges. You don't necessarily have to master the skill to complete some of the challenges (just cook fifty autumn salads, for example) which leaves the mastery of the skill to another heir.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on January 22, 2013, 12:02:12 PM
I agree with nectar making, because not only does it go with gardening but you won't have someone come along later with the perfect trait wanting to learn it, like say a Natural Cook. However do keep in mind what dontmindme said, and plan out your skill items.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on January 22, 2013, 03:05:44 PM
My only other tip is to get a werewolf into the household ASAP if your founder isn't one. Those guys are walking banks after a few hunts (I seriously have to put away some of the metals my werewolf finds to keep our value low enough for an heir to pop the have X money wish)
Title: Re: Life States Dynasty Hints & Tips
Post by: Margerita on January 23, 2013, 05:49:49 AM
Honestly you don't really need a werewolf unless you want one - a dog can hunt for gems and metals as well.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on January 23, 2013, 08:43:39 AM
Don't forget about Midas Touch.    In several recent games I got anywhere between §300k and §850k from a single 6 hr elixir.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on January 28, 2013, 06:44:08 PM
Disclaimer for all to see.  A member told the team they didn't think the rules would ever change so we're making sure that this is written at the bottom of every dynasty ruleset to insure that everyone knows.

Quote
Please be aware that the game is constantly changing.  All Dynasty rules are subject to change and  have clarifications made as information is gathered over time.  All changes to the rules will be noted with a date change at the bottom of the rules page as well as details given within the dynasty thread.   Dynasty players are expected to keep up with these changes on their own as part of playing the challenge.  If there is a rule clarification and you break that rule, there is no guarantee a second chance will be given by the Challenge Board team.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on January 28, 2013, 09:14:07 PM
Hi, um my sim mastered fishing a couple of days ago. He's received the skill certificate but I understand there's a mounted fish or fish trophy that comes with being an angler?
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on January 28, 2013, 09:22:43 PM
Hi, um my sim mastered fishing a couple of days ago. He's received the skill certificate but I understand there's a mounted fish or fish trophy that comes with being an angler?

If you have Ambitions, joining the Angler career and then selling §25,000 worth of fish will get you a trophy from city Hall.


Title: Re: Life States Dynasty Hints & Tips
Post by: hazelnut on February 02, 2013, 09:02:33 AM
Two tips about playable ghosts:
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on February 04, 2013, 09:47:33 PM
Have a self-employment career that just won't level fast enough?  Is it anything but writing?  I learned a nifty new trick to get you closer to that end result without too much effort.   For the self employment careers that are based around a product of a skill that can be sold in buy mode, make one item that's worth a pretty penny.   Go into buy mode and using the delete key or drag method (not the hammer) sell the item.  Hit the undo button to get the item back.  Then sell it again.  Each time you sell it will count towards a wish to earn money or towards a money based career like sculpting or painting.   I haven't tested it too much with produce or fish but I know for a fact it works for sculptures, paintings & inventions. 

I was able to get to level 10 inventing career as well as supermax inventing without hitting level 10 handiness because of this little trick.   This also helped me quickly finish 2 wishes  with sculpting as the 5k and 20k are both over 5000 LTHP.  Not to mention it made getting the 25000 career reward a lot easier so I could move onto something else.



Metro decided this was an exploit and is therefore banned from use in Dynasties and Challenges.
Title: Re: Life States Dynasty Hints & Tips
Post by: bubbles on February 05, 2013, 11:36:42 AM
What a cool trick! Thanks Rica!
Title: Re: Life States Dynasty Hints & Tips
Post by: TheTripWasInfraGreen on February 08, 2013, 12:01:29 AM
Buying gems and metals from the Elixir Shop counts towards the collecting challenges. Keep that in mind before sending the wrong heir out to buy from the Elixir Shop!

(Why yes, I ended up invalidating Cricket's unique skill challenge that way. Go me.)
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on February 13, 2013, 11:26:59 AM
Self-employ careers are only from generations, right? Because I've got Supernatural and Pets and the only two careers the game allows me to self-employ are those two.
Title: Re: Life States Dynasty Hints & Tips
Post by: sunshine_2406 on February 13, 2013, 11:50:58 AM
Self-employ careers are only from generations, right?

I believe they came with Ambitions.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on February 13, 2013, 12:11:50 PM
I believe they came with Ambitions.

They did.
Title: Re: Life States Dynasty Hints & Tips
Post by: mysteriousways143 on February 22, 2013, 02:20:05 PM
My founder has Logic 9 but still hasn't popped the max logic skill wish does anyone have any ideas/suggestions on how I can make it pop up?
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on February 22, 2013, 02:22:33 PM
My founder has Logic 9 but still hasn't popped the max logic skill wish does anyone have any ideas/suggestions on how I can make it pop up?

Sometimes it doesn't happen - how did you founder learn the skill?
Title: Re: Life States Dynasty Hints & Tips
Post by: mysteriousways143 on February 22, 2013, 02:34:41 PM
Sometimes it doesn't happen - how did you founder learn the skill?

She was on the chemistry set
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on February 22, 2013, 02:39:04 PM
She was on the chemistry set

Sometimes the wish just doesn't fire.   Wait a few days - have her sleep at night.  Final promotion in a career that uses Logic can help too.   Wishes are the hardest part of this dynasty.  They're random and not guaranteed.
Title: Re: Life States Dynasty Hints & Tips
Post by: mysteriousways143 on February 22, 2013, 02:50:06 PM
Sometimes the wish just doesn't fire.   Wait a few days - have her sleep at night.  Final promotion in a career that uses Logic can help too.   Wishes are the hardest part of this dynasty.  They're random and not guaranteed.

So her getting to the top of the medical career might make it pop?
Title: Re: Life States Dynasty Hints & Tips
Post by: TheTripWasInfraGreen on February 22, 2013, 03:56:11 PM
If nothing else will make it pop, that usually does.
Title: Re: Life States Dynasty Hints & Tips
Post by: mysteriousways143 on February 22, 2013, 04:07:01 PM
Thanks Trip and Rica
Title: Re: Life States Dynasty Hints & Tips
Post by: Vesper on February 24, 2013, 10:47:24 AM
If you have seasons Leisure day can be a pain for honor-roll-seeking children. Two nice ways of combatting this are:
1) Having an early heir max logic so that children can be tutored to A the day before they start school and reach honor roll a day earlier (can be done with logic at five or above but I like to play it safe)
2) Setting seasons before you begin so that they are at maximum length and Leisure day etc. occurs less frequently. I have just one 28-day summer which means I still get anniversary moodlets as often as with four seven-day seasons.

Something else that's handy to utilise is vampires' and genies' swift skilling. This is ace for professions and I got the career objects for my vampire heir in four hours or so this way, she joined the firefighter career and hopped on a treadmill, maxed athletic and reached level seven of the career quickly. For professions that rely on trophies or other awards for the objects you may have to pause between career levels to go to city hall and pick them up.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on February 25, 2013, 08:07:36 PM
Until further notice, the use of a dresser to plan an outfit is only allowed between the time an heir ages up and midnight on his/her birthday.

This only effects heirs as they are the only ones with life extension restrictions.

Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on March 03, 2013, 02:39:44 PM
Small update for all players that plan on getting University Life.

The challenge team formally asks that all players hold off on using any University life content in their dynasties.  If you are receiving the game and want to explore, please do so in a non dynasty file until some rulings have been made about what is allowed and not allowed.   Using content that later becomes banned or restricted may result in a failure/loss of HOF status. 

If you do come across something that should be addressed, don't hesitate to tell the team in a PM or on one of the dynasty threads so they can look into it.   Please don't hold back any information either in an effort to keep it allowable in dynasties.  Eventually we will know all information about the expansion pack but we don't want anyone to have to start over if they don't have to.  Expansion packs are crazy things for those of us who enforce the rules and this one will be no exception. 
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on March 03, 2013, 06:34:31 PM
Does that include dumpster diving?
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on March 03, 2013, 06:45:24 PM
Does that include dumpster diving?

Dumpster diving came with the patch not with the expansion so it's allowed. 


Roommates also came with the expansion but a ruling is about to be made about them so stay tuned in the actual threads.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on March 10, 2013, 02:06:21 PM
Use of a dresser is now allowed on days other than birthdays.   However(!), it is recommended that you check a Sim's age and write it down before sending them to make sure that you don't get the real bug and not just the temporary one.  If you do get a real bug, you have to contact the team immediately - have it written down what the Sim's age was so we can help you figure out how to proceed.  Double check that it's the real thing by saving, exiting the game and then reloading it. 
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on March 18, 2013, 11:46:53 PM
I don't know if it's been mentioned before but for those who are trying to do the mushroom skill challenge, you can go to the store, buy the mushrooms, plant them, then harvest them and it'll count towards finding mushrooms. True, you do need investment in the gardening skill but if you're like me and can never find the darned things or are too impatient to do so, hopefully this will help you out.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on March 18, 2013, 11:49:30 PM
Isn't the mushroom challenge kind of bugged, in that it registers for the entire household?
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on March 19, 2013, 12:23:00 AM
It was reported that way, but my own file doesn't support that. I think it's Athena who has the challenge done, and no one else has it.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on March 19, 2013, 12:45:00 AM
I have it done in both of my dynasties for three generations so it does happen but it's like the dresser thing where it's only happening to certain people.  That's why the mushroom isn't allowed to count or am I thinking of the wrong challenge?  Man now I'm going to have to find the rules.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on March 19, 2013, 01:00:12 AM
No, you're thinking of the right one. The mushroom skill challenge was banned initially because of it.

Also, just because the random glitch isn't enough, Athena was going to use it until the ban came out, so I picked up something else. Which was fine, as Thoth picked it up. Then, if memory serves, it went away and is now unmarked.
Title: Re: Life States Dynasty Hints & Tips
Post by: Snufflesxx on March 19, 2013, 12:49:25 PM
My tips:

- 'Marry X' is one of the best 5,000 wishes to use, because it counts as a unique wish every time. You can often get it to roll if your Sims are engaged and do a lot of romantic actions.
- Vampires make easy heirs: if they are an option for you, have a vampire heir!
- Fertility treatment is handy because if you have two or three kids in one go, chances are that one will be an heir and/or you might get multiple potential heirs so you can choose your heir based on their traits.

I'll post more as I think of them!
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on March 25, 2013, 01:56:31 PM
- Vampires make easy heirs: if they are an option for you, have a vampire heir!

Yes and no. It's hard to keep them from maxing other skills because they learn them so quickly. I can't let Rose play any games--catch, hopscotch, chess--because she gains skill too fast.

This was pure dumb luck and I'm not sure how useful it would be too anyone, but it just so happened that when I came back to my file after installing Seasons, the seasons were set to 1 week each and because of the day it was, the holidays now all fall on Saturday! This is brilliant as it means I don't lose any valuable school days to holidays.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on March 25, 2013, 02:01:51 PM
This was pure dumb luck and I'm not sure how useful it would be too anyone, but it just so happened that when I came back to my file after installing Seasons, the seasons were set to 1 week each and because of the day it was, the holidays now all fall on Saturday! This is brilliant as it means I don't lose any valuable school days to holidays.

But you lose one to two work days for every generation's teen requirement. 
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on March 25, 2013, 02:15:27 PM
Oh, that's true. I hadn't got that far yet  :-\
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on March 25, 2013, 02:20:39 PM
Oh, that's true. I hadn't got that far yet  :-\

You could probably make it work.   Just the requirement is for the mausoleum job which only runs from Friday to Tuesday.  Without the workaholic trait, it can be interesting.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on March 25, 2013, 07:20:34 PM
Pick up the Multi-Tasker LTR. Get to work at least one hour early (the ideal time is to be at the mausoleum doors when you get the notice that your carpool will show up in 1 hour). You want to get the notification that say something like, "Great job <sim>! Your coworkers noticed you showed up early!"

Once I started doing that, I'd get promotions at the end of every shift. It looks like showing up early adds about a half level to your promotion metric.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on March 25, 2013, 07:21:23 PM
Pick up the Multi-Tasker LTR. Get to work at least one hour early (the ideal time is to be at the mausoleum doors when you get the notice that your carpool will show up in 1 hour). You want to get the notification that say something like, "Great job <sim>! Your coworkers noticed you showed up early!"

Once I started doing that, I'd get promotions at the end of every shift. It looks like showing up early adds about a half level to your promotion metric.

I can't seem to get that message even if I send my sims to the graveyard right after school and have them do their homework and wait for it to happen.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on March 25, 2013, 07:29:03 PM
Really? How bizarre. I don't get it immediately when they walk in, but I usually get it no later than actual shift start.

Edit: If you want, I can try to (remember to!) screen capture the notification, just to confirm I'm not making up notifications in my head ;)
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on April 03, 2013, 10:59:25 AM
Really? How bizarre. I don't get it immediately when they walk in, but I usually get it no later than actual shift start.

Edit: If you want, I can try to (remember to!) screen capture the notification, just to confirm I'm not making up notifications in my head ;)

I get the notification all the time for the adults that use the Not So Routine Machine but I can't get it for the teenagers ever.   I can say that it only takes four days with MultiTasker LTR to get the two promotions without the trait.  So it's not horrible as it could be.  Plus the job is over the weekend which means it may take more than that just to get the honor roll you need.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on April 10, 2013, 11:18:32 AM
You've got two weeks as a teenager. If you complete the requirements early, use the rest of that time, especially if you have a normal life-span sim. Quit the job, skip school, use those last few days to give yourself as much of an advantage for adulthood as you can.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on April 10, 2013, 11:32:01 AM
Actually I find aging up early to be beneficial.  I don't let any of my heirs learn any skills prior to YA out of habit for the other two dynasties.  Plus being a YA means they don't have curfew and can get done their LTW faster for more LTHP to get those rewards. 

Thanks to Baby Boomers, I've managed to streamline the toddler stage to 1 day.  Childhood takes at least 3 school days.  Being a teenager takes three or four school days plus four nights at the job if they weren't lucky enough to get workaholic. (They never are)

The big thing for me is keeping the file size as small as possible and fewer days truly helps with that.   Not going to school and no curfew means more time working on Skill challenges wherever you can get them done.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on April 10, 2013, 02:22:08 PM
I agree with Ricalynn on that one, I was always antsy to cake the kids up as soon as their requirements were done. This is especially true of the teenagers. Get them going on their opportunities and stuff!
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on April 10, 2013, 06:48:22 PM
My sims have to go straight into rabbit hole careers for their career rewards so I prefer taking the last few days of teendom to up their skills/work on skill challenges as much as possible so that they only need to worry about doing well in the career and getting opps (took my cop and criminal 5+ weeks to reach the top of their careers with Liquid Job Booster and mostly maxed skills). Plus I can never find those green swallowtail butterflies for Fountain of Youth elixirs so the less I have to use them (ie, a female heir reaching elder before completing requirements) the better.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on April 10, 2013, 06:54:05 PM
Liquid Job Boosters actually slow the progress of rabbithole careers. It took me a while to learn that.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on April 10, 2013, 07:02:41 PM
Yeah Liquid Job Boosters are the worse thing you can do for anything that isn't experience based.  Also Criminal has that bug where it only registers them working after midnight so that's a real pain that can't be avoided. 

As for the Swallowtail thing, have someone get to level 10 alchemy to get the opportunity.  Then never turn it in so you always see where the insects of the world are located. Alchemy can't be used for a job certificate because it doesn't have one so more than one person can max it.   You cannot get a single skill challenge while maxing it either so it's a safe bet.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on April 10, 2013, 07:54:37 PM
...now that Job Booster thing is weird. My boy's been maxed on alchemy since he turned Young Adult (one day til first elder now) and so have two of his brothers. Nothing's triggered yet. It's no biggie, I'll just have Mom keep looking for them or buy out the alchemist shop every time they have them in stock. Thank you all for the suggestions!
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on April 10, 2013, 08:50:53 PM
Yeah Liquid Job Boosters are the worse thing you can do for anything that isn't experience based.

Oh my gosh! I had no idea! I was sabotaging my poor heir all the time! That's terrible. :(
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on May 07, 2013, 10:53:50 PM

There are some blueprints that can be found with buydebug lighting squares/circles.   If you purchase the blueprint, you can destroy everything but the light and use it for the rest of the house as a cheap light source without having to worry about having lamps everywhere too!
Title: Re: Life States Dynasty Hints & Tips
Post by: Jess Horan on May 24, 2013, 06:40:38 PM
I apologize if this has already been answered in this thread, but what do you guys think is the best life state to start with and why?
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on May 24, 2013, 07:09:30 PM
No one can really ever answer that.  Doing a dynasty is your own strategy.  This is not a thread really for questions and that question really has no answers. 
Title: Re: Life States Dynasty Hints & Tips
Post by: Snufflesxx on May 24, 2013, 07:18:28 PM
If you wanted tips on founder life states, I'd go for one with expanded life (e.g vampires, fairies, etc), but it doesn't really matter. You can always make Young Again potions on the chemistry table (generations) or get them as a LTR for life states without life extension  :) (after you've finished your requirements!)
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on May 24, 2013, 07:23:01 PM
If you wanted tips on founder life states, I'd go for one with expanded life (e.g vampires, fairies, etc), but it doesn't really matter. You can always make Young Again potions on the chemistry table (generations) or get them as a LTR for life states without life extension  :)

These can only be used after you do your requirements though.
Title: Re: Life States Dynasty Hints & Tips
Post by: Snufflesxx on May 24, 2013, 07:48:09 PM
Thanks for reminding me, Rica. I edited my post  :)
Title: Re: Life States Dynasty Hints & Tips
Post by: azokka361 on May 24, 2013, 07:54:29 PM
I apologize if this has already been answered in this thread, but what do you guys think is the best life state to start with and why?

My opinion is that it depends on traits. My founder was Athletic and Artistic, which has exactly six skill challenges together that are easy to complete, so I made her human. If her traits were random, I probably would have gone with fairy so I had time to finish everything.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on May 24, 2013, 09:27:33 PM
My opinion is that it depends on traits. My founder was Athletic and Artistic, which has exactly six skill challenges together that are easy to complete, so I made her human. If her traits were random, I probably would have gone with fairy so I had time to finish everything.

Her traits were random, as per the rules. You should probably clarify that.
Title: Re: Life States Dynasty Hints & Tips
Post by: azokka361 on May 24, 2013, 09:31:39 PM
Her traits were random, as per the rules. You should probably clarify that.

Oh, yes. Based on random traits, which is what makes it so important to choose the right life state.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on May 24, 2013, 09:33:53 PM
It could be me, but that doesn't seem any clearer. I thought you had to pick the life state before you randomise the traits, but I guess it's all in CAS so you can do it however you want.
Title: Re: Life States Dynasty Hints & Tips
Post by: azokka361 on May 24, 2013, 09:35:56 PM
It could be me, but that doesn't seem any clearer. I thought you had to pick the life state before you randomise the traits, but I guess it's all in CAS so you can do it however you want.

The rules only say to create a YA sim with randomized traits, as far as I can tell.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on May 24, 2013, 10:34:26 PM
I think this needs to be clarified because choosing the life state afterwards changes the possible LTWs so changing the life state is essentially choosing your own LTW in the scenario where you chose it and then it's not one of the five that available after you've changed life state. 

I'll ask Metro.. it's kind of tricky.
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on May 29, 2013, 05:26:28 PM
With the release of Dragon Valley on May 30th, all players of the dynasty challenges are asked to refrain from using any of it's content until the challenge board team has had time to review what is being released. 

If you want to explore the new content, that is what a new game is for.   Dynasties are not allowed to be started in this world until after the go ahead is given.   That means don't start one saying "Oh they'll approve it of course.  I just won't post until they do."

Remember the challenge team is made up of people, too.   Two out of three have children of their own while the other one's job centers around children.  We have families and we would like to play some ourselves while still making sure you guys have all the information you need.   Just like with University Life, we will get back to everyone as soon as is possible with our three schedules.   This material is not banned infinitely.  Just for now.

Thank you.
Title: Re: Life States Dynasty Hints & Tips
Post by: Jess Horan on June 01, 2013, 12:55:20 PM
I just want to be sure before I create my founder, was there a ruling on whether or not you have to choose the life state before rolling traits?
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on June 01, 2013, 01:00:24 PM
There wasn't an official ruling that I know of (the Team is probably more swamped with the new Dragon Valley content), but I'd recommend choosing their life state before rolling traits, just to be safe. :)
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on June 01, 2013, 01:03:14 PM
You can roll traits, choose a life state but the life time wish has to be the absolute last thing chosen. 
Title: Re: Life States Dynasty Hints & Tips
Post by: Ricalynn on June 21, 2013, 01:40:30 PM
Decisions regarding Patch 1.55 Features:

The main features we are going over is in regards to: Moving Towns, Private Lot Purchases and New abilities to place Lots.

In regards to placing lots:    Yes it's cool we can now place lots over water.  However,  Players have never been able to place an empty lot just to place one and still cannot.   This part of Edit Town is never going to change.   If you place a lot, it needs to have a purpose and a venue put on top of it.  Otherwise, don't place the empty lot.

In regards to moving towns:   Life States Dynasties are not allowed to move unless absolutely necessary, can't complete the challenge without it, permission is mandatory beforehand kind of way.  Things to note about the new feature to move towns.  It will be the preferred way to move towns when the need arises.  If your file ever gets so bad you have to move because we can't find another way to fix the issue, then we will work with you get to the new town in tact.

In regards to purchasing private lots/additional homes:   There is absolutely no reason why a family cannot buy a private lot.   There are many advantages to having another lot and if someone can think of a reason it should be banned - don't hesitate to tell us.   At this time, dynasty families are allowed to purchase extra homes.   However, dynasty families still cannot move from their original location.  The active lot must always be the one you purchased as soon as you started the game.   Another stipulation is that private lots purchased cannot be an empty lot that was placed by a player.   Sure you can by that empty 20 x 30 next to the Bunches but that new one you put down on the beach.  Forget about it.  Not an option.  This is too close to making your own lots which is against the rules.

In short - No you can't move towns without permission.  No you can't go place a new empty lot over water to buy.  Yes you can have new home lots but no you can't move and no they can't be lots you placed. 

Things to note about private lots:  grills do not work, increases file size.
Title: Re: Life States Dynasty Hints & Tips
Post by: EtnaFan666 on July 12, 2013, 10:22:55 AM
Rica, I wanted to ask a question about a hint I was going to put up to see if I wasn't violating anything. Is it all right to use a ghost founder? The reason is I have a scuba drowned ghost for my unofficial Life States attempt and noticed something odd - her age bar said "Days Until Aging Up: NEVER." So basically she never ages. I know that ghost babies do age and grow old and bound ghosts grow old and die(as hazelnuts Dynasty about the Ghosts of Twinbrook showed) but my founder has her age frozen. Is this illegal because I know that you are banned from extending the founder and heirs' life before you complete their seven requirements, and it would be the same for Age Freeze Elixir(I do not have Generations) but would this count or be a violation? If it counts, then it would be a wonderful tip as it save a lot of elixirs or an Age Freeze.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on July 12, 2013, 10:25:44 AM
That is definitely a bug on your end. My ghost founder aged like a normal sim until I gave him an age freeze elixir after his requirements were done, as did all my ghost heirs.

EDIT: Since your dynasty is unofficial, I should ask, are you using mods? At the very least, Awesomemod and Twallan's Story Progression both have the ability to disable the aging of playable ghosts, and I'm 99% sure that it's the default option for the latter one.
Title: Re: Life States Dynasty Hints & Tips
Post by: FireRaye93 on July 12, 2013, 10:31:45 AM
Greetings all!

I've been reading through the rules and this thread and I noticed a lot of people having difficulties with wish triggering, particularly the "reach level 10 of X skill/career."

Something I've noticed is that those wishes act a lot like a chain of opportunities (at least whenever I play). It starts with "reach level 5 of X skill/career." I've found that if you promise and grant that wish, then "reach level 6/7/8 of X skill/career" triggers almost immediately. Promise and grant that one. Sometimes "reach level 10" will trigger immediately. Sometimes it won't.

If it doesn't, continue working on the skill/career. Don't wait for the wish to appear before working on the skill. Sometimes it will appear about halfway up level 9 or right before you max the skill.

Also, try to grant as many of the skill/career related wishes as possible to ensure that they will continue to appear. I'm not sure if this is the case for these wishes, but I think certain wishes stop coming up if they're never accomplished. Again I'm not sure if that's the case for career/skill wishes, but it's better to be safe than sorry.
Title: Re: Life States Dynasty Hints & Tips
Post by: Tandrael on August 11, 2013, 05:32:07 PM
Hi everybody! Well, my ghosts age up as a human... in fact I was wondering if the grave yard was something like a household and if they had children ghosts.

 I wanted to make a ghost-life states dynasty, and I was wondering how the "bind ghost" of the philosopher's stone worked... I guess the heir should meet the ghost first in order to know which one to bind.
Title: Re: Life States Dynasty Hints & Tips
Post by: Tantara on September 04, 2013, 01:00:10 AM
As I just recently got Supernatural (and thus decided to try a Life States Dynasty,) I've never played with any of the supernatural types before.  (Well, aside from the Late Night version of vamps.  I never went through the trouble to get a genie the Showtime way, either.) 

The best tip I can give so far, based on my experience of one generation finished and second gen born (story to come) is:  If you feel unlucky or inexperienced with dynasties or simply want a leg up, use a genie founder.  The benefits are many:

- long life (not as long as a fairy or vamp, but good)
- immune to fire (Supposedly...  I don't know if that's only bottle genies or if CAS genies get this, too.)
- can summon Perfect quality food in group servings instantly...ANY food other than Ambrosia...no need for a stove or cooking skill when money's tight (and no accidentally maxing a cooking skill challenge and ruining it for a chef heir,) and all Sims in the household forevermore can always have their favorite foods on hand, even if you haven't managed to roll a Natural Cook yet.  (This even works on community lots!  No getting starved away from home.  Summon food at a hangout, the library, the gym, a distant park...and make acquaintances with other Sims who come to eat with you.)
- can instantly clean self, other Sims, and the entire house - SUCH a time saver, and you don't need a shower/tub... (This is AWESOME when the nooboos come, especially with multiples.  The genie can be on the other side of the house or yard and instantly clap their hands and fix a baby or toddler's hygiene instead of going to change their diaper.)
- can Banish zombies and paparazzi (and anyone else you like) instantly... Ah, blessed quiet!


I'm loving my genie matriarch.  Genies don't have as many spells or tricks or auras as most of the other life states, but what they get is very powerful.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on September 04, 2013, 03:11:05 AM
It's true that genies are amazingly useful, and those are all good reasons. You've given me a good idea and now I'm going to write about why I chose a fairy founder.

- First, I decided I would do all my generations from longest age to shortest. I figured as I got better and had more people in the house to help, it would get easier to accomplish the goals in a shorter amount of time. Fairies have the longest life span, so I started with a fairy.

- All fairies have the built-in Green thumb trait, so I knew I could do gardening with her. I knew that she would pop the fairy LTW Greener Gardens, and I have a lot of experience gardening so it would be easy.

- Fairies are so cheap to start out with. All they need is a bathroom and a fairy house. The fairy house provides almost all needs, and can give them all kinds of good moodlets. Bonus: Fairies never have to cook or buy food because they can just Drink Pollen Punch.

However, fairies have their downsides as well.

- I felt so comfortable with all this time on my hands that I spent something like 15 weeks completing the tasks, which made the game take longer and I think contributed to lag and glitches in later generations.

Actually, that's the only downside I can think of. What are the benefits of other life states as founders?
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on September 04, 2013, 06:56:24 AM
Ghosts are automatically immune to heat, which was great for me since I chose permanent summer and outdoor living (and I couldn't afford walls at first). Any other benefits? Not really. :P You're basically starting with a slow human who disgusts everyone. They also have to be managed throughout the dynasty since you can't throw a ghost into a retirement pod when they've outlived their usefulness.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on September 04, 2013, 05:23:41 PM
I also started with a fairy for the same reason that Rosa did - cheap housing.

Now, if you have both UL and IP, you can do the same for a non-fairy founder. UL introduces the mini-fridge (good stopgap until you can get a real fridge); IP introduces the a tent (like the basic one found in WA). Both of those together come to about the same as the fairy bungalow. If you want to spend a bit more, you can get a real fridge with the tent, and it comes about the same as the fairy castle.
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on September 04, 2013, 05:29:58 PM
It should be pointed out that the fairy house is still better than a tent and a mini fridge for moodlet reasons. Drinking Pollen Punch gives a positive moodlet, as does throwing a Great Fairy House Party. And you can use the Fairy House as a dresser as well.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on September 05, 2013, 11:47:53 AM
But...but...stop being logical! /pout

 ;D
Title: Re: Life States Dynasty Hints & Tips
Post by: RainBeau on September 05, 2013, 03:01:15 PM
(hastens to say) But those are still good ideas for a non-fairy Founder.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on September 25, 2013, 11:21:00 PM
I prefer to start with either fairies, the why was explained a couple of posts up, or werewolves. Werewolves can go hunting for items, thus fulfilling the collecting skills, and do so without spending extra on food and such for animals. If they roll the gatherer trait, holy guacamole, the money they can get from consigning smelted metals is astounding. I had to store a bunch of my plutonium bars away so that I could trigger the be worth x-amount wishes later. Werewolves can also eat raw fish so...yeah, I like that. I did start with a vamp once and they're good for quick skilling but they desperately need shelter while the others can handle outdoor living (and thus maybe better beds or some other treat). At least vamps will never need a stove.
Title: Re: Life States Dynasty Hints & Tips
Post by: mysteriousways143 on November 04, 2013, 10:51:58 PM
I need advice. I have a fairy founder so she has that hidden green thumb trait. She is also a natural cook and artistic. I am definitely doing cooking challenges and the culinary career since she has the lifetime wish of Celebrated Fie Star Chef. The question is should I got gardening or painting for my other skill challenges and to get skill objects. I is sort of cliche a fairy doing gardening but gardening does pair well with cooking. Plus painting is used for numerous careers. What do you think i should do?
Title: Re: Life States Dynasty Hints & Tips
Post by: FireRaye93 on November 05, 2013, 09:29:00 AM
I personally would go with gardening. Your fairy will max it pretty easily and you can use the gardening skill challenges to complete the skill challenge requirements. If you have the Swift Grow Gardening Station from the store, then I'd say you can max the gardening skill in a few sim weeks.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on November 09, 2013, 12:20:29 PM
Also, your fairy will eventually learn to use bloom, which will speed up the gardening mastery. Just have them create an aura before they go to bed in the fairy house, they won't lose magic and in a few days, they'll get it the bloom ability.
Title: Re: Life States Dynasty Hints & Tips
Post by: LivvieLove on November 14, 2013, 01:07:20 PM
Ok! So I've been following the LifeStates Dynasty for ages and I really just need to pick some brains here on this one.
I always fail with my first teen. I can never seem to get them to max that silly career! I always have them working hard! That was the only tone I used. I would have them play games on their virtual reality helmet thing outside the graveyard until max fun was achieved, (after eating their favorite food - mom was a genie so perfect favorite food equates to happy sims) with lots of happy moodlets and he was almost finished with the career when it came time for him to age up. It just wasn't fair! What am I doing wrong?
I did try using those alchemy potions (job booster) and boy was that a bad idea now that I'm reading about it!
Maybe I should stock up on the Basil herb because it supposedly helps your sim get promotions!
Was it ever determined if you got there the minute the carpool notice was announced that you would get a notification about coming in early? I've never had that happen, but I've also never actually tried.

Anyways, some tips I have based on my many failings would be this: try to save the longer, harder skills for sims with longer livespans (even if the trait doesn't fire). Logic is really awesome with a vampire because they can burn through all those insane hours on the chessboard (to help with the ranked chess matches) and max the skill faster. I always felt like logic took forever to learn, so I try to save that for a Sim that's got ample time to just complete the challenges at will (like tutoring).

Oh and if you are doing a chess match, I always throw a chess board outside the house so I don't have to invite the ranked chess person in (keep one inside though, just in case said ranked chess member is a vampire). Though that's a general tip.

For those of you who ask about who is better to start with I agree with several people when they say it's based on traits. If you're new to challenges or to trying challenges then try to give yourself a leg up with a longer lifespan. If you're returning to this challenge and want something different or more challenging, try a human.

Try a town you're familiar with. If your favorite Sim is a human and that's discouraging to you, then add them to the house anyways! You can always have them be bitten or grab some kelp (if you're in Isla Paradiso) to change their lifestate to fit what you want!

Question - is it true that you can actually become a fairy from the arboretum? I read that earlier but I've never - ever had it happen to my Sim. I was aware that baby's breath could make any baby conceived a supernatural, but I've never heard of someone becoming a fairy. I've had my Sim meet fairies there, but never become one. Does someone have a statistic on how that might be possible if it is true? I don't want to add a human sim to the house and assume I can somehow turn them into a fairy if the chances are very slim.

Anyways, it's awesome seeing all of these tips up here.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on November 14, 2013, 01:29:47 PM
I've never gotten the notification about coming in early in my life states dynasty, and I had my teens wait by the mausoleum as soon as they got out from school and go to work right when I got the carpool notification. But they always maxed the career in five work days, at most. Those liquid job boosters are definitely a bad idea. I never used basil.

You can become a fairy through the Arboretum. It's actually introduced as an opportunity your sim can take while they're exploring the Arboretum. They have to bring some collectables to the Arboretum and trade them in for being a fairy (it's been forever since I got that op, so my memory of the details is hazy).
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on November 19, 2013, 03:56:23 PM
The notification about arriving early at work is tied to premium content. I can't recall the name of it off-hand, but it's a platform that will wash you, feed you, change your dirty nappy, and then teleport you to your destination - provided it isn't a combined rabbithole (if it is, the game appears to get confused and teleports you to your own house).

Also, the notification reads something like, "Your co-workers have noticed you arrived early!" and makes for excellent promotion material.
Title: Re: Life States Dynasty Hints & Tips
Post by: Jamie on November 19, 2013, 06:03:25 PM
I don't think it has anything to do with the Not-So-Routine Machine. I've had the message pop up before I even bought it. It didn't pop up every time I went early though.
Title: Re: Life States Dynasty Hints & Tips
Post by: Shirin on November 19, 2013, 06:17:51 PM
Hmmm, strange. I never even knew the message existed until after that (thank you for reminding me of the name!), and I only get it when I use it. Sims I send off super early never get that message. Ever. Even when I tell them to go to work right when the carpool message pops, and they stroll right inside, with maybe a 5 minute delay.

Well, there goes that theory. But I'll still use it! ;D
Title: Re: Life States Dynasty Hints & Tips
Post by: Jamie on November 19, 2013, 07:06:22 PM
Now that you're so sure you're making me question myself.  ???

Maybe I didn't get it until using the machine.  :o This probably needs some testing to find out for sure.
Title: Re: Life States Dynasty Hints & Tips
Post by: LivvieLove on March 03, 2014, 10:44:58 PM
Ok, nearing the completion of my greatest achievement (my first HOF-er ever) in Life States Dynasties, I've come across several tips I wish I would've known at the start of my file.

On Marriage and Spouses:
>Your Sims don't have to love their spouses. I often will prep arranged marriages in the Sims, including a potent friendship elixir (or relationship boost from the Social Networking App that can adjust relationships) and a quick romance.
>Wait for your Sim to wish to be married to their chosen spouse. They will roll it eventually. I always arrange the spouse to move in as soon as my Sim becomes a young adult, so while my heir works on their skills they can be engaged and wait on the wish to roll. Sometimes absence does it, sometimes spamming romantic socials does it. Either way, be patient. It will happen.
>Remember that any spouse you move in can be changed. Plastic Surgery (as far as my knowledge goes) is completely allowed for them. So if there's simply only one vampire in town (haha, doubt it but roll with it for the situation) you can adjust them as you see fit. I often do this for Genies and Imaginary Friends as they have a tendency to be cursed with EA Pudding Face (all sliders exactly in the middle). The look was pretty... at first, until I saw that every other NPC had it too.
>In the beginning, try to make your first spouse count. Quinn was mine, he mastered several skills and set my Dynasty up for success. Xiri, my founder was only allowed to go at her handiness and inventing, while Quinn was unrestricted. He learned Alchemy and Logic and gardening along with several other key skills. So by the time I had my gardening Sim he had all the perfect fruits and veggies ready to be replant, my alchemy Sim had more than enough ingredients and I never needed to worry about having someone to tutor my heir/ess' through school or make young again potions until I had my logic Sim.
>You don't have to move early spouses out right away. I kept Quinn (as mentioned above) until my 5th generation became ready for children (so I could ensure multiples). By my 5th generation I had finally collected all the Sims who were capable of doing what he was (making young again potions and alchemy potions, running the garden and cooking).

On Requirements:
>Traits do not always mean your Sim should pursue a certain skill. If your Sim gets the Eccentric trait that does not mean they have to pursue Inventing and Handiness. It just gives them a boost towards that skill. Even Sims who Hate Art can still paint and be great painters. Try to coordinate skills less with traits and more with Supernatural Type. Leave longer-learning skills to longer-lived Sims (logic, writing, etc). Leave Fairies the gardening, cooking or fishing as that's naturally in their bones - even if they Hate the Outdoors. Leave the tedious skills you hate to Vampires who skill up faster at night. Have your werewolf pursue athletics and martial arts.
>Try to save your "dependent" skills for later on in your game if you can help it; things like Alchemy, Cooking, Inventing, Nectar Making and so on. I know you don't get to choose traits, but as said above - skills are not irrevocably linked to traits. Leaving these for later will give you time to perfect the ingredients/pieces that are a part of it. Things like collecting all of the metals/bugs/gems for your Alchemist or preparing those Pink Diamonds for your Inventor. Having perfect ingredients for your Cook and Nectar Maker can make all the difference sometimes.
>Always have a backup plan! Keep skills on the backburner just in case. I often will have all the toddlers learn logic and music (peg-box and xylophone) until one of those skills gets taken away then I switch over. Use those skills less as "getting ahead" and more for "just in case." My werewolf Sim would've had to learn fishing, but it was just long and tedious. He picked up some skill books for Social Networking and learned that super quick as he was already struggling with Collecting... which leads me to my next tip:
>Try not to lean on universal skills like Consignment and Collecting. I regret doing so in my file! It seems easy at the time to say "oh look, consignment skill challenge done, checkmark! Let's go make a baby!" (That was my reasoning, at least.) Try not to do that! It's so easy to forget that later on when you have a painter Sim that you can't just send them to the consignment store for fear of invalidating another's skill challenge.

In terms of housing:
>Keep it Simple. I made a house that was designed to be interchanged with every heir without changing the structure of it every time.
>Invest time in to making cells for your future generations. Generation 1 doesn't seem like a problem until you're on generation 4 and they just won't stop causing problems. I create basements and lock them in. I leave a ladder with the way out that's fenced off with a gate that's locked to everyone. I give them the TV from ITF (as it also has a gaming console included), a Food Synthesizer (so they have good food without learning the cooking skill - you could always include multiple fridges but only have your cooking Sim have the tools to cook with, you just run into the issue of Sims trying to prepare food even when they can't), a toilet and a sonic shower (the toilet is just in case they eat some bad food, all Sims have steel bladder), and a nice bed. I also put all of their skill-related objects in with them so they can keep themselves busy if the TV and gaming system simply isn't enough.
>Think about your computer's capabilities when building your house. If you notice lag in your games after a while of playing after a long span of time, try making the house more minimalist and utilitarian. Heck, my house didn't even have a walkway until about the 4th generation when I finally threw a fountain I got from one of the marriages down and slopped some pathway around it.
>Speaking of marriages and gifts, when you have a ton of money and no need to sell every last thing that is sent to you from other Sims, use it to decorate your house! It's free decorating! That painting/fountain/sculpture will help boost the mood of your Sim and thus boost the rate they gain skills!

On Misc. Items:
>On your first or second generation (preferably first) when money starts to become easier, go to a vacation location and buy up a dozen chests. Trust me, you'll want them, and here's why:
I noticed a long time ago my game would lag up on certain Sims. It started mainly with my Inventor (who was my founder). I was so frustrated that when I would be ordering her to do things that the game would lag horribly, but when I went to her husband things were completely fine. It's because of her inventory. Things can get bugged easily when there are a lot of them and cause lag. The scrap in her inventory was bugging her, so I put it in the Inventor's table and the lag went away. Buying a lot of chests (I prefer the look of them over alchemy storage, but those work too if you'd rather not travel) can help you sort your ingredients and other things and keep the inventories clean. I had a chest for fish, a chest for potions, a chest for Alchemy potions, a chest for alchemy ingredients, a chest for nectar making ingredients... you can be as organized as you like, or you can buy one and just store everything in there. Keeping inventories clean and as reduced as possible will help reduce lag.


Anyways, a lot of these have probably been said, but best of luck to all who are trying. This is such a fun challenge!

*Edit to add one more housing item I forgot.
Title: Re: Life States Dynasty Hints & Tips
Post by: KRae on March 04, 2014, 08:41:15 AM
With the life states human, genie, and imaginary friend, there is no special coloring on the panel as there is with witch, vampire, fairy, etc. to designate life state. Always marry your non-colors to colors, for example your IF to a fairy not a human. That way you can see at a glance what life states your nooboos are. No waiting for them to develop special abilities.
Title: Re: Life States Dynasty Hints & Tips
Post by: LivvieLove on March 04, 2014, 12:17:39 PM
With the life states human, genie, and imaginary friend, there is no special coloring on the panel as there is with witch, vampire, fairy, etc. to designate life state. Always marry your non-colors to colors, for example your IF to a fairy not a human. That way you can see at a glance what life states your nooboos are. No waiting for them to develop special abilities.
Good point about that, but Genies you can tell as an infant by just looking at their needs panel (if the needs are shades of blue/purple rather than green/yellow). I.F. though are a pain to figure out, I believe you can only tell for sure once they are children right? It can save you a lot of hassle if you marry your I.F. in at a time where there are colored panels to compare them against so you don't have to raise them all assuming them all to be heirs only to find out they're not.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on March 04, 2014, 12:22:48 PM
If you have World Adventures, you can try taking a photo of a suspected IF spawn. The subject will register as "Imaginary Friend."
Title: Re: Life States Dynasty Hints & Tips
Post by: LivvieLove on March 04, 2014, 12:31:59 PM
If you have World Adventures, you can try taking a photo of a suspected IF spawn. The subject will register as "Imaginary Friend."
Thank you so much. My IF is going to be the last generation this time (after my genie). I just had my Witch master photography. This is going to help me so much.

Also, ALWAYS check your vampires! Maybe it's just mine, but they don't show needs similar to other Sims. When my human Sim is hungry to the point of the "Starving" 24 hour moodlet, she'll go in the red in her portrait panel. My Vampires never show that. In fact, they won't autonomously try to feed themselves most of the time - it seems they'd rather starve then get some plasma juice out of the fridge/synthesizer!
I have to check on them twice a day to ensure they're not starving or tired. Invest in a lot of plasma fruit, as I think they prefer those. All of my other life states will take care of themselves, just not the Vampires. *Shrugs* who knows why.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on March 04, 2014, 12:34:06 PM
Also, the Motive Mobile will not refill a vampire's thirst motive, even though it fills other vampire motives just fine. Vampires are weird.
Title: Re: Life States Dynasty Hints & Tips
Post by: sunsetsorbet on July 04, 2014, 02:44:58 AM
My sim's traits are commitment issues, daredevil, friendly, natural cook, and never nude.  She's a genie and the founder.   

She's doing cooking for her 1st skill, and culinary as her career.  I was hoping jam/preserves could be her item in the mausoleum. 

I'm not sure what her second skill should be, that won't get in the way of a future generation.  Options:
Title: Re: Life States Dynasty Hints & Tips
Post by: Turoskel on July 04, 2014, 04:31:46 AM
My founder did cooking and alchemy, that worked very well. So if you have supernatural that is a good option giving you elixirs for the rest of the dynasty, her husband did the gardening for her so he could grow her alchemy ingredients.

There are some nice wishes with nectar making I found out when one of mine did it, I'd ignore the vizard of vine challenge to be honest, it's buggy and too much hassle, my nectar maker was after my gardener generation. One of her 5k+ wishes was make 500 bottles of nectar I then sold them all at consignment and completed those challenges, so 3 nectar challenges and 3 consignment.

Charisma I messed up there really as I cut myself off from journalism because I already used it, my gardener used it as it was part of his lifetime wish, so yes with hindsight I'd say save charisma for that career.

While I'm here I'll give some info on mermaids I've learnt, a bit like what was mentioned with vampires a mermaids hydration is affected by very little, a shower wont quite fill it but a bath will, swimming obviously, the moodlet manager and motive mobile works, a witch hygiene spell doesn't.

Base game and ep plumbing items work fine but any store items such as the outdoor shower or the skylight studio one do nothing, the dirt defiant LTR doesn't help either, and I found my mermaid was pretty lax at looking after herself and would let herself just dry up if I didn't keep an eye on her, unlike plasma fruit that will fill a vampires thirst kelp is more like eating any other produce, it only partially fills them up so they are hungry a lot too, although the hardly hungry LTR does help with that.

On the plus side though I found they can be astronauts as their hydration lasts just long enough for a day in space, it's very low when they come out but at least they don't dehydrate while at work, worried the life out of me the first time though, I really thought she wouldn't last the day.
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on July 24, 2014, 04:00:58 PM
Some tips - do kids music and all the others so with a little luck you may have a choice for heir.

Don't become a celebrity early. I wished I hadn't done that with Cerulean but she had an opp.

Witches and sunlight charms are amazing. Gen 2's spouse was Wilhelmina Wolff (spoilers!) and it was great because gen 1's spouse could cast sunlight charms. Wilhelmina finally aged up in week 6 - twice!

If you plan on using witches use them early, for founder or second generation. They do not live extended lives and there is no way to become one legally so they may all die out after a while.

Moonlight falls is the best town for this dynasty. Hands down. Townies starting supernatural makes it so much easier in terms of spouses.

And Jules MacDuff isn't beautiful but he is a great spouse. C'mon, Alchemy level 7!

Alchemy is great for this dynasty. Use it for potent invigorators and the like.

EDIT: If you have a fairy founder, it's always a good thing. Have them do gardening and grow basil. PERFECT basil. Atlantico maxed his career in a week, and now I just have to have him go to school on Monday, actually get that honor roll moodlet, and cake him up.

Also, Science has easy skill challenges, but never let a science sim garden. It causes a glitch where you can't harvest the plants. Thank god Cerulean was done with requirements before Jules got the science skill!
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on July 28, 2014, 03:17:14 AM
SunsetSorbet, I'd go with nectar making as there are no traits that go with that, but you'll need a spouse to do gardening. Move your spouse in early then do that.
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on August 14, 2014, 11:37:18 AM
Do not, in any case, use Logic as a toddler skill. Then they will gain Logic while being tutored, and honestly? I don't want that.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on August 14, 2014, 12:15:18 PM
I taught logic to all of my toddlers, and while tutoring raised their skill, it didn't seem to do it significantly. Certainly not enough to get them to level 10.

My genius second heir sneaking chess time whenever I took my eye off her was far more deadly (still didn't mess me up, though).
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on September 07, 2014, 05:20:02 PM
In terms of life states: Watch for mermaids carefully. If you manage to find an original townie mermaid, you're in luck, and keep an eye on them so they don't die. If you want original townies, like I do, it is easy to get werewolves, fairies, and vampires because of their extended life. I would try to save those for a later generation.

Humans are very easy to get. You can just cure vampires and other long lived Supernaturals.

Aliens: Wait until an alien visits. Believe it or not aliens abducting you doesn't mean you know them. 

For that tricky seventh generation: Make that generation a ghost for two reasons. One, ghost potions can guarantee this. Two, you don't ever have to lock your last generation up so who cares anyway?
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on September 24, 2014, 01:59:31 AM
Just something I noticed - mermaids don't fill hydration from the motive mobile. I know that vampires don't get thirst refilled by the motive mobile but mermaids is a new one.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on September 25, 2014, 12:23:03 AM
Don't forget that you can change the long-lived LS into a human (so long as you don't start with a human, obv). Already have a vamp heir yet want a vampy original townie? Move them in and have them forsake the vampire life state.
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on September 25, 2014, 06:25:51 PM
Yeah, I thought about using that too but seeing as I'm playing Moonlight Falls it isn't really necessary.
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on September 30, 2014, 11:38:32 PM
One more thing - I have noticed a lot of people saying that you should save stuff like cooking and nectar making. However, neither of those skills have skill challenges that involve food quality. They are all about the numbers. For cooking - 75 meals. For nectar making - 200 bottles.
Title: Re: Life States Dynasty Hints & Tips
Post by: LivvieLove on October 16, 2014, 08:37:25 PM
One more thing - I have noticed a lot of people saying that you should save stuff like cooking and nectar making. However, neither of those skills have skill challenges that involve food quality. They are all about the numbers. For cooking - 75 meals. For nectar making - 200 bottles.

I may be wrong, but isn't there one for Nectar Making that requires x amount of money to be made, thus... you would need higher quality to achieve more money made quicker.
Title: Re: Life States Dynasty Hints & Tips
Post by: KRae on October 16, 2014, 09:37:28 PM
The challenges are squishing 40 batches, 15 different combos, making 200 bottles and the cursed vizard of vine. However, there are big wishes for making high value bottles, so maybe that's why one should wait.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on October 16, 2014, 09:50:24 PM
Also, if they're self-employed as a nectar maker, then you really do want high-value bottles.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on November 05, 2014, 04:45:49 PM
Just a quick thing for vampires: If you're doing the Science skills, DO NOT let them analyze plants. My vamp, who had never been near a plant before that, gained three levels in gardening with 1 analysis.
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on January 23, 2015, 01:06:13 PM
If you can't find a teen RI for your heir, and you are playing in Moonlight Falls, use Trip's "fireworks in  cemetery" trick to wake up all the ghosts. There is a teen ghost there somewhere.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on January 23, 2015, 02:03:58 PM
Not just one, but two! Fricorith Tricou and Jimmy Vu are both teens.

Depending on how your spousal plans are set up and how much luck you have, you can reserve the Wolff children for your romantic interests, as they might end up being teens for a while. Waylon always tends to be in my games, anyways.
Title: Re: Life States Dynasty Hints & Tips
Post by: Lisa46 on January 23, 2015, 03:53:49 PM
By the time you reach the last few generations though, that might not work so well. Waylon Wolff aged up once in my game, so I have to find a new RI for the 6th generation.
Title: Re: Life States Dynasty Hints & Tips
Post by: goldenwanderer on March 23, 2015, 06:26:05 PM
I've discovered something interesting about aliens born into the dynasty, and I thought I'd share.

One of my heirs married an alien. As an alien, Zuvihac had a Brain Power bar instead of an Energy bar. He never had to sleep. He painted and wrote books and cared for his children all day, and then occasionally had to refill his Brain Power bar.

He had one alien child, Jalaso, who didn't inherit his alien "powers" until he was a teenager. At that point, I assumed Jal would be like Zuvi and never have to sleep. I was wrong. After a long day at school, a negative moodlet warned me that Jal was almost out of energy. After a good night's sleep, he got the fully rested moodlet.

As it turns out, my part-alien boy had both energy and brain power needs, but the energy bar isn't visible.

(The same thing was true for Jalaso's alien daughters; they needed to sleep the same as everyone else. But they also had to restore their brain power now and then, and they could do anything else an alien can do.)

So, if one of your heirs has a nooboo with an alien, keep that in mind. If they're anything like the alien babies in my game, they'll need to sleep. Keep an eye out for those moodlets - they're the only way you can keep track of the energy need.

(I have no idea if this applies to abduction-babies - I've never experienced that phenomenon.)
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on March 23, 2015, 07:36:37 PM
Abduction babies are full-blooded aliens, so they should function like aliens you move in.

I think it's connected to the way the alien life state is handled, since it's through a "DNA percentage" rather than a hidden trait like basically any other life state.
Title: Re: Life States Dynasty Hints & Tips
Post by: dontmindme on October 04, 2015, 04:04:06 PM
I know many people eschew having ITF on for dynasties like this but just in case, here's what I found regarding skills:

Advanced Tech: Easy to Master and you can start from childhood, just buy the heir a sprite and a future bed. Have them Dream in the future and talk to their sprite and voila, easy start to the skill. In order to finish the Gotta Catch 'Em All challenge, two things have to happen. One: Your heir will need to max Advanced Tech. Two: You will need a housemate to collect the different starter sprites. Have the heir ask for sprite form from the housemate and share sprite forms with the housemate. The housemate then discards that particular sprite and we move on to the next one. The Dreamer challenge requires you to have 50 different dream outcomes; for each dream, you can get neutral, bad, or good. Some dreams will temporarily alter your heir's traits but the Moodlet Manager will change them right back. Your heir also doesn't have to be sleepy or have a long dream to have it count. Just get them to an endpoint (ie, Influence dream until it's good or bad or leave it alone) and cancel the action. You can easily get 7-10 dreams in a night if you do it this way. Synthesized can be finished from the first moment you learn a recipe; you just have to install that one on 20 different machines. Improving meal quality on synthesizers also gives a significant boost to the skill.

Bot-Building/Nanite Collecting: Nanite Collecting and the Domo Arigato, Mr. Plumbato challenges can only be completed in the future. To complete the second one, however, the easiest way is to go to the Bot Emporium and keep spamming the tune-up interaction with the cashier. As your skill increases, your average tip does too. Trait chip designs are locked to about two per level so once you learn them, switch to either building trait chips or building nanites (I recommend the nanites because that's a skill challenge itself).

Career: The Astronomy career can be ridiculously easy to max, provided you have basil; you can probably max in just over three weeks without it. With it and the bed's good 'dream about career' action, you'll get it in two weeks, max. The nice thing about it is that it's every day for most levels. The most annoying metric is the friend and mood metric, which are not calibrated properly. A mood that's not in the bubble will read as foul by the career and as that is the main metric for several levels, you might want to invest in a spa treatment or a genie's happiness wish. The friend metric goes down very quickly in job and I'm really not sure why.
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on October 09, 2019, 09:48:28 PM
Less of a tip, more of a word of warning. Not like life state dynasties or Union Cove has been popular lately but hey.

I'm not gonna say that Union Cove (https://www.carls-sims-3-guide.com/unioncove/download.php) (our forum's custom world and the only one approved for dynasties) is impossible to do a Life States Dynasty in, but there are two huge hurdles: no pre-made ghosts, and more annoyingly, original townies won't turn occult. Here's my source for the latter (https://forums.thesims.com/en_US/discussion/comment/17247841/#Comment_17247841), plus I did some testing myself. It's unfortunately a limitation of Create-a-World for both of those. Ghosts can't be packaged in custom worlds and go corrupt if they are, and regular sims packaged with it are considered "potentially playable" and spared from a lot of story progression antics, including becoming an occult.

If you wanted my potential game plan that prioritizes original townies (duh) in Union Cove, here ya go. I'm not gonna do this dynasty again most likely, steal it outright!

- Start with a witch because there's no in-game, non-elixir way to get a witch besides being made that way, born that way, or turned into that through story progression. Or, if you're playing with University Life and like university townies, they should be able to turn occult no matter what your homeworld is.

- Keep whoever you want alive through any legal means possible. Fountain of Youth elixirs, makeovers and tattoos, whatever.

- Generated/new resident sims will turn occult just fine. This means that any spouse can receive a bite from a vampire or a werewolf.

- The newest version of UC should have the necessary rabbitholes to complete the op chain for a spouse to become a fairy.

- Your vampire spouse, heir, or spares can turn other townies into vampires, and this increases the chance that one will die of starvation. You can't deliberately kill a sim, but if you invite vampires to a party, you can't control if they will keep themselves alive.

- Old age ghosts are easy to obtain, this is all.

- Currently this list gives you the potential for a human, witch, vampire, fairy, werewolf, old age ghost, and vampiric thirst ghost, who can all be original townie-descended and in Union Cove. Congrats on having a full list of eligible life states. Now it's time to beat UC's lag, lol
Title: Re: Life States Dynasty Hints & Tips
Post by: Deklitch on October 09, 2019, 10:08:54 PM
Do those ghosts that pop up with some of the ghost hunter jobs count as potential spouse material, or do they not work beyond the confines of the job for which they are spawned?
Title: Re: Life States Dynasty Hints & Tips
Post by: Trip on October 10, 2019, 05:42:13 AM
Do those ghosts that pop up with some of the ghost hunter jobs count as potential spouse material, or do they not work beyond the confines of the job for which they are spawned?

I can't say I've ever tried to move them in! I feel like they're too temporary for it to work but it's not against dynasty rules to try.
Title: Re: Life States Dynasty Hints & Tips
Post by: Deklitch on October 10, 2019, 08:28:46 AM
My thoughts exactly, Trip. Hmmm.

Runs to check it out :P