Carl and Pam's The Sims Community

The Sims 3 => Sims 3 Building and Construction => Sims 3 - Gameplay Help and Discussion => Sims 3 Create-A-World => Topic started by: Chuckles_82 on June 09, 2012, 08:17:36 AM

Title: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on June 09, 2012, 08:17:36 AM
Prologue

Hi everyone! This is where I will tell the story of the creation of my third custom world in CAW - what I've done each week, what I had to do to get here, problems I run into, research I've done, that kind of thing. It might be helpful for anyone embarking on building a world, or maybe just interesting for some. I won't always have time to work on it - I have a baby due in less than a week, but I want to finish by the end of the year.

I've been busy playing challenge files all year sofar, and have not felt incredibly creative. Until playing Union Cove. After several weeks in Union Cove, I've felt inspired to once again build my own world. My first world, Summerset Isle, was incomplete in a few ways - some information didn't export correctly, and most importantly, I didn't populate it. I didn't intend to, actually, because I wasn't ready to start messing with mods again (since sims 2), as it can be a lot of work. 

My main hope is that if my world is good enough, is that it will run for people on low-end computers, and that someone - whoever is in charge when it is finished - will approve it for use in challenges.

My Main Ideas

- be as small as possible
- have minimal decoration whilst still being beautiful
- have at least 10 businesses (available for purchase for dynasties - there are more than enough properties to not need to worry)
- have all the requirements so sims can complete all relevant skill challenges
- contain all different necessary community lots available (there are not many unnecessary ones - though I think 'small park' is one of them)
- contain minimal spawners*
- have the exact number of houses required to house a population of minimal size without the game needing to move in extra sims at the start
- have a similar number of empty houses - both starters and above - compared with EA worlds
- have a similar type of population as Union Cove - sims will have some of the appropriate skills and traits for their LTWs and jobs (very few in EA worlds do)
- have all necessary skilling objects that are already availabe in community lots in EA worlds
- provide moodlets comparable to EA worlds and Union Cove so as to provide no additional advantage to using this world
- have enough different sized empty lots for players to build on
- have no store content (except maybe for the pet store register - I may make that available as an optional extra yet)

Spawners

The research for this project essentially started a while back when I started to create a base-game only world. At that point I had already worked out the minimal number of spawners required from the base game for all the different spawners. There is quite a lot of overlap across the base-game spawners, so rather than having one of every kind, only a few are needed to cover all spawns. *The thing that I am not sure on yet, is whether these will be enough to also spawn all the small animals that come with Pets. Special pet spawners are not available, nor needed, because the pets will spawn where the other spawners are (except for fish I suppose!). So once I get to my preliminary testing stage, that is something I will be checking on, and may need to add more.

Adding sims and using Mods


More recently, before I got to far with the project, I thought I had better find out exactly how to populate the world, and when. I've done my preliminary research, though any useful feedback about this will always be appreciated! It will be an ongoing learning process; one which I won't need to focus on too much now until my world is nearly done. Whilst I was looking into this I've also found a way to test the routing with mods (though I'm not sure exactly which one of two yet).

While I was looking up how to do some things, I found some interesting information from someone who is a world tester, and what testers will be looking for in a world. That was an interesting and useful read - it will help me to add polish to my world.

Rabbit Holes

Shells are a great way to hide 'ugly' rabbit holes in basements, and cram things into smaller lots, but it doesn't make for very smooth game-play. For one, it takes sims longer to go down stairs or an elevator to get to work. For another, sometimes the doors don't all fit on the lot, and sims can get stuck, causing lag - exactly what I am trying to avoid. So I decided that all of my rabbit holes will be above ground this time.

Another important thing with rabbit holes is that some of them are part of photography collections. I wrote down all the different rabbit holes that are available. I highlighted those that are part of a photography collection, and made sure to avoid using ones that don't register on the camera.

Then I marked off all the ones that are Businesses (vs Properties). I figured that for at least the purposes of our forum dynasties, there needed to be at least 10 in total. I then worked out which different rabbit holes could be combined to leave me with a total of 10 businesses for purchase.

I wrote down all the other different types of community lots that I would need.

Initally I was going to make a minimum sized lot to fit each rabbit hole on - with minimum space between lots; after all, it needs to fit in a small world. I calculated what buildings to put where on either side of my main street, and plopped them all down to see how it would go. It was cramped. It would make gameplay difficult with all those buildings looming up directly either side of the street.

So, after recalculation, I allowed a few squares at the road-side of each lot to move the buildings back from the street and open it up more. Then I added a second footpath alongside the road, with cyprus trees placed intermittently - similar to the main street of Appaloosa Plains. That has opened up my main street and made it quite pretty. I also left more room between each lot, and a footpath between them.

Landscape


I have chosen to make it Hidden-Springs-green (I extracted the textures using S3PE), with the Hidden Springs highway road, and Hidden Springs town pavement. For the time-being I have left the world flat and unaltered. I would like the centre of town to be flat anyway, and lots can still be moved around without causing any problems. That way I can get the layout just right. I did the first couple of blocks either side of the main street on paper - but there's only so much of a town that you can sketch out on paper - and lots of room for error on paper. The grid on the map is much easier to organise things. Once the centre of town is in, I can build the landscape up around it.

Lots

Because I'm placing rabbit holes above ground this time, and using the right sized lots, I'll need to create more of my own community lots for those. For some of the others I'll be re-using and improving on lots I've already created for Summerset Isle - thus maintaining my minimalist approach.

Today - 09/06/2012

Today I got my main street set up. I have created 3 lots today:

Wolfson's Hospital and Research Facility
Medical and Science (AP)
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-30~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-31~1.jpg)
I didn't see any need to reinvent the wheel with this one - it is mostly a recolour and trim-down of it's AP counterpart

Appaloosa Plains Civic Centre
Police, Military, Town Hall
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-29~0.jpg)

Steve's Business Complex and Restaurant (BP)
Business and Bistro
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-32~1.jpg)

I may yet fill in some of the grass areas on these lots - but I'm thinking of doing that with similar paving to that of the footpath. In order to do that I'm going to try to use the IMG resource somehow in CAP.

And that's it for today. Tomorrow I'll move onto the other side of the street, where I also still need to rearrange my trees (getting them evenly spaced and NOT blocking an entryway was tricky)


Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on June 09, 2012, 08:36:00 AM
Useful Research and Resources

This is just my own personal list of pages that I have found helpful or used while researching my world. (I'll add more as I go)

A note about reducing lag and increasing performance: http://www.twitlonger.com/show/g70enl (http://www.twitlonger.com/show/g70enl)

Using distant terrain: http://cawtool.wikia.com/wiki/Aligning_Distant_Terrain (http://cawtool.wikia.com/wiki/Aligning_Distant_Terrain)

Rabbit Hole Sizes (updated for Sunlit Tides): http://customsims3.com/forums/thread-101.html (http://customsims3.com/forums/thread-101.html)

Extracting in-game terrain textures for use in CAW: http://www.modthesims.info/showthread.php?t=384197&highlight=converting+CAW+terrain+textures+into+in+game+lot+paint (http://www.modthesims.info/showthread.php?t=384197&highlight=converting+CAW+terrain+textures+into+in+game+lot+paint)

Fixing tears on lot edges and roads http://krrank.blogspot.com.au/2012/08/sculpting-placing-lots-on-uneven-ground.html#more (http://krrank.blogspot.com.au/2012/08/sculpting-placing-lots-on-uneven-ground.html#more)

How to paint a mountain: http://krrank.blogspot.com.au/2012/04/sculpting-mountains.html (http://krrank.blogspot.com.au/2012/04/sculpting-mountains.html)

How to create underwater lots and dock ports http://forum.thesims3.com/jforum/posts/list/453178.page (http://forum.thesims3.com/jforum/posts/list/453178.page) (I think DeLouche posted this in another thread)

Actually, there is a lot of stuff at Krrank's blogspot. I'd reccommend having a read if you are building a world. It's concise, yet informative, so you won't have to read slabs of information.

House Numbering: http://en.wikipedia.org/wiki/House_numbering (http://en.wikipedia.org/wiki/House_numbering)

Street Name Ideas: http://forum.thesims3.com/jforum/posts/list/382219.page (http://forum.thesims3.com/jforum/posts/list/382219.page)

Deleting the _KEY resouce to fix the brown yuck (and other uses for S3PE in CAW): http://www.den.simlogical.com/denforum/index.php?topic=1264.msg8573#msg8573 (http://www.den.simlogical.com/denforum/index.php?topic=1264.msg8573#msg8573)
moved to here http://www.den.simlogical.com/denforum/index.php?topic=1264.msg8573#msg8573 (http://www.den.simlogical.com/denforum/index.php?topic=1264.msg8573#msg8573)

Fine tuning your world: http://159.153.106.21/jforum/posts/list/307258.page (http://159.153.106.21/jforum/posts/list/307258.page).

This is the thread for a world over at the official forum. I can see that there has been extensive play-testing done - and find that reading about the errors people have found in other worlds can help you to be aware of problems you might encounter in your own. I'm sure that there are plenty of others to read also, but this is one I found whilst researching the spiral staircase problem. Fingers crossed that we get a fix sometime soon.

Photoshop your land masses! http://customsims3.com/forums/thread-292.html (http://customsims3.com/forums/thread-292.html)
I was so excited when I read this thread. I'm no guru with photoshop, and no artist exactly, but imagine what you could do! I'm sure that there must be a way to apply this same procedure to terrain painting - it would certainly explain how SSV has very detailed painting that is simply not possible in CAW!

Chunks: http://customsims3.com/forums/thread-474-page-2.html (http://customsims3.com/forums/thread-474-page-2.html)

Why we limit terrain paint: http://customsims3.com/forums/thread-89.html (http://customsims3.com/forums/thread-89.html)

Creating a custom flyover: http://cawtool.wikia.com/wiki/Creating_an_Initial_Flyover (http://cawtool.wikia.com/wiki/Creating_an_Initial_Flyover)

Find Routing issues quickly: http://sims3newyork.blogspot.com.au/2011/09/twallan-comes-through-yet-again.html (http://sims3newyork.blogspot.com.au/2011/09/twallan-comes-through-yet-again.html)

Cleaning up your world before export: http://www.carls-sims-3-guide.com/forum/index.php/topic,10971.msg263501.html#msg263501 (http://www.carls-sims-3-guide.com/forum/index.php/topic,10971.msg263501.html#msg263501)

How to use seasonal lot markers: http://forum.thesims3.com/jforum/posts/list/604761.page (http://forum.thesims3.com/jforum/posts/list/604761.page)

How to use the piers from Lucky Palms http://forum.thesims3.com/jforum/posts/list/15/555274.page (http://forum.thesims3.com/jforum/posts/list/15/555274.page)
Third post down - it's not very informative, but it's the most I could find, and it gives you a starting point.

Recolouring Objects for CAW: http://customsims3.com/forums/thread-1745.html (http://customsims3.com/forums/thread-1745.html)
It's not the original post, but it may still help

EA World Textures: http://forum.thesims3.com/jforum/posts/list/181739.page (http://forum.thesims3.com/jforum/posts/list/181739.page)

Problems with invisible water: http://modthesims.info/showthread.php?t=428734 (http://modthesims.info/showthread.php?t=428734)

Cleaning up the global layer (experimental): http://www.modthesims.info/showthread.php?t=473791 (http://www.modthesims.info/showthread.php?t=473791)

How to make sure CC doesn't piggy-back onto your world, and why you don't want it to: http://ts3cc.forumotion.ca/t610-tutorial-how-to-make-sure-cc-doesn-t-piggyback-in-on-your-world (http://ts3cc.forumotion.ca/t610-tutorial-how-to-make-sure-cc-doesn-t-piggyback-in-on-your-world)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: loveSims on June 09, 2012, 09:21:12 AM
It look awesome Chuckles! I will follow this for sure. :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Simboy134 on June 09, 2012, 10:00:54 AM
Looks amazing chuckles definitely be reading this for sure
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on June 26, 2012, 04:44:45 AM
This is looking really good Chuckles!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 29, 2012, 03:58:54 AM
Progress 29/08/2012

Well, last night and today I finally got back to working on my world. First I'll share with you one very important lesson: Distant terrain is only available for large maps. There is no distant terrain for tiny, small or medium worlds. Which means the edges of your land-locked small world will probably look silly. This is a real kink in my plans for Cypress Lakes, which was supposed to be surrounded by mountains. For now I'm going with really tall mountains surrounding it, and hoping for the best.

The layout of my town underwent a major layout redesign. I was going to try and rearrange things to fit them more neatly into chunks (the areas CAW divides a map into), but ended up doing something different again. I have also opted to go for standard sized lots where possible so that the world is nearly fully customisable.

Smack in the middle of my map is now where my Civic Centre sits. A few of you may recognise the basic idea that inspired this design:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Cypress_Lakes_Town_Hall.png)

For anyone interested, there is a tutorial at MTS listed above in which you would be able to extract the in-game terrain texture of 'mowed lawn'. That particular lawn was not green enough for my liking, so I've fashioned my own. By using a square paint brush of size 1 and an opacity of 15, I painted straight lines over the top of my base colour. I used the 'blue green grass' from Hidden Springs over the top of 'base grass' from Hidden Springs.

The Business/Bistro also underwent some minor changes, and is now on a more even sized lot. I removed a lot of the plants because I felt that I had too many plant types and overall objects on this lot. I swapped out the clover plants for clover paint. The parking spaces will go back in shortly - I just needed to save the game's tarmac paint pattern so I've got a better matching colour.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Cypress_Lakes_Bistro.png)

I put in the theatre, and have only added minimal detail at this stage - I may add a few things to spruce it up a little, but overall am trying to keep things simple - sticking with my main goal of 'easy to load'.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Cypress_Lakes_Theatre.png)

I did some sculpting - built up some mountains around the edges of my world, and put in the lakes - both of which will undergo changes until the town is completely built and all lots are placed. In one end of my lake is a nice little surprise :)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Cypress_Lakes_Fountain.png)

There is plently of painting and what not to be done still, but that will wait until my lots are in place. I don't really intend on painting the centre of town much, so that won't be a problem.

Most lots are in place now - I'm just doing some research into what the showtime lots need in order to work. I'm thinking that I will use and possibly customise Flying V's, but the rest of the showtime lots I will build myself. I may have to play through the Showtime careers in order to work out if I actually need all of the lots. I might try and get away with taking out a couple if I can.

EDIT: After scanning the Showtime board, I've discovered that I do indeed need all five lots. Now to check out Starlight Shores and see if the Stadium/Big Show Venue registers on the camera as a Stadium :)

I'll still be trying to keep most lots on the small side, but will be sticking mostly to standard sizes. Currently I'm working on extracting textures from EA worlds for some dirt paths. I can't seem to find that tutorial again, so I'll wing it for now until I find it again.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Ausette on August 29, 2012, 04:22:03 AM
This is awesome, Chuckles!  ;D I don't know how I missed this thread when you first posted. I love the idea of a small-as-possible world, and it looks great so far - very sweet and simple.

Currently I'm working on extracting textures from EA worlds for some dirt paths. I can't seem to find that tutorial again, so I'll wing it for now until I find it again.

Auntielynds on the the official Sims 3 forum has a page here (http://forum.thesims3.com/jforum/posts/list/181739.page) with links to heaps of extracted and custom textures that you can download. I've found it very useful.  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on August 29, 2012, 04:24:10 AM
It's looking pretty cool so far Chuckles. Can't wait to see more.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on August 29, 2012, 04:37:15 AM
This looks great! I thought Summerset Isle was stunning, really looking forward to seeing what you do with this! Love your use of terrain paints, they work really well.

Not important, but, why did you choose to post here instead of the CAW board?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 29, 2012, 05:03:07 AM
Thanks Ausette :) Ah excellent! This looks like an updated version of a thread I have visited many times. Specifically I was looking for an opacity map, but she's got those too now. Even updated for Sunlit Tides!

DeLouche, I decided to post it here because it was supposed to be more of a diary/blog type thing rather than showcasing my world.


I had some exciting ideas for some sim households today. Hint: they will suit the theme that some of my landmarks are modelled after. I'm going to put a lot of my 'personality' into the different sims, their relationships, traits and skills; so certain famous personalities will appear the way I see them.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on August 29, 2012, 07:32:46 AM
Ooops, I've totally diarised all over the CAW thread  :-[

Thanks v much for the list of links, those are really helpful.

Looking forward to seeing the next updates, I'm intrigued by the sound of your sim-families :) I'm afraid I don't recognise any landmarks in your world, would you mind giving some clues (when the world is completed)?

About the distant terrain - I think what you've done with the mountains is great. Do you think it'd be possible to put in a distant terrain and lower it slightly (using the co-ordinates box), so the the edges of it aren't visible behind the mountains? I always assumed the mountains hid the edges of the distance terrain, no matter what size the map, but obviously I was wrong - I haven't used it much myself... 
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 29, 2012, 08:01:41 AM
It's been on my mind to try that actually. But since I've got a Hidden Springs colour theme, I need to work out how to get the Hidden Springs Distant terrain into CAW, and where to get it from. I figured that I might be able to place one and have at least one corner of the world covered. Or even place two at opposite corners of the world, and have them overlap. I honestly have no idea how/if that will work out yet.

As far as my landmarks, when I said 'a few' I meant very few. I'd really only expect our Aussie forum members to get it. And even then, perhaps not many of them. They're not exactly replicas either - more just a basis for the idea. The Civic Centre is based on the idea of Capitol Hill, and the fountain in the lake is like Lake Burley Griffin.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Simboy134 on August 29, 2012, 08:36:19 AM
This looks amazing Chuckles, I really like Hidden spring's colour themes.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Schipperke on August 29, 2012, 08:43:51 AM
I don't know how I missed this before - it's just beautiful!  Looking forward to seeing more.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on August 29, 2012, 08:49:17 AM
It looks great Chuckles! I love the idea of making it Dynasties-appropriate, and I really admire how much research you have done for this!

What's exactly Distant terrain anyways? I've seen it in CAW but haven't used it yet since I don't really understand what it does and how to use it.

I love the idea of the City Hall being on that hill, it looks so sweet!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on August 29, 2012, 10:07:32 AM
It looks great Chuckles! :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 30, 2012, 11:28:35 AM
30/08/2012

Today wasn't especially productive, but taxing on my creative ability. I placed the last community lots today, so they are all now in. I may yet add a couple more residential lots, but they will probably be placed partly on mountainous terrain, so I need to place them once sculpting and painting is complete. I may have to work out who else I would like to put in my world, and start making my custom simmies and their back-stories before I know how many houses I will need. I spent a lot of time looking at the demographics of EA worlds, and trying to work out if adding a large portion of simmies with the 'family oriented' trait will help maintain my sim population beyond a couple of generations.

The taxing part of today's creating was sculpting mountains. I followed the tutorial Krrank wrote on sculpting mountains, and I think it really helped. I have posted a couple of pictures on the showboat thread, so hopefully I get some feedback on how they are looking.

I'm starting to run out of steam again - not sure if that is all the research and hard work on the sculpting - one of my least favourite parts about building a world  - or the kids today being especially demanding. My 2 month old I think had colic, so several hours of screaming tends to do that to you.

And to think, the motivation that got me back here in the first place was the fact that I was sick and tired of pets always hiding out inside while their owners are out. I was thinking about building my pet-friendly houses with most (not all) of the pets being outdoor pets, and locking the house doors to disallow pets. And, I still haven't even started building a single house!

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Several hours later, and much too late in the night...

My first house for this world - government housing which will be opposite the school:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-154~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-155~0.jpg)

Furnished it is worth §22, 775
Unfurnished §16,235
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 31, 2012, 03:14:00 AM
31/08/2012

Well, I had so much fun last night making my first real build since I finished Summerset Isle before Christmas. I have now made all four 'government housing' homes. For one of them I drew on the decor and colour scheme of a previous build (A Better Home and Garden - available on my downloads page), but toned it down a whole heap, because I'm trying hard to use minimal objects. I'm about to put that one in game to test just now, because I made some garden beds that I am especially proud of, and would like to see if they will actually work. It would be a shame if they don't.

Here are all four houses - opposite the school. There seems to be a trend in towns near me to put government housing near schools and other facilities. I guess to make transport easier or not necessary. All but one of these houses has very limited yard space, but modelled on my current neighbourhood, that is a normal sized block. The bigger, richer houses in the other quarter will have much more yard space.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-159.jpg)
From left to right: Simply Sweet, Itty Bitty Blues, Lavender-Fresh and The Budget Bunch (yes, it has room for 6 kids)


And here are my garden beds:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-160.jpg)

Inside one of the houses:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-157.jpg)
I've made this one a little bit more modern. Although all of the houses were 'built at the same time' and have been built from similar materials that the builder could get a good deal on in bulk, each house has little bits that personalise it. My goal with this house was to try and fit 4 bedrooms on  15x20 lot.

I might have a look at school designs in EA worlds later this afternoon/evening and get started on the school/stadium lot.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on August 31, 2012, 03:36:40 AM
Those raised beds are really cute - I'm impressed you managed to get the edges (of the raised soil) so sharp.

Place is looking great! You've got a real knack for decorating a place simply yet imaginatively.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 31, 2012, 03:47:18 AM
Thanks DeLouche - the trick is actually using a platform, brown flooring, and the fee fi foe fence on the edges (you have to paint the platform edges before you place the fence, or it won't paint for some reason) I used MOO to put the plants on there. And, after trialling the idea, success!!

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-161.jpg)

I had to make the bed a little larger so that my sim had room to route to each plant, but the concept works! Woohoo! I probably won't put trees in garden beds later on, but I'm very happy with that little bit :D

Thanks for the compliment on the building too :) I haven't done as much with the structure of these houses, as in real life they would be rented, and you can't alter rented houses. Also this kind of government housing is usually fairly uniform, and cheaply made - so I kept most things that way. Unfurnished these houses would be nearly entirely all the same materials (except for a few trick rugs here and there).
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 31, 2012, 07:56:12 AM
31/08/2012

I just had the best idea for the name and theme for my Cat Jungle: CYAN CAT!! I was actually trying to think of names for the Government housing I just built. I've named 3 so far. Naming things is not one of my strong suits. So, as you might guess, this particular house has some cyan coloured features, and by playing with words in my head that just popped out! Because naming things and writing descriptions is such a chore, I'm doing it as I go this time. And keeping a copy of it all if for some reason it doesn't export properly. That way it will all be ready to go if I need to upload lots separately.

Ok. Moving on to fixing those mountains a little. I think I'm happy with the shape of them now. And I figured the only way to tell properly now will be with paint. So, following Krranks mountain tutorial, I painted my mountains. Instead of adding sand though, I added some Hidden Springs textures, and I also filled in the valleys a little with the dark blue-green grass on about 5 opacity. It was looking really good. And then I decided to move onto the river. Did I save? No. Did I screw it up? Yes. Do I have to do it all again? Yes. Now to try and work out what is going wrong with painting the river. It's getting too late, again, though. Off to bed, and maybe more tomorrow if the kiddiewinkles and hubby let me. Hubby tends to get rather annoyed if I spend waaay too long on sims too many days in a row. I've been ok so long as I balance it with doing things around the house that save him doing them.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 01, 2012, 06:28:55 AM
01/09/2012


Today I re-sculpted the mountains I had fixed yesterday (but didn't save) and re-painted the mountains. This time I also dug out the 'white' texture and added a very small amount of that on just the tops of the tall mountains. I set the opacity to 2. I painted the river successfully, so it seems the trouble I had with the brush dropping out was just CAW being buggy. I also painted a bit of brownish grass on the edges of the roads, and added a very faint layer of dark blue green grass to the whole lot, which helped to blend the brown grass in better. To do all this I removed all my lots, and when I was done, I put them all back in again, in more or less the same order.


(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Painting_done.png)

Somewhere in there I experienced my first texture being replaced by brown yuck. I'd seen mention of it before in all my research, so I looked it up, found the fix, and added that to the resource list.

Other than that I haven't got a whole lot done. I spent nearly the whole middle of the day catching up on forum stuff. My next step will be to start work on buildings. I new patch came out, which modifies the spawners, so I'm going to have to wait until I know what's changed before I start adding spawners.

We had a fuse go today - hubby was boiling the kettle. I don't know what else we had on that's not normally on all together to overload it, but the computer shut down. Luckily I was at a point where I had saved everything, so the only think I lost was all the tabs that I had open, so no biggie.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on September 01, 2012, 06:47:41 PM
I just wanted to say I'm following your progress and it looks great so far. I understand how tiering it can become when you don't see much progress despite a lot of hard workl (shaping mountains) but the result is truely impressive.

Also, everyone looking forward to downloading the world will be super happy you preservered and named and described each and every lot.

I like the small yards and cheap looking housing. It's nice to be able to afford a roomy house if you want to move in a CAS family that has a couple members at the start of the game. I for one sometimes enjoy playing poor sims.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 02, 2012, 06:45:24 AM
02/09/2012

Today was surprisingly productive. I ended up adding some more paint to my mountains. A few bits of the paler colour on the top (white) was looking sloppy, and I realised that I really had been a bit too liberal with the green (thanks *someone* for the pointer in the showboat thread). The mountains have more definition now.

I also added a walkway along the edge of the lake, which passes through the main park and the beach lots. Making the path curve through the park was a little tricky, but I think I've made it look very sweet, and managed to disguise most of the hard corners. Here are some shots:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-202.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-203.jpg)
Here I have used the 'exit' sign recoloured to make it look a bit like male/female signs for the loos. I didn't use the discriminatory male/female doors, because I hate those. I hate not being able to recolour the horrid orange on it, and I hate the route failure tantrums my sims have when I forget which one is which, because you can't tell with walls down. For the BBQs I made the lot a residential lot in Edit In Game (EIG), used  MOO to place them between the outdoor counters from Pets, and made them all nicely stainless steel, as I've seen in parks with newer facilities. Back in CAW I changed the lot back to community, then once again in EIG placed the community picnic tables and bins.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-204.jpg)

There is no 'P' square for the proprietor to be found in buymode, but upon testing, the proprietor shows up anyway. There are 4 squares there for crowds, but for some reason they don't show in EIG.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-205.jpg)
A night time shot :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Audren on September 02, 2012, 06:54:33 AM
I like the mountains, Chuckles! It gives the town an isolated, yet cozy feel. Is the park a Showtime-park? (as in, where performers can perform)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on September 02, 2012, 06:59:50 AM
I love that "gate" (I have no idea what that's called in english LOL) in the park! I mean, the white thingie with white columns and plants above.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on September 02, 2012, 07:12:30 AM
I like the mountains, Chuckles! It gives the town an isolated, yet cozy feel. Is the park a Showtime-park? (as in, where performers can perform)
As pretty sure it is as Chuckles mentioned a P for Proprietor and the crowd spots.

You usually can't see the crown spots anyway and even without the P, the proprietor still spawns. I think the P just shows where they are meant to stand or something.

I really love the park. I'm really enjoying watching the town build up little by little.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 02, 2012, 09:02:06 AM
Aww  thanks guys :D

Gogo is right, it is indeed a park where performers can well, perform.

Frey, I guess you might call it an arch.

Audren, I hadn't actually explicitly thought about how the atmosphere should be, but you are absolutely right. That was where I was unconciously aiming. Perhaps I should add that at the start to the planning stage, so readers doing their own worlds can think about it too.

My last addition for the day - Capitol Plaza. I may yet change it a bit - as it is it underwent 3 different designs already! One was too modern (sigh... I like modern), the other was too Asian.  This is almost just right.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-206.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-207.jpg)

It might look like there are 5 car spaces, but like EA have done in a couple of towns, I've only actually put in 2 car spaces from buy mode. That way, the game won't spawn too many extra cars, hopefully.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 02, 2012, 09:27:59 AM
Ok, maybe one more. I've had an idea I wanted to try, and to make it work properly, I think I need an opacity map that makes a sidewalk completely invisible. On one side, my driveway entry looks great!

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Driveways.png)

On the other side, however, I have this problem:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Driveway_Problem.png)

I'm hoping it won't cause routing issues, but if I make the sidewalk for that road type invisible, then I can place another sidewalk underneath, that is the right texture. It won't place over the top for some reason.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 02, 2012, 08:07:40 PM
03/09/2012

Well, so much for that idea. I think something I just read squelched it totally. It still might be useful on streets where you have houses and their driveways in exactly the same place on either side of the road, but it's hardly realistic. Apparently the double strip of sidewalk drives the routing nuts. I had a feeling it might, but wanted to at least get to the testing stage and try it for myself. At some point I realised that AP must have used terrain paint to make their sidewalks seem wider.

Unfortunately I can't do that with mine without creating my own texture, because when used as terrain paint, the sidewalk tiles are much larger. I would actually like to get into editing some textures (and rabbitholes!) but I need to install photshop on my computer and get the dds plugin for it. There is a plugin for GIMP, but I haven't updated it yet, and it looks complicated to install.

There are so many things I would like to use it for! Well maybe not that many all up, but I've already thought of some things. For starters, it's possible to edit the paintings that your sims make. How cool would it be to put your own kids' drawings in? Or even your own paintings. Also, I'd like to extract some of the photos that my sims take for use in stories. Hmm... does CAP open dds files? I'm going to have to check that! I might even be able to use some of the CAW textures and convert them to patterns. Then I could use the same pattern that makes the sidewalk tiles on my lots!

I'm off to play around with CAP and then back to world building! yay!

Laugh out loud! While I was researching invisible sidewalks, I read about someone's problem with road clipping, and found out about the 'smoothen road' tool. I either forgot about it, or didn't notice/know about it until now. And to think I spent forever trying to shape the terrain to fit my road throught the mountains! All I needed was that tool. I have smoothed the road 'leaving' town now (It leaves via a train tunnel placed so that the tracks are hidden just under the terrain, and the road goes into the tunnel). Hmm... come to think of it, that could cause routing issue too... drats.

Ah well, here it is all fixed up.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/tunnel~0.png)

Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on September 03, 2012, 04:22:06 AM
If you create custom terrain paints for CAW, do they export correctly? I have created a few patterns (in-game patterns) of my own and used them in Edit In Game mode, but when exporting it everything with that patterns turns white. Wouldn't it be the same for terrain paint and maybe rabbit holes too?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on September 03, 2012, 05:10:57 AM
There is a Photoshop and Gimp plugin that allows you to edit .dds files. Although you can also add PNGs etc. as long as they are the right size I think? Also I'm sure you can download a Terrain Paint (CAW Texture) to use that are exact matches to the Sidewalks.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on September 03, 2012, 05:22:24 AM
Chuckles, your attention to detail is awesome. I've been having real problems getting terrain paint to look the way I like it - it's not a technique thing, just trying to make it 'look good'' (or look closer to the way I want it to). So I'm really impressed with the more advanced stuff you're doing - I don't think I'd know an opacity map if it jumped up and down in front of me, and I certainly couldn't use the more advanced tools you mention. It looks absolutely fantastic! This world is going to rival any EA-created world, I reckon.

Frey, I'm pretty sure you can package the terrain paints somehow, so people don't have to download them seperately, but I'm not sure... 
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on September 03, 2012, 05:23:55 AM
Frey, I'm pretty sure you can package the terrain paints somehow, so people don't have to download them seperately, but I'm not sure...

If you put them in a folder and then Zip the folder they should come as a package in one download, then you just have to extract the file to unlock the folder.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on September 03, 2012, 05:33:07 AM
Oh! I see! Then I might try to create some  ;D

Thanks!

Btw, Chuckles, I totally agree with DeLouche! Your attention to detal is awsome, you seem to think of everything! I actually find it really inspiring, I might just try to build my own world from scratch just because I find yours so amazing that it makes want to try  :)

Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 05, 2012, 02:52:01 AM
05/09/2012

Yesterday I didn't really get much done. I got the shell done for a house, but not much more than that. I did spend a lot of time trying to work out a configuration for an apartment - and what style I wanted it to be - whether one big building, or more like townhouses. I think I'll go with townhouses, but I've left the idea on the backburner for a little while.

Today has been slow progress, but I am really pleased with what I have so far. Wall paper is hard!!! I don't mean covering walls in general, I mean the idea of papering walls in an actual pattern, rather than painting them. I don't know how many different patterns I have tried, moved around, adjusted colour combinations... it takes forever!! No wonder I prefer modern.

I have remodelled Sweet Chateau (http://www.thesimalogue.com/uploads/4/4/2/1/4421597/9571471_orig.jpg) from Hidden Springs, and this is what I have so far:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-258~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-259~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-256~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-251~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-255~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-254~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-253~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-252~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-257~0.jpg)

I'm trying hard to keep the decor to a minimum, but this is one of my two 'mansions' (ie, Altos and Landgraabs) for this world, so I'm picking the most expensive items I can that will match with the decor.

Sadly with the size of the house there is no room for a garage, but the owners will have a Margaret Vaguester for sure!! There isn't room in this world for more than one large lot - it's the 'dynasty' lot - 60x60 like the one in Sunset Valley.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on September 05, 2012, 03:06:05 AM
That looks really good Chuckles! Much better than the original.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 13, 2012, 08:44:50 AM
13/09/2012

With the acquisition of Supernatural, my town is going to undergo some significant changes as far as completed buildings. So, it will be the third time that I build the business/bistro. However, there are quite a few of the rabbitholes in Supernatural that fit my town so much better. Not to mention the doubling up of the theatre and the criminal base! Excellent! Fortunately the theatre is exactly the same size, so there won't be any major changes to that lot.

However, the lot with the science lab/hospital will be replaced with the Wellness Centre from Supernatural, and will swap locations with the Business/Bistro. Also, that lot, which was 40x40 is now divided into 3: One 20x40, and 2 20x20 lots. I made a minor adjustment to the road and a couple of lots to allow for that pesky 1 square strip that I have to leave in between. The Bistro will take the 20x40, and then behind, on the 2 20x20 lots will be the consignment store and the "Alternative Medicine and Health Foods" store. Thankfully these adjustments give me more lots, meaning I'll be able to fit in the new things from Supernatural.

I haven't built anything on those lots yet, but I have decided what it will look like, at least. I placed a bunch of rabbitholes to get the feel for how it will look, and will decorate later (it's getting late, and I've not been getting nearly enough sleep lately)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-261~0.jpg)

I didn't have a whole lot of time to build today - my little ones are getting more and more demanding, so I'm not getting anything done during the day, really. But that's ok. That's what they're meant to do :)

So, for a couple of quick builds, I have done "Flashing Fetlocks Raceway" and "Galloping Shoes Training Park"

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-260~0.jpg)

For the training park I plonked down the Pumped Pony Training Grounds and erased and deleted everything but the jumps and hay-bale race, then made it all matching to how I wanted it. If I can edit the rabbitholes in photoshop or gimp later on when I get an add-on, I'm going to change the colours on the equestrian centre a bit. I'll have greyer stones on the wall, and a lighter coloured wood on the walls, I think.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on September 13, 2012, 09:18:36 AM
It's good to hear that the addition of Supernatural didn't give you too much trouble.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 14, 2012, 05:51:33 AM
14/09/2012

Well, as I think I mentioned I would, I have included another of one of my previous builds, only updated for Supernatural, with a bit more expensive decor since it no longer needs to meet competition requirements, and resized to fit to a 20x30 lot. I'm not saying I resized the lot, mind you. I built the whole thing from scratch again. I certainly wish I could have resized.

Presenting The Chetwin II

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-263~0.jpg)

If anyone is interested, you can see the original on my builds thread (link in signature).

Despite needing to get to bed earlier last night, I still wanted a cuppa before bed, and of course, while I drank my cuppa I decided to do more building. Here is the Bistro, take 3:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-264~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-265~0.jpg)

I've updated both lots and used the long flower boxes instead of the Aggies. It looked better, and also works out as less objects. I'll be placing the tardis LLAMA on a few lots too. Behind the Bistro will be the Health Food Store, so there will be a street entry one side, and an entry from the bistro lot on the other side.

Plus, I updated the main park with a couple of mushies and a fairy castle.

-----

Lately I've found it almost fun thinking up descriptions and names for my lots. Many of them now have names and descriptions that are meaningful to me, so it will hopefully give the town more background and make it more cozy. I'm thinking my supernatural hangout will be a fairy garden or something like that. It will be Fairy's Garden: Fairy, Fairy, quite contrary, how does your garden grow? with ghost chillis and porcinis and white caps all in a row!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Micler on September 14, 2012, 10:40:21 PM
I can't believe that I didn't see this until today. Cypress Lakes is beautiful! The government houses look great, and I love the main street area. :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 14, 2012, 11:43:18 PM
Thankyou Micler, and others who have posted encouragements thus far. A collective decision saw it moved to the CAW board - which I don't mind, so that may be why you didn't see it before.

Nothing new today yet. I might do some more tonight, but I'm taking some time to just play. No challenge, no building, but just play. I'm loving the new fairies for gardening and gathering. My 'nice' quality harvestables went to 'excellent' when planted! Very exciting.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on September 16, 2012, 02:03:48 PM
It's looking awesome, it's really coming along beautifully - it looks really coherent, easy to navigate, and I know that with your attention to detail, it will play really nicely and smoothly...

The Chetwin II in particular is lovely - deceptively simple architecture - the underground garage and surrounding flowerbeds look realistic and well-designed, but the method of building them is not one I've seen before... Really impressive world, think it's going to be amazing when it's finished! Hope it gets approved for challenges!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on September 18, 2012, 09:00:04 PM
This is wonderful! It is really pretty.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 27, 2012, 04:41:40 AM
27/09/2012

Well, after an extended break, simply playing (rather than working on a challenge or anything), I'm back and inspired. When I installed Supernatural, there were quite a few features in Moonlight Falls that seemed to have been taken straight from my imagination and plans for this world, so in a way it is good that I have those ideas solidified into something helpful.

Anyway, without further ado, here is my Elixer Consignment Store (aka Health Food and Natural Remedies) - Vita Vite (pictured in Moonlight Falls)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-286.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-287.jpg)

Without game-play only objects:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-285~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-284~0.jpg)

With game-play objects added:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-288.jpg)


I have a feeling that the game-play objects won't export with the world, so I may upload the lot separately as well with those items. Not only that, it may not be allowed to be included for a challenge, because upon testing, my sim can just walk in and pick things up :(

I hope it's not too heavy on decorative items, but it's rather hard to build a 'store' without a tonne of decorations.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on September 27, 2012, 06:07:28 AM
The elixir shop looks really cool. I hope the elixirs do export. The world wouldn't be allowed for challenges anyway due to the rules of 'Only EA towns and Union Cove.'
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 27, 2012, 06:57:16 AM
I'm kind of hoping that once I'm done I could maybe get it approved for challenges as a small world for lower-end systems. I've put a lot of research into making sure that it has no additional advantages to EA worlds or UC. There is also no store content in this world either. I'll upload some store content lots for it later, as optional extras.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 27, 2012, 07:07:59 AM
Next up today: the consignment store. I took a bit of a short-cut - but I really really like my cornerstore (TCS) from Summerset Isle - so it got a major reno and is now called "The Blue Shop". Here it is:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-289.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-290.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-291.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on September 27, 2012, 09:25:34 AM
Gorgeous. I love your building style, it's very... clean, if that makes sense - clear lines, and even with decorative items and full furnishing, it doesn't look at all cluttered. Really hope this gets approved for challenges!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on September 27, 2012, 09:47:08 AM
I think I know what you mean. I have an artist's eye - it's a natural talent. My Nan, who has studied art extensively, often gets me to critique her paintings. I don't have any formal training, but can often pick when something does not look quite right, and what it needs to fix it. Usually it's a matter of balance. For instance, with my consignment store, I placed the three cypress trees in the garden. Then the space behind the bistro/business buildling looked bare, and well, unbalanced. So I switched lots and placed the same arrangement there. It tied it together nicely.

I certainly wish that in real life my house could be as conservative and minimalist as my buildings! My husband is a hoarder, and I have 3 kids, so any hope of clean or minimal went out the window when we got married!

I placed a couple more lots from Summerset Isle, and gave them minor renovations to adjust them to their new lot sizes. I also named a few that I had neglected to name. As much as I didn't like naming things before, I'm quite enjoying the satisfaction of coming up with names and descriptions for my lots that give them character.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Micler on September 28, 2012, 06:40:13 PM
I love the elixir and consignment stores! This world is coming along beautifully. :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 01, 2012, 01:48:27 AM
Thanks guys :) It's not my usual building style - though I quite like it - I find modern easier though. This is my current work in progress:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-326.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-325.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-327.jpg)

I'm really struggling with the interior on this one. I've got one room done. And looking at it, I think I might scrap it (save all my recolours for a different house) and start again with something lighter. The structure is a rebuild of Petite Mansion from MF. I really liked the shape of the house and it's rooms, but not the roof, or the mood of it. It reminds me alot of the house from Charmed.

I'm loving the new additions with the latest patch - the drainpipes and meter box make a house look that bit more realistic. I've even added a puddle underneath one of the drain pipes :D  Not an actual puddle that dries up, and I'm sure with the addition of seasons we'll get actual puddles when it rains, but nevertheless, it added to the realism.

-----

Going for a lighter wood scheme was a much better idea. I have now finally finished the first floor. Whew! What a lot of hard work. I'm hoping for some more curtains with Seasons, as I'm not using store content in this world. The ones I have used are single window curtains, and they are the only ones that I like for this house. Double ones, however, would reduce my object count - to increase rendering speed and reduce lag.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-329.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-330.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-332.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-331.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-333.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 01, 2012, 07:29:00 AM
The house looks great! Are you planning on adding Sims to the world?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on October 01, 2012, 07:33:32 AM
Choosing a lighter wood pattern was a great choice. It now feels kind of like a dollhouse, which in my opinion suits the exterior.

New curtains, can't wait to get some great double or even triple ones. Keeping my fingers crossed for Seasons as well.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 01, 2012, 08:15:37 AM
I am most definitely planning on adding sims. I keep having funny ideas pop into my head for who I want to create to add to the world. Sadly it's not recommended that sims have complicated relationships, so I may not be able to add some of the story I would like to it - eg, some sims liking/disliking others. Some ideas I've had so far include:

Julia Gillard (obviously lvl 10 politics)
John Howard - enemies with Julia, retired lvl 10 politics

The bananas in Pajamas (today's funny idea - and with the new skin sliders, I think I could make a good likeness!) - they will be the PJ household
Pepper, George, Mummy and Daddy (pig)
yes, I watch way too much kids' tv

Abby Schutto - science career/LE forensic analysist
Gibbs - Law Enforcement
The Gilmore Girls + Luke
A few Storybrook characters - Snow White, Prince Charming, The Evil Queen etc.
La Bouche (the band)
Phil Collins

FLY lady - I can now give her wings!
My simself and family
A couple of people I know - not in looks, but in personality

I think I've had a few more ideas, but I haven't written them all down. They'll come back to me later. At least now I've got these ones written down :D


Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on October 01, 2012, 08:22:06 AM
Your sims ideas sound like fun, though I'm not sure I'd want any of my sims to have Gibbs as my boss (he's kind of scary sometimes).
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 01, 2012, 08:24:43 AM
You've got some great ideas there, can't wait for more.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: thesweetestpea on October 01, 2012, 08:31:12 AM
I've edited the last posts of both Chuckles and Gogo to remove political opinions from them. Please don't discuss your opinions of politicians here. It has the potential to be inflammatory and to upset other members. I hope you all understand. :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 01, 2012, 09:02:15 AM
Sorry, it wasn't meant to be inflammatory - just a way of building a story for my sims. I hope I didn't offend. I missed what Gogo said, so I'm sorry if it was contradictory to my own opinion - I accept that everyone has different views on the topic and have no desire to change thier mind/s (nor will I change mine).

Keeping that in mind though, I may not add them after-all. I don't want to ruin my nice world. I don't want to detract from the cosy atmosphere.

Gibbs? Scarey? Nooo... he's a fatherly figure :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Micler on October 01, 2012, 06:59:52 PM
That house is adorable! :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 02, 2012, 07:58:36 AM
Sorry about that sweetest pea. Totally forgot about that rule. Won't happen again. @Chuckles, I was not contradicting you.

If you do make Bananas in Pajamas, the house should have three teddy bears...
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 02, 2012, 08:08:01 AM
I've been thinking about the teddies - I might just make them people, all with teddies that match their outfits as closely as possible in each of their inventories - so each teddy sim would have their own self teddy dressed the same - if that makes sense. If not, probably because I'm very tired and drove about 5 hours today.
If I can find one - I think there's at least a dragon - I'll put a toy dinosaur in George's inventory too. "Din-soar. Rawr".
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 01:19:30 AM
03/10/2012

Here are a couple more shots of the house. Just a couple of basic layout shots, but it's finished now :) I'm not sure if I liked the idea of it being like a dollhouse, but I'm sure it was meant as a good thing, so I've stuck with it. I hope I haven't overdone the pink  :-\ Anyway the dollhouse thing stuck, so it is Maison de Poupées

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-337.jpg)
Second Floor

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-334.jpg)
Third Floor

Today I opted for something a little easier - well - easier to start with. I have done the Hospital/Science facility, and then have made a start on the graveyard - Memory Lane. I'm struggling with the landscaping today for some reason. I have the basic layout, but I'm off to look at all the different EA graveyards for some inspiration.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot~2.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 03, 2012, 01:22:28 AM
The graveyard looks really cool. I suggest having a few of the larger headstones and maybe those headstones can have a little extra as if they are richer or something. I love the house. It looks great.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 01:35:22 AM
Oh, good thinking! And I can have some 'poorer' ones with just the headstone on the ground, in a couple of rows. I'm saving the back corner for pets' graves, but I still have to work out the arrangement yet. I was thinking in a kind of circle.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on October 03, 2012, 04:29:33 AM
I meant dollhouse in the best possible way. And what are we if not the puppet masters?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 06:46:40 AM
I thought as much :) and of course - Sims is really only an electronic version of dolls anyway. Well, maybe a bit more than that - adding achievements and such makes it insanely addictive.

Anyway, I've got my muse on again. After checking out some ideas, I've used a bit from here and there, and I've got one side done now

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-38~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-39~0.jpg)
I drove the columns into the ground so I had something to attatch my plaque to - seen as how you can't do epitaphs for empty tombstones. This one is special.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-40~0.jpg)

I realised I didn't match anything properly last time. That, and I really didn't like the choice of mausoleum. I had switched to that one because I didn't make the archway steep enough, but even so, the archway was too cluttered. I needed to unclutter it somehow. That was the first thing to go. Once I had done some gardening and built the little watchyacallit (brain. not. working.) I added it back in, but made it much less cluttered, and matched the wood to the door on the mausoleum. I matched to roof on the other thingy, too. I liked my stone fence, but I changed that aswell, so that it also matched.

I don't know if it will stay, because last time I exited and came back it had reverted, but I toggled each of the tombstones to charred state, which made them a nicer colour - they are not recolourable :( Fingers crossed I can make it stay that way.

Now for side two!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on October 03, 2012, 07:01:43 AM
I like your new version of the graveyard. I don't know why, but it feels larger than before.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 08:00:49 AM
Removing the dividing pathways and making the central path narrower would have made it seem larger, I think. Before the archway was 2 squares wider.

Here it is all finished (save a few minor touch ups here and there as I see things I want to adjust slightly)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-43~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-42~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-41~1.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 03, 2012, 06:35:32 PM
Wow. The graveyard looks so good! It looks happier than most EA graveyards, which all graveyards should be.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 06:54:51 PM
I think out of all the graveyards I looked at, the one in Appaloosa Plains was the nicest EA one, and Union Cove's was nicer by far than all of them.  Although, I didn't look at France, and from Memory, that was quite nice too. I did my gardens a bit like AP, the thingy (I remembered it after I went to bed last night, but once more my brain refuses to work) like in BP and UC and the arch was all my own. I don't know about happy so much as it should be well kept, and bright, like the enhabitants have moved onto a better place, rather than dark and rundown, like they've been forgotten.

Ooh, that reminds me. If I can slide the plaque up and down I was going to make a small wall of plaques - if I've still got room.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on October 03, 2012, 07:03:27 PM
The graveyard, and the Victorian house, both look awesome. The house is very pretty, and you've created a lot of interest, with the different levels and roofs etc.

The graveyard in particular looks both realistic and... I dunno, very cheerful for a cemetary! But not inappropriately cheerful just a nice place to sit and remember - kinda like where my granny is buried, actually... I really like it :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Audren on October 03, 2012, 07:27:58 PM
Very nice graveyard, Chuckles! It's the kind of place I'd like to go eventually.  ;D (emphasis on eventually)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 07:48:30 PM
Thankyou everyone :D I have one more addition: the memorial wall for sims in the military career. I hope it's not missing anything important.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-45~0.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 09:36:11 PM
04/10/2012

I'm trying to get 1 or 2 lots done per day at the moment. Much more than that and I seem to burn out a bit. There's not much really to choose from for inspiration for dog parks, but I basically wanted to scale down the one in AP, and match it to what I've already got. So, named after my very first dog:

Bowser's Bark Park

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-51~0.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 03, 2012, 09:53:37 PM
Bowser, as in Mario Bowser? lol. The dog park looks really cute. If it was real and if I had a dog, I would bring him or her there.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 03, 2012, 11:06:27 PM
No, bowser because my Dad named her, and when he got her as a puppy (before I was born) she leaked everywhere like a petrol bowser... luckily after that my Mum was in charge of naming pets!

05/10/2012

It's rather late, but a brief entry to let anyone who's interested know that I'll be updating Naga's spawner lists (http://www.carls-sims-3-guide.com/forum/index.php/topic,3357.msg247904.html#msg247904) to include the changes and additions to the old spawners. I've added the butterflies so far, and will be adding all the rest over the next few days. Basically, as I intended from the start, I will be using as few spawners as possible whilst still making collecting easy enough.

I have determined that the only fish spawners I need are:
lake common 1
lake uncommon 1
science
graveyard
ocean common 1
ocean uncommon 1
ocean rare
plus I think trilobite, kissing gourami and seasludge have individual spawners.
That will cover all the fish.

So far all I can tell with the butterfly spawners is that I may not need Medium 2, Monarch, Silver, Zebra and Epic. It all depends on what minor pets spawn from these spawners as to whether I need to keep them. I'm going away for the weekend, but when I come back will spend a solid few days testing to find out what I can cull to keep spawners to a playable minimum - probably only one of each should do.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 07, 2012, 09:39:32 AM
08/10/2012

Well after a weekend visiting family, I've had little time to do much, but I wanted to start getting my rabbithole lots decorated. So here's Crestview Grammar (and stadium) pending a recolour in photoshop:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot~3.jpg)

There's a LLAMA and a hitching post around the side. I haven't placed them on every lot, but I've tried to space them evenly so that there is always one nearby. I noticed that not many (if any) of the EA schools have parking - now I know most kids catch the bus, but seriously, what school doesn't have, or at least need, tonnes of parking?? And, should your sim have a hankering to play hopscotch with someone, they can (mine seem to wish for that all the time).

I also finished the cat jungle - though I don't think it's especially creative. I feel like it's the same-old, same-old. If something comes to me later, I'll jooj it up bit.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-3~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-4~2.jpg)

My attempt at a fish pond - I didn't paint right to the edges, because I used the paint to help define the edges of my fish shape :)

Because I wanted to put a spawner in the pond, I had to do the research on the spawners again to see what had changed since last time. I started that before I left for the weekend, and finished that when I came back, too. I have placed all of the rocks, gems and metals. I looked each of them up in the game code, and I think I have accounted for enough of each - though later testing will tell for sure. I will have:

Metals:
1 x iron
1 x silver
1x gold
1 x plutonium (the spawner spawns the following: silver 1/10; gold 1/10; palladium 7/10; plutonium 1/10; thus negating the need for an additional palladium spawner)
1 x carbon steel (this spawner also spawns gold, palladium, plutonium and tungsten carbide)

Gems:
1 x epic
1 x high
1 x low3
1 x low 5
1 x med 1
1 x med 2
1 x smithsonite
1 x vampire's eye

I've had to use pretty much all the gem spawners to get a good coverage. There is some overlap, but not enough to eliminate enough spawners to make a difference. Additionally, some gems are used in alchemy, so it is handy to have a couple of extra chances to spawn those particular types.

Meteors:
1 x Huge (has the chance to spawn small 10/101; medium 90/101; huge 1/101)
1 x Small - spawns only small

Since there is only a minute chance to spawn a huge meteor, and that spawner covers medium quite well, I should only need the 2 spawners to cover the minimum requirement for meteors. It will make collecting slow, but it keeps with my initial goal to use minimum spawners for faster loading.

Butterflies:
2 x low 1 (fireflies from this spawner are used in alchemy)
1 x low 2
2 x med 1 (ditto)
2 x high 1 (ditto again)
1 x high 2
1 x kite

Bugs:

1 x cockroaches
1 x rhino beetle spawner
1 x stag bettle spawner (also spawns japanse beetles)
1 x spotted bettles (also ladybugs)
1 x trilobite (also water beetles)
1 x rainbow beetle (also light beetles)
1 x termite
1 x spider

1 x will o the wisp

I've placed some of the insect spawners, but will place the rest once I'm done building. Some will go on other lots, the rest will go in-world.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 08, 2012, 10:44:31 AM
09/10/2012

Today I built the fire station. I googled images of fire stations to help give me a feel for what I wanted it to look like - not the structure exactly, just a style. I mostly stuck with an idea that built in my head though.


I've since fixed a few things, like a forgotten set of stairs! Oops! Added a few things out the back so it's not so empty - a couple of plants, another drainpipe and grate, and rearranged the male bathroom upstairs so the shower didn't overlap the window. Taking screenshots sure helps in identifying minor issues.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-8.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-22~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-23~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-30~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-25~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-29~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-31~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-27~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-26~1.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 08, 2012, 10:58:26 PM
09/10/2012

Yes, I stayed up to the wee hours of the morning last night working on my fire station. That is why I have two posts for today's date. Anyway, lucky for me the kiddiwinks slept in, and hubby decided that he'd leave his car at work when he picked up the work car to go away, so I didn't have to drop him off. I'm starting to run a little dry on ideas, but I really want to keep up my momentum and get my world finished. I don't want to rush it - I never had plans to finish it by a set date, but I really really want to play it! So, once again relying on google images to help the idea in my head take a shape, I looked up laundromats, and this is what I've come up with;

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-28~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-32~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-46~0.jpg)

Well, the show must go on! Onto the coffee house. I will be using the diner because Flying V's coffehouse rabbithole does not register on the camera as a diner. This also means I will have to resize that lot a bit to fit the stage in.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 09, 2012, 01:10:59 AM
The laundromat and fire station look great! Can't wait for the coffeehouse!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 09, 2012, 01:57:19 AM
My town is really starting to fill out now. I'm not 100% sure on my diner yet, but it'll do for the time-being. I might try and recolour that in photoshop too, and make the red bits green.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-48~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-49~0.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 09, 2012, 02:06:44 AM
The diner looks awesome. I suggest maybe adding some empty viewing squares in the space in front of the stage if there is enough room. I love how the laundromat has one of the playground equipment things. (Forgot the name)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 09, 2012, 02:14:40 AM
I figured lots of places have fenced off areas for kids to play while their parents are occupied with other things - shopping, coffee etc. I may yet blend the two lots together better so that it 'shares' the play area with the diner - like a McD's play area - only safer and cleaner :D I wanted the laundromat to have snack machines and a skill tester too. I think there is a store content skill tester? I may include that in my store-version upload.

Yes, a couple more viewing squares couldn't hurt - do they affect performance?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on October 09, 2012, 02:24:03 AM
I figured lots of places have fenced off areas for kids to play while their parents are occupied with other things - shopping, coffee etc. I may yet blend the two lots together better so that it 'shares' the play area with the diner - like a McD's play area - only safer and cleaner :D I wanted the laundromat to have snack machines and a skill tester too. I think there is a store content skill tester? I may include that in my store-version upload.

Yes, a couple more viewing squares couldn't hurt - do they affect performance?
I'm pretty sure they don't but then more Sims can watch the performance.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on October 09, 2012, 03:28:45 AM
I really like the sleek feel of all your community lots. Recoloring the diner in green or even blue would tie it more together with the color theme you seem to be using.

I just have a question about combined rabbit holes. There seem to be a bug at the moment where combined rabbit holes won't let you complete opportunities, are there room enough in your world to place alternative lots if that should keep going on?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 09, 2012, 03:36:36 AM
There should be room for placing individual rabbitholes, but it would likely be at the expense of other lot-types, such as the bigshow venue. I have tried to include a range of different sized lots, but in a world this small there is only one 60x60 lot - and that is the dynasty lot. There are a couple of 40x40 lots though. I'm hoping the opportunities bug gets fixed in a patch, too, because combined rabbitholes help reduce the spread of all the many different types of community lots.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on October 09, 2012, 03:42:36 AM
I hope they fix the bug too, a big part of the enjoyment of playing a custom world is the "complete" feel of it and it would be a shame to have to start placing new lots the first thing. I only asked because I know you hope to get it approved for challenges, and in challenges performance trumps aesthetics.

To me, combined rabbit holes always made sense, since as you said they reduce the amount of lots you have to place, and I love having more residential buildings in my towns.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 09, 2012, 03:47:45 AM
Absolutely - performance comes first. I won't release it with combined rabbitholes unless the glitch is fixed - otherwise it will be back to the drawing board to include more lots. Luckily, there is at the very least, room to enlarge some of the edge lots, and, worst comes to worst, I can re-sculpt the mountains in one corner to provide a lot more room.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on October 09, 2012, 08:47:24 AM
Hmmm, I haven't noticed this glitch yet.... I sincerely hope that they fix it soon, though! Your world is looking so lovely, it would be a real shame to have to go back to the drawing board for so many lots...
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on October 09, 2012, 09:00:13 PM
This is beautiful! Too bad I don't have Supernatural. I need to get that! This will be wonderful when completed!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on October 19, 2012, 09:46:52 PM
I discovered while playing in Moonlight Falls that the Claaaaw machine is not actually store content, but new with Supernatural, so I have put one in the Laundromat :D
And to allay any fears (only mine probably haha) Cypress Lakes came through my reformat unscathed. I've got a few more things to fiddle with in my Sims folder in My Documents, and then Hubby is making a backup of my computer (the old backup wasn't very good, apparently). Once he's done that I can get back to playing. I've been playing a lifestate dynasty, but will be getting back to Cypress Lakes very soon.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Micler on October 19, 2012, 11:07:00 PM
That's great news!  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 05, 2012, 03:37:10 AM
05/11/2012

I'm very excited - I just made my first change to a rabbithole - the first of the ugly red bricks to go!!

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-2~2.jpg)

That is only one of the textures, however. To keep things tidy, I'm looking at the rabbitholes that I've got, and looking for textures that I like, and using those. I exported the slate from the HS Day Spa, opened it in Photoshop, changed the size to match the size of the ugly red bricks, and pasted it over the top! I then flattened the image, saved, and created a package file with just that texture in it (using the resource name so it will override the original). This is just the mod format I will use to preview each change that I make. Once I'm happy with all of my changes, I will put them in a folder to add to the .world file right before I export it (otherwise CAW will remove the files).
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on November 05, 2012, 05:21:40 AM
I really like the slate, it seems more modern and will make your world stand out even more.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 05, 2012, 06:58:36 AM
05/11/2012

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-3~3.jpg)

Step 2: The wood bits, and the brick trim. It turned out much darker than I intended - probably because of the overlay (bump map?). The black looks very modern, but I was aiming for a dark brown wood texture, so I guess I'll head back to photoshop and lighten it up a bit :) On the whole, it's already looking much better! I can tell when I zoom in and out that I may have been a pixel off on a couple of the MIP maps though. I might have to experiment with generating my own MIP maps, rather than trying to copy, paste, and resize each one individually.

EDIT: Yes, selecting 'no' when it asks me to show MIP maps when I open the file was a good idea, and then generating my own. MUCH easier.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: MarianT on November 05, 2012, 08:17:50 AM
Chuckles, I just started reading this. It's fascinating! I especially like your consignment shop -- wish we could use it in dynasties.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on November 05, 2012, 03:19:50 PM
Wow, it looks great! Will you be maki g a tutorial of how to dot his? It looks so cool but also sounds complicated with all he modding stuff. :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 05, 2012, 04:00:51 PM
I can make a tutorial if you like - I'll get onto that later in the day. I can also include my default colour replacements in the swapshop, if it's allowed? *goes to check the swapshop rules* It will be a while before I make them available - I've left the most difficult recolour until last - the smallest one with all the pieces together.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 06, 2012, 07:48:36 AM
06/11/2012

Ok, today was quite busy. I published that tutorial on how to recolour rabbit-holes, and have then spent the rest of my afternoon/evening working on the Theatre/Criminal rabbit-hole. I've posted in the showboat thread for opinions on colour schemes, but I am mostly happy with the (nearly) final result:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-9~1.jpg)

Tomorrow's project will be updating the mini-map of all of it put together. I'm not sure if there is an easy way of doing it - I certainly haven't read about one. That will be the hardest part, especially since I have replaced quite a few textures, and pretty much all of the colours.

After spending so much time cutting and pasting, and adjusting colours and hues and such, I wish very much that I had kept my work from Sims 2. I made quite a few default overrides for little things to make them more medieval (brightly coloured water bombs became skin coloured 'bladders' (like what you'd find in an old fashioned ball, or old wine-skins); the green plastic watering can became hammered metal; I made Andoran flags for the back of the dorm doors (if you're a WOT reader you'll understand)...
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 06, 2012, 07:32:57 PM
07/11/2012

I've been doing a lot of reading today, and found another reason for possible problems with population control. I don't know if EA factored it in, but when too many sims try to enter a rabbit-hole - i.e., school, they have a little route-fail tanty. So maybe the population controls limits the number of children for that reason (as well as many others I'm sure). At any rate, I had planned on having lots of children in my world to help it not to die out, but this might prove problematic. I think from what I've read, things in Bridgeport operate on a different time-table to other worlds, so I'm hoping to tune the school to stagger the start time for teenagers and children as part of the world file in the same way that Bridgeport does. Hopefully I can do that without it being a mod.

I've added some links to my resource list on the first page for some interesting and exciting new information I found today.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 08, 2012, 02:30:53 AM
08/11/2012

I got some additional information about ways that I can improve world performance today. I'm going to try replacing my terrain paints with smaller versions of the texture. It shows up a tiny bit blurrier, but for some textures that may not matter too much.

I also downloaded CAP again. I hadn't used it all that much because I'm not especially good at making patterns, however I wanted to import the pattern for the carpet that is used inside the theatre - well - my recolour of it, anyway. I don't know how it would go if I made it with two recolourable channels, because it is really hard to separate the two colours to get a nice defined pattern. So for this purpose, it is not recolourable. I may try one with two channels later. I'll also have to look into how well that will export. I may either have to include it in the .world package, or I may have to replace it again :(

Anyhow, this is my final version of the Theatre:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-10~1.jpg)

I did adjust the triangle of tiles coming out from the door to a more beige colour, and I added a carpet coming out the front door (that was what CAP was for). I finalised the landscaping, and added some stars to the pavement. In CAW I added a path between the lots to improve the connectivity and make it blend in better.

I also decided to make a default flag replacement. Someone at MTS has already made some, I discovered after making mine, but I can happily use mine without worrying about credit.

I'm not off to 'look at EA worlds with fresh eyes' as Auntielynds suggested - to see what objects they use and don't use - I want to avoid using too many objects that have a high polygon count, and get a rough idea on how many decorative objects is ok. Also to have a look at their use of certain finishing touches.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 08, 2012, 06:48:15 AM
Easist. Recolour. Yet.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-11~0.jpg)

No, that is not the diner from Lucky Palms... but it is the colours from it! EA were lazy and just recoloured Hogan's Deep Fried Diner and Called 'Desert Diner'. So it was a simple matter of exporting both files, copying and pasting the Desert Diner images on top of Hogan's, and saving, and then making my own override. So, when I add those recolours to my world, it won't even be store content! Booyah!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on November 08, 2012, 09:21:45 AM
It looks really nice Chuckles! It's so inspiring to see and hear about you learning new stuff.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Andy_555224 on November 08, 2012, 02:17:10 PM
That.Is.AWESOME! ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 09, 2012, 08:09:01 AM
10/11/2012

Not much seemed to get done today, but I sure spent a lot of hours in photoshop on my Theatre mini-map. Re-texturing all those teeny tiny bits is hard work! Nearly done though. I'll hopefully get that finished tomorrow, then I can't wait to get started on that school! Fingers crossed the mini-map for that is MUCH easier!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on November 09, 2012, 03:14:36 PM
Wow Chuckles! All of the re colours look great! I can't wait to be able to play the world.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 10, 2012, 05:00:44 AM
10/11/2012
I had a lovely family day out in the national park today, so really only got a small amount done, but I'm getting very efficient with photoshop. I finished off the mini-map for the Theater, and did all the LODs for the school/stadium. Here it is (notice also my Aussie flag :D):

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-12~0.jpg)

I would have used the one from Moonlight Falls, but I already had chosen lot sizes when Supernatural came out, and it was a lot bigger. I settled for colouring it like the Hospital. I may use the red roof tiles on the city hall. Like so:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-13~0.jpg)

I'm my own worst enemy. Those two are going to be just as much hard work to edit as the Theater... Also I only just noticed today that there are two doors on the sides. I don't know if they are used, but they look funny floating up that high. I may have to place the whole thing on a foundation and add some stairs.

I hope that fits well with the rest of my buildings.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: cassims on November 11, 2012, 12:14:30 AM
Love the Aussie and Aboriginal flags! Is there any way you can upload them to the swap shop or anything? I would really love them in my game.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 11, 2012, 12:33:30 AM
I can upload the Aussie flag, but the Aboriginal flag is part of the building. You can only have one default replacement at a time, so if you want both, you'd have to have the building and the flag. I could make another one for the flag pole if you like though. I won't be releasing my rabbit-hole recolours until after I release my world.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on November 11, 2012, 02:46:54 AM
It all looks great! One question though, will we have to download all the recolour mods to have you world like you have it?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 11, 2012, 02:54:53 AM
No, the recolours will be included in the world file, not in a mod format. Right before I export the world, I will open it in S3PE, import the resources (_IMG files) that have the recolours, and save. That way they will only be recolours, and not mods. If however, you want to use the recolours in other worlds, I will be uploading them as mods separately.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on November 11, 2012, 03:02:10 AM
No, the recolours will be included in the world file, not in a mod format. Right before I export the world, I will open it in S3PE, import the resources (_IMG files) that have the recolours, and save. That way they will only be recolours, and not mods. If however, you want to use the recolours in other worlds, I will be uploading them as mods separately.

Oh cool! :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 11, 2012, 03:22:22 AM
11/11/2012

It's been really encouraging to see people liking the progress of my world. Sometimes, I really like something, and I know it's good. Other times, I'm just not sure, and it's good to have a second or third opinion.

Today CAW was mean to me :( I had a couple of my textures turn to brown yuck (see updated link in resources for fixing this), and nearly all of my lots have developed tears - likely due to some additional terrain painting.

I updated a few of my terrain paints. First, I resized some of them in photoshop to help reduce the file size. Then I replaced the shale with a dark rock texture, and replaced the little bit of white I had with a lighter rock texture. I added more lighter rock paint over a lot of the mountains. I also added some moss. I wasn't entirely happy with my terrain paint, so I decided to start adding trees and a few rocks to help me to determine what and where I needed to fix. I'm not done with that part by a long shot, but here is a small section that I'm happy with:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-15~1.jpg)

Later I might get in to some more building. I've been thinking about starting work on 'The Strip' - a series of small bars and clubs.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on November 11, 2012, 05:35:10 AM
I really like the rock effect! Sometimes a very steep hill/mountain looks weird but adding those rocks to make the surface uneven makes it feel more realistic. You should be happy with that section! And I think how you added terrain paint is also good.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 11, 2012, 08:56:20 PM
12/11/2012

I started work last night on the Fusion Lounge. I had a lovely build, but I decided to scrap it because it just didn't go. Finding a good balance between my current theme and an Asian theme was very difficult. In the end, this is what I have come up with:

The White Lotus Lounge

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-20~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-17~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-16~1.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 12, 2012, 12:15:30 AM
I've been doing more research again today. Specifically, I'm reading a thread about a very popular world on the official forum (link in resource list). I was considering starting a thread for my world there - but I think I'll hold off until it's finished. While it looks like a good idea to get more publicity for my world, there is all sorts of rubbish in between the good bits. Lots of lovely comments of course, but as the official forums go, lots of arguing, impatience and rudeness. I think I'd rather skip all of that!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 12, 2012, 07:29:01 AM
I was getting really antsy to play my world by this evening, and I thought, well, the bare bones are there. I could fire it up and do some early play-testing. So, I placed the last few spawners I needed, carefully painted some route painting, rebuilt routing data, and exported. Success! I installed it, success! I opened the game, FAIL. It doesn't show up in the drop down list of worlds :( Apparently the latest patch broke it. I'm really bummed because I so much wanted to play it. I guess tomorrow it will be back to the drawing board to work on some more terrain paint, decorations and lots. Either that or I'll have to play one of my store worlds that I practically never play in anymore (just for a break).
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: fortheloveofcake on November 12, 2012, 12:02:23 PM
I just came across this today, and I must say it is coming along beautifully. I hope the patch didn't cause permanent damage!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Seabody on November 12, 2012, 01:58:25 PM
07/11/2012

I've been doing a lot of reading today, and found another reason for possible problems with population control. I don't know if EA factored it in, but when too many sims try to enter a rabbit-hole - i.e., school, they have a little route-fail tanty. So maybe the population controls limits the number of children for that reason (as well as many others I'm sure). At any rate, I had planned on having lots of children in my world to help it not to die out, but this might prove problematic. I think from what I've read, things in Bridgeport operate on a different time-table to other worlds, so I'm hoping to tune the school to stagger the start time for teenagers and children as part of the world file in the same way that Bridgeport does. Hopefully I can do that without it being a mod.

I've added some links to my resource list on the first page for some interesting and exciting new information I found today.

I think you need to unlock "Super CAW (http://www.modthesims.info/showthread.php?t=468279)" then flag it as a City to unlock those special times. Not Mod the World File itself.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 12, 2012, 03:28:40 PM
Ah well, I guess I'm stuck with it the way it is, then. I don't want it to be a city - something it is clearly not. But my goodness that is a LOT of reading - well worth reading though!

I just came across this today, and I must say it is coming along beautifully. I hope the patch didn't cause permanent damage!

I really hope so too! It would be a lot of hard to work to have to rebuild the world part from scratch. At least I have the lots though, if worst comes to worst.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 12, 2012, 03:54:48 PM
Many thanks to Louise56 for posting a link to a workaround for the install problem! I can now play (test) my world! It's early stages yet, and I still have so many lots to build, and landscaping to do, but one needs a break from all of that at times. Once I get into it, I might build a few lots in game, and save them to the lot bin.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 13, 2012, 07:12:41 AM
13/11/2012

Well, after such wonderful news that I was able to install and play my world, that is all I've done all day (as far as sims go, anyway). I've pinpointed a few things that I need to fix - spiral stairs ugh. A few patterns didn't export, though I've no idea why - sadly I'll have to replace them. And of course, as I suspected my CAP pattern did not export. Maybe if I add it to the export file next time...

After re-opening my world in CAW and EIG, I have discovered that all of the patterns I am having trouble with have a little custom folder on them, so I think they must be store patterns. They weren't in EIG until I replaced my store content package file. They are also the patterns that I cannot save my custom recolours. I'm going to try and pinpoint where they came from, and see if it's possible to include the file, though I think I may just have to change them out. It might be kind of cheating if I include store patterns in my download.

There's a few minor things not sitting right, and one major one (the stage at the diner/coffeehouse needed space at the back of the stage). But I'm writing a list of everything I need to change or investigate. I'm keeping an eye on times when the game lags or freezes. I also installed Overwatch (my first major mod!) so if any sim has a route fail or gets stuck, I will know about it. Sometimes I think it's just because some other sim is using what they want. I haven't seen any issues other than that yet. I think I was very thorough with my route paint.

On the whole I am totally loving playing my world, even if I haven't built everything yet!

For anyone interested, and this isn't specifically sims related, Windows 7 has a 'snipping tool' that allows you to drag a selection over anything on screen to copy it. Like a screenshot, but only the bits you need :D If you open the Start menu, and type in 'snipping' it should come up. It is my new best friend!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on November 13, 2012, 11:28:14 AM
Glad you are having so much fun!  ;D

For anyone interested, and this isn't specifically sims related, Windows 7 has a 'snipping tool' that allows you to drag a selection over anything on screen to copy it. Like a screenshot, but only the bits you need :D If you open the Start menu, and type in 'snipping' it should come up. It is my new best friend!

Ooh? That is cool! Will help for tutorials etc. !  :D Thank you for telling me about it!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 15, 2012, 06:27:19 AM
15/11/2012


Well, after several weeks of play with one sim, I added a foal to the mix to test out things for horses, too. Later I'll add a dog and cat, to cover all bases. I haven't found too many more issues, and most of them quite minor.

Today I felt like building again, so went hunting for some inspiration. This is what I came up with for the library:

(http://pre.cloudfront.goodinc.com/posts/full_1333929871ScreenShot2012-04-08at5.03.36PM.png)

Mine only vaguely resembles the structure - it reminded me of a combination of a small-town church and small-town library.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-6~4.jpg)
Front

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-7~2.jpg)
Back - I may yet recolour the doors to the vault

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-8~1.jpg)
Children's section and Conference/Video room

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-9~2.jpg)
Main area

I made the stone foundation the same stone as the Vault - I will see if including the package file in the world file will keep it when I export it next time. If not, I'll have to swap it out.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 17, 2012, 08:36:40 AM
18/11/2012

Today I went back to editing the terrain - I smoothed a few ridges that were a little pointy, smoothed a few sections of sidewalk that were too bumpy, and did some detailed painting. I also made sure all the trees (hopefully all) were firmly planted into the ground and not too raised. I replaced all my store patterns (there were about 3 I used extensively), painted dirt under a few foundations that I had missed, and put mud underneath a few downpipes that I had missed. I moved a few spiral stairs and one unroute-able chair. I dimmed a few lights, and deleted the planter out the front of the bistro (it was causing some strange clipping). That takes care of everything that I have found so far.

I have plenty more terrain that I can add detail to yet - a looong tedious process, but well worth it. I built the beach yesterday, and am quite proud of my terrain-painted rocks. I also recoloured the weeping willow to make it a bit greener.

I have started thinking about how I will set out the thread for my world when it is complete, but am a bit stuck on the logo. I'd like to put all the pictures into nice decorative boxes. I'll have to have a look around to find a style and fonts that I like. I'm going to start typing in Word all the information for the lots as I go, that way it won't be a huge job when I'm finished.

And of course, I have been putting of creating the mini-maps for a few rabbit-holes - I still have that do. All of that is just the short list!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 17, 2012, 09:14:08 PM
18/11/2012

So I exported my newly corrected world, ready for some more play-testing. I'm very excited to confirm that by including my custom pattern in the .world file, it safely exported!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Andy_555224 on November 17, 2012, 10:13:55 PM
Hurrah! It'll be beautiful. :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on November 18, 2012, 11:43:40 AM
18/11/2012

So I exported my newly corrected world, ready for some more play-testing. I'm very excited to confirm that by including my custom pattern in the .world file, it safely exported!

That's great news!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on November 18, 2012, 05:42:49 PM
This is looking absolutely fantastic. Glad you're enjoying playing it too!

Looking forward to downloading it when it's done!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 19, 2012, 02:09:12 AM
Thank you Andy, Saltpastillen and DeLouche!

Yesterday I built the Showground, where the seasonal events will take place. Not all of the items fit on the lot, so some of them may go on other lots.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-17~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-18~2.jpg)

This lot was originally going to be the site for my apartment building, but I think I'll make the apartment/townhouse lot on a much smaller lot now. I would have liked the stalls to go all the way around, but this is how it all fit best. I will add flags all the way around in CAW (like the ones across the street in AP). If it doesn't look right I will have to either a) download a mod, or b) make my own mod enabling them for in-game use. I'm not yet sure how the seasonal marker works. I tried placing each of the seasonal items one on top of the other, but they all stayed, so perhaps the actual item will change with the change of season. I'll make sure it is working properly of course before export.

EDIT: sorry for all the die-hard soccer/football fans - I tried putting the circle in the middle of the field, but it just looked untidy. I figured it was better to just leave it off.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: samoht04 on November 19, 2012, 02:13:37 AM
Wow, that looks like a great festival lot! Love the football pitch!  :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 19, 2012, 03:46:35 AM
The alternative to terrain paint is this:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Football_field.PNG)

I used the terrain paint texture in CAP - though it still has much more detail than the grass itself, it does at least look grassy. The circle in the middle is the round rug :) Which do you think looks better?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on November 19, 2012, 03:57:36 AM
I think the pattern from CAP looks better.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on November 19, 2012, 05:03:01 AM
I like the CAP one. I especially like that it makes the field a different color/tone than the surrounding grass. Also, the circle rug is a nice touch.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 26, 2012, 05:21:02 PM
27/11/2012

Thank you Saltpastillen and Gogo - I did decide that I liked it that way better too.


I learnt something very helpful for keeping world size down today, courtessy of Twallan.

Is errortrap useful for play-testing new worlds? What kinds of errors could it help find in a new world?

It can clean up the garbage left in your world during the creation process.

For instance "Union Cove" has several hundred Core Forwarder objects left in it (certain types of objects like to leave those laying around when you move them on a lot).

Those unnecessary object could have been cleared out prior to releasing the world, making the town a smaller load.

However, other than that it is serves little purpose in CAW work. :)

How could I clean those out before export?

The mod runs in the background while you are working in "Edit in Game" mode, once you let the game clock roll over 2 sim-minutes after you loadup.

Depending on the number of objects in your world, and how much debris there is, it may take a while for it to sift through all the information.  You could just let the game sit for 30 real-time minutes or so.

A script log with the objects that were located and removed should be created once the process is complete. :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: PolarBair on November 26, 2012, 05:46:07 PM
Quote

Quote from: twallan on Today at 02:07:55 PM
The mod runs in the background while you are working in "Edit in Game" mode, once you let the game clock roll over 2 sim-minutes after you loadup.

Depending on the number of objects in your world, and how much debris there is, it may take a while for it to sift through all the information.  You could just let the game sit for 30 real-time minutes or so.

A script log with the objects that were located and removed should be created once the process is complete.


At the risk of pointing out the obvious, You want to make sure that's done before you install the population. Not a good idea to let the clock run at all with the population installed.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 27, 2012, 07:09:21 AM
27/11/2012

Yes, naturally, Polarbair. Good to be reminded, too.

Today's work of art was a house I adapted from a home design website (http://www.rawsonhomes.net.au/home-design-facade.php?id=CUMYKGPA5JR6K2NBQS6ANQ6VWXJRUNV). It is the 'apartment' building for my town - town-house style.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/House_1.PNG)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-23~2.jpg)
Please forgive some of the windows not showing properly in the screenshot - I don't know why - anyway, they are all the tall ranch windows that came with pets.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-24~2.jpg)
The back wall actually has a faint pattern on it, not visible in this screenshot.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-25~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-26~2.jpg)
As someone suggested somewhere, I also eagerly await the day we get frosted windows for bathrooms! Clear glass is just not decent!

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-27~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-28~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-29~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-30~3.jpg)

It has been very hard coming up with ideas for a modern style that still fits in with my world, and today I think I captured exactly what I was looking for. The only thing I might still change is that my walls didn't turn out as cream as I wanted. Unless, of course it turns out to be too object heavy. Then I may have to start to cull. As it is an apartment, only the one 'house' is livable. The other one is well and truly only a shell. There's diddly squat inside.

Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Andy_555224 on November 27, 2012, 02:09:21 PM
I think that it'd look good next to an opposite, like a semi-detatched house. Otherways, it's reallycool.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on November 27, 2012, 03:24:36 PM
The house looks great Chuckles! I love it.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Micler on November 27, 2012, 10:11:39 PM
This world is coming along great! That house is beautiful. It's so realistic! :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: DeLouche on November 28, 2012, 04:46:45 AM
I love your aesthetic. EA should totally hire you.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 28, 2012, 05:01:33 AM
Thank you Andy, Gogo, Micler and DeLouche :D That is indeed high praise!

Today I worked a little bit on a house - I'm going to see what I can do with the Johnson house from Grove Street. It's too big to put it on the cheaper side of town, so I'm going to tidy it up and put it with the middle-class section. Others have already done some similar things, but nothing that I thought had real attention to detail.

I also modified the spawners list again today - I noticed plenty of extra fish on the BP spawners, so I went through my list again to see if I could cull any. Sadly, no.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 28, 2012, 09:28:51 PM
29/11/2012

I opened CAW today with the intent on only fixing a few minor issues (needed to level terrain under some objects on a lot, some floating bushes), but ended up doing some more work on my blank cliffs.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-34~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-35~0.jpg)

I've broken them up with rocks, trees and more ledges, rather than one sheer cliff face. While I've been out and about with my family, I've been looking closely at the terrain everywhere, looking where I can add details, and how. Looking at the picture, I think I might move a few bushes around, but overall, it's really taking shape. Such an insanely looong process, but fun while I've got the inspiration. In a bit I'll get back to my real purpose, which was to re-do the festival lot so that it works. I found a tutorial on how to make it work.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: fortheloveofcake on November 28, 2012, 10:06:01 PM
The cliffs are looking really good!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 29, 2012, 03:55:48 AM
Thank you, fortheloveofcake.

Well, I finally got around to re-doing the Showground. It's amazing how much more you can fit into a lot when you have four different options! With the seasonal lot marker, you could change all sorts of things - the bistro to have a summer and winter set-up, decorations at houses, sports venues with different sports... I'm only doing the one for this world, however, because as with everything, if you have too many, it will take a performance hit.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: norenegonc on November 29, 2012, 04:40:36 PM
Hello Chuckles, sorry I am so long in commenting here, been following the creation of this world for a while and first I must say, just wow. It looks incredible.

I know I already told you I just began utilising CAW and for the better part of a three days now I have been watching and reading everything I can while freaking out and binge eating unable to bring myself to actually begin the CAW tool... yay. So I was wondering if I could ask you some questions about the beginnings of this thread. For the mountain area around the city hall section, did you create those mountains in CAW or did you create them in photoshop and import the image file. And is the side coloring of them rock shale and sand or was it a custom texture. And while we are on the subject of custom textures, does anyone know which of the ones from http://forum.thesims3.com/jforum/posts/list/181739.page (http://forum.thesims3.com/jforum/posts/list/181739.page) are good. There are so many to choose from and I don't think cluttering the texture list before I even begin is a smart idea, especially because I am already freaking out about... everything in regards to CAW hah. Also, I read how the basement rabbit holes in your first map created several undesirable situations, mainly sims getting stuck or taking a long time to reach the rabbit hole. Did you see this as an extreme issue. I was kind of thinking to make basement rabbit holes in my map otherwise they would utterly clash with the theme of the map. In which case, do you know which rabbit holes might work as basements and which ones are disasters. I am thinking the job ones might be better as a basement since you never need to go underground to click on them, sims automatically go there. And maybe the stores and such can be aboveground.

Also! Sorry I know this is totally question overload here, so if it is too much just let me know and I can bugger off. I was wondering if you might be able to detail some of your research or maybe just describe how you were able to do this research, I am utterly lost where to begin. The research to which I am referring would be - Why a minimum of 10 businesses, what are the "necessary" community lots, what is the minimum number of spawners and what are the minimum spawners, do you mainly use twallan's overwatch to do test routing, and what other mods might you recommend to examine the world and its efficacy. Okay… that is all I think, I know it is a lot to ask of course. Once I am finished with my first world, I intend to make some detailed CAW tutorials for this wonderful website and this research will go a long way to doing so (of course crediting your awesomeness the entire way). Anywho, thanks again and I look forward to seeing this world in its entirety :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 29, 2012, 05:53:35 PM
First of all, I am very flattered that you like my world, and very glad that my research has been helpful - as that was part of the reason for this thread.

The businesses - I needed the world to have enough for purchasing for dynasties.

For the hill with the civic centre, I created it using the 'hill' tool in CAW, but I'm seriously considering taking the map into photoshop to fix it up, because I keep getting irregularities around the road.

The dark rock colour I used was from one of the other EA worlds... I can't remember which at the moment, but I'll find it later today when I open it. Most of the textures I have used come from Hidden Springs. All of the textures on that link are from EA worlds, and if used in the right combination, work well. If you find a texture looks to repetitive, like the shale, you can always edit it and replace it with another to see how it looks. It's also possible to extract the terrain paints from in-game for use in CAW, if you have S3PE. Just remember to limit it to 8 textures per chunk in the final version, and, to use S3PE to delete any unused textures before exporting.

The rabbitholes in basements wouldn't be an extreme issue IF you have the lot big enough for the rabbithole. If you let it hang over the edge it becomes a problem, with sims exiting rabbitholes into nothingness. If you're not against custom content, MTS have a set of rabbitholes that use a rug rather than a building. That way you can build the rabbithole how you like, and just place the rug on the floor.

As far as research went, I started thinking about what I wanted - an efficient world that will hopefully meet challenge requirements when it is finished. I've played extensively throughout the year in the challenge tournament, and also made a few attempts at a dynasty (I'm great at starting, and starting over, and over...). For each step of the way I have compared different EA worlds. It helps to have S3PE and CAW to open the EA worlds and see how many spawners and where. In S3PE you can see the _XML files for the spawners and get an idea of which spawners have what. Plus some simple play-testing - having a sim with level 10 fishing skill check the spawners; placing the butterfly spawners in clearly marked grids on a lot to work out which one is what in the code (they are named differently) so I could work out what spawners to place... The list goes on. For each step of the way I google what I want to know, or play-test.

I think a couple of pages ago I wrote down what spawners I would use, but it depends on what you consider 'minimum'. There's a working minimum - I've used that for fish (since there are always fish you don't have to worry about spawn rates), gems and metals and insects. Spacerocks... I may just add another 'small' spawner as it doesn't seem to spawn often enough, but we'll see how we go when I get hold of an alien. And seeds, you could actually get away with just one spawner - the 'special 1' spawner, as it has a 25% chance to spawn each type of seed. However, each of the spawners have different quality seeds. I have included:

1x common 1 (for the chance to get a poor quality apple seed for the 'bad apples' opportunity)
1x common 4
1x uncommon 3
1x rare 3
3x special 3

During play testing it seems that 1 common4 may not be enough, so I may add one more.

For play testing I have been practising some of the challenges, but for routing the only one I used was Overwatch. Errortrap can be use before you export your world (and before you add the population) to clean up certain items the game leaves lying around making the file big. Using mods like that is a new step for me, and I haven't found anything else to use, though I have seen somewhere where they use a mod that speeds up story progression significantly, and pushes story progression much further than the game does, to test for multi-generational glitches that tend to appear much further down the line in a game.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: norenegonc on November 29, 2012, 06:34:45 PM

For the hill with the civic centre, I created it using the 'hill' tool in CAW, but I'm seriously considering taking the map into photoshop to fix it up, because I keep getting irregularities around the road.

The dark rock colour I used was from one of the other EA worlds... I can't remember which at the moment, but I'll find it later today when I open it. Most of the textures I have used come from Hidden Springs. All of the textures on that link are from EA worlds, and if used in the right combination, work well. If you find a texture looks to repetitive, like the shale, you can always edit it and replace it with another to see how it looks. It's also possible to extract the terrain paints from in-game for use in CAW, if you have S3PE. Just remember to limit it to 8 textures per chunk in the final version, and, to use S3PE to delete any unused textures before exporting.

The rabbitholes in basements wouldn't be an extreme issue IF you have the lot big enough for the rabbithole. If you let it hang over the edge it becomes a problem, with sims exiting rabbitholes into nothingness. If you're not against custom content, MTS have a set of rabbitholes that use a rug rather than a building. That way you can build the rabbithole how you like, and just place the rug on the floor.

Chuckles! Thank you so much for taking the time to answer. Quick follow up questions lol :)

For the mountains I was referring to the mountains that surround the area (the sort of tall jagged mountains that form a circle) of the city hall, not the slope under the city hall, sorry I should have clarified. Also if you did create them in photoshop or even if not, when you have some free time, would you be so kind as to write a tutorial on this. I googled it and the links in this thread but I am yet lost. I am however very familiar with photoshop as I use it quite often for photo editing for journalism. I just do not understand how you create something in photoshop that then becomes a mountain in game, although I do understand that darker is lower and lighter is higher.

Second thing, when you say that you need to make certain the rabbit hole is large enough, does that mean there should be 2-3 tiles of basement room beyond the edges of the rabbit hole. So then city hall would be about a minimum of 52ish by 22ish for the basement correct. I actually do know of those rugs, but I would like to maintain a CC free world so I can use it on these forums (although how cool are they right! hah)

In any case, thank you again :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on November 29, 2012, 08:54:54 PM
Oh, sorry for the confusion. I sculpted the mountains in CAW. I followed Krrank's tutorial on creating a mountain, but I changed the textures used. I've added the finishing touches by experimenting. The most important thing I learned from that tutorial is to click and hold to get even coverage. I didn't know that before. I'm just getting used to Photoshop myself, and wouldn't mind finding an online course or something sometime. Graphic design and web design would be cool. Then maybe I could Photoshop my pictures to present my lots and world better.

Yes, you need to make sure that there is 2-3 tiles all around the edges of the rabbithole.

Glad to help :D

Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on December 01, 2012, 06:10:53 AM
I finally got around to buildng the gym today. It's one I've just been putting off for a while. This is Zosha's Zone (Zosha is my favourite Pilates TV instructor).

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-38~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-39~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-43~1.jpg)

I may yet do a little bit more to the cafeteria area, though it's hard to make it look nice without too many decorations. It looks a little stark, but I think for now I'm quite happy with it. I may also have to remove a few teddies, but they were doing this cute world-peace thing - all different races life-states of teddies holding hands.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Andy_555224 on December 17, 2012, 04:35:46 PM
I love those big 7s. The modern art is one of the reasons I want to get Showtime.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: heatherliz2002 on January 06, 2013, 09:39:18 AM
I just caught up on this thread and I've really enjoyed it.  I've been considering getting into CAW, but have been a little bit overwhelmed by it.  It's been really helpful to read about how you've gone about the process.  Your world is coming along beautifully!  Can't wait to see the finished product.  Thanks for sharing it with us!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on January 06, 2013, 05:45:04 PM
Thank you Heather and Andy. I'm taking a little hiatus from Cypress Lakes at the moment, but will continue when I get some more inspiration. I'm trying not to overburden myself with projects this year, and challenges have just started :D Chances are, challenge practice will give me more ideas!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on February 08, 2013, 10:15:31 AM
I think this is beautiful, and can't to see it finish! I love what you are doing with the rabbitholes and cliffs. I personally think that the cafeteria is good enough already.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 09, 2013, 06:11:43 AM
Thank you Swirlgirl :) It's nice even after such a long break to have feedback.

After I built an entry for the Eco-home building contest, I decided that an eco home would really go well in my town. After seeing the other entries, I have decided that my entry didn't have enough 'curb appeal' and I think the materials that I chose to build it from clashed a little too much. But I really liked the floorplan and general idea, so I've improved on it. Presenting:

Evergreen

- Large windows for natural lighting by day
- Gentle night time light from natural beeswax candles
- Companion planted gardens
- A grey water system
- Solar panels
- Refurbished stone and timber
- Compact design
- Raked ceilings and wide eves help keep the house cool in summer.


(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-4~5.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-5~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-6~5.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-7~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-8~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-9~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-10~2.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on February 09, 2013, 06:45:58 AM
I love it. Especially in the last picture when you can see out the back.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 09, 2013, 08:14:03 AM
Thank you Saltpastillen - I think it definitely helps to show off the warmth that I have created in that room.

I got very excited today - I have a master save folder kept on my storage HDD. It contains things like a master library folder, master downloads folder etc etc. Anyways, I found a build that I thought I had probably lost. I think it fits in quite well with the rest of my town, so I've put it in and adjusted the landscaping accordingly - it was built in AP, so the trees and grass were wrong. I also had another build that I started work on when I was getting a bit artistically drained with Cypress Lakes, and that is going in too.

I also decided to consider a major modification to the Capitol Hill. Because (silly me) it sits on the centre of the map, it sits over 4 chunks - not a good idea. I keep getting tears on that lot all over the place. I'm think of demolishing the whole lot, leveling the hill, placing a 64x64 lot, and then building the hill on the lot, rather than the other way around. I don't know how it will look, but it will also mean that I will use the MF City Hall instead, because it fits in better. Provided of course, it registers properly on the camera.

One thing that I didn't account for when I got all excited about the new combined rabbit hole for the cinema/criminal, was the camera - which I had been so careful to make sure of in all steps leading up to that. And of course, it doesn't register. After I put hours or work in photoshop recolouring it, too :( Many of the theatres are a very similar shape, so I'm going to see if I can still use the images I've edited. The LOD map was the hardest to do, but I'll see what I can come up with. It also means that I'm back to plan A of having the Criminal Hideout by the small lake, and placing another lot in for fishing.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on February 09, 2013, 08:16:39 AM
How great that you found one of your lost builds. Sometimes putting a house in a new town/setting really helps make it come to life more.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Audren on February 09, 2013, 08:19:21 AM
I love the brick on that Eco-home! It just looks so... homey!  ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 10, 2013, 06:51:12 AM
I've been busy the last two days. I guess all I needed was a little bump in the right direction, and I've got the afore mentioned build that I thought I had lost - changed a bit to suit my town; another build that was half done, and now today I have started from scratch on a new build. Here is the shell - I've started on the inside, but it's a loong process choosing patterns and adjusting colours.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-11~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-14~1.jpg)

Plus the kitchen and dining rooms:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-15~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-16~3.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on February 10, 2013, 08:32:34 AM
I just love the look of this home . Great job on the color and decor . You're very talented !  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on February 10, 2013, 09:51:01 AM
I love it too. It would be very interesting to see an overview of how the town looks so far. I realize you probably feel it's a little early but I'd really love to see it.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 10, 2013, 04:03:59 PM
Thank you Ladybug and saltpastillen. I might try for an overview of how it is coming along later today. I was starting last night to make myself a list of what I have left to build. Given the increasing lack of space, and that it's possible to buy different mixology drinks from different venues, I've decided to cull the types of clubs in the town. Realistically, what small town has nine bars anyway? Plus, if you count performance venues on top of that... I'm thinking of nixing the big show venue, too. I just can't come up with a build that suits my town. I've played the performance careers now myself, and I don't think it will be an issue. What are everyone's thoughts on that? It will mean that the remaining clubs and bars will be on bigger lots, so less problems with sims fighting for space.

I'm trialling the 64x64 city hall lot after flattening the hill, and have made the hill on the lot. I've put the Supernatural city hall in, and it looks good so far.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on February 10, 2013, 04:54:51 PM
I think combining showtime venues/late night bars is a great idea. It also goes well with your idea of creating a small, compact and efficient world to play. As long as you feel confident you can get everything done in the world, it don't think it's going to be any problem.
 
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 10, 2013, 10:24:43 PM
Today I have finished Sunflower Hall, as it has just been dubbed. Here are some more screenshots. I had a lot of fun finishing this one, even though the creative process is quite taxing.

Downstairs:
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-22~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-24~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-23~4.jpg)

Upstairs:
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-18~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-19~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-21~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-20~3.jpg)

There is a second bathroom upstairs, but it is essentially the same as the downstairs bathroom.

Onto the City Hall lot to continue the restructure!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 10, 2013, 11:56:32 PM
Here a a couple of overview shots of Cypress Lakes so far:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-26~4.jpg)
You'll notice that the school/stadium is not showing the new colour scheme - that is because I haven't edited the LOD _IMG for that one yet, so it shows up close, but not at a distance.


(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-25~5.jpg)

Hopefully making the lot large - 64x64 - and then creating the hill on the lot will solve the tearing issues I was having, due to it being on the intersection of all four chunks.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on February 11, 2013, 01:22:45 AM
The town looks great and Sunflower Hall looks amazing. Combining the clubs and Showtime lots together is what I do so I think it's a great idea.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on February 11, 2013, 04:21:22 AM
I really like the look of the town so far. Best of luck with working on the tearing issue.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on February 11, 2013, 09:17:28 AM
This is a very nice town . You've done so much work in it and it all looks amazing . I think mixing the venues from Late Night and Showtime is a great idea . Good luck on your work !  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Sims3Clacla123 on February 13, 2013, 10:15:09 AM
Wow Chuckles, I am in complete awe! This town is so beautiful, it looks like something EA would release but better. Your building skills are brilliant and I cannot wait to download this when it's finished. Good luck on the rest of the building. :)

Clare
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Micler on February 20, 2013, 08:15:59 PM
Cypress Lakes is coming along great! :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 22, 2013, 01:02:14 AM
Thank you everyone! Your continued feedback means a lot to me.

My current work in progress is one of the builds that I thought that I had lost. I had only really made the shell. I decided that it should go on a bigger lot, and gave it a 'double' garage. I still have to finish upstairs, and then I can take it in-game to get the inside screenshots, as the camera is not as versatile in CAW. I'm really happy with the downstairs. This house has a recreation room with pool table, dart board, bar etc. Hopefully there are no routing issues with the table, otherwise I may have to rethink it a little.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-34~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-35~1.jpg)

Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on February 22, 2013, 01:41:59 AM
The house looks amazing. I love the pool.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Dextra2 on February 22, 2013, 08:55:48 AM
I love this world, it's so pretty!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on February 22, 2013, 11:00:52 AM
Love your house . I really like the two-tone on the front . You're an amazing builder !  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 22, 2013, 09:20:35 PM
Thank you both :) Here is the rest of the house:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-40~2.jpg)
end chairs removed due to unroutable one by the archway

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-41~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-42~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-43~2.jpg)
My pride and joy - all I need is a wall rack for the cues. Maybe University will come with some neat stuff I can use

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-44~2.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-45~1.jpg)
I'm going to make a story for the sims of this household - the son has just come to live with the Dad, so the boxes are all his unpacked things.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-46~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-48~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-49~1.jpg)

I feel like the upstairs is a little unimaginative and... cold - but it is a bachelor pad so perhaps that is ok.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on February 22, 2013, 09:50:46 PM
I love the whole house. The only problem I have is that the living rooms looks really empty. I think that maybe another couch or coffee table may be good. I must ask, is the dart board even usable by more than one Sim? The room with it looks too small for it to work.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 23, 2013, 12:20:05 AM
I didn't think about testing it with more than one sim. With one sim it all worked just fine. I'll give it a go with 2 then, and add a bit more to the living room. Since I did that house earlier today, I went back to working in photoshop on my rabbitholes. As I mentioned, I screwed up on the theatre, and used the Supernatural one without checking that it worked, and also messed up my businesses to invest in ratio. Thankfully, the Wilsonoff is almost the same building, so here is all the small work done. I just have to do the hard part now: the LOD.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-50~1.jpg)

I decided to go with some custom posters :D Pretty Woman is my all-time favourite movie, but I couldn't think of a second favourite, so I went with Underworld Evolution.

=======================================================================================================================
Ok, the LOD is done, and I've also done the Film Studio. I didn't do much to it - just tidied it up - I replaced the shabby grey metal sheeting with the same blue that is on the top.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-59~3.jpg)

I've also made editing the LOD's a little easier. I took screenshots from all four sides of each building, and then adjusted the colour/lighting, and shape in photoshop, pasting in the relavant bits.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on February 23, 2013, 03:16:55 AM
I love the new theater. I haven't seen a film studio in a while so I can barely remember what it used to look like but I much prefer it.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 23, 2013, 06:17:26 AM
Well, I now have all but one of my rabbitholes placed and recoloured where necessary/desired. My last one finally finished, and I finished all the LODs I hadn't done (so much hard work). Here is the Equestrian Centre:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-70~0.jpg)

I only have yet to place the arboretum. And that doesn't need recolouring, because it is very pretty as is. Now to think back to what else I had considered recolouring...
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on February 23, 2013, 06:27:55 AM
Love the theater and the new posters look great . The Equestrian Center looks very nice . I really like the shape. You did a great job on it .  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on February 24, 2013, 12:21:16 AM
I decided to see what I could 'rob' from Summerset Isle (my first world) to speed things along here. I have re-purposed the gym, ripped out the insides, rearranged the back, and used it as an Art Gallery. I'm not sure if I want to keep the design though. It is very modern, but I do like it.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-72~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-73~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-75~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-74~0.jpg)

Also, last night I stayed up way too late working on the Salon. I kept telling myself 'just one last bit'...

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-71~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-76~0.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladyaya on February 24, 2013, 12:25:30 AM
I think the gym turned art gallery will fit beautifully among all of the other buildings, even if it is more modern looking than the rest^^
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on February 24, 2013, 02:31:45 AM
The recolours of the Theater and Equestrian Centre look much better. The art gallery looks amazing! I quite like the salon too. Looks really relaxing.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on February 24, 2013, 07:49:06 AM
I really like what you've done to your gym to change it into an art gallery . Great design . The salon looks very inviting . Great work !    :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: fortheloveofcake on February 25, 2013, 10:15:14 AM
I really like the art gallery, and the salon is so nice! Beautiful work!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on February 28, 2013, 08:26:40 PM
I love this! It is all so neat and tidy, I won't be able to download due to lack of eps, but it is still wonderful eyecandy! *Drool*
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: bubbles on March 03, 2013, 03:14:03 AM
There isn't one part of the town so far that isn't exceptionally brilliant! This is another true sign that Chuckles has huge passion and dedication to the world of Sims.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on March 19, 2013, 06:16:25 AM
I have begun work on a large 40x40 lot, with an old house come new. It will be a skilling house, with all the necessary skilling objects. Hopefully I can achieve the effect I would like without overdoing the decor, and I still don't know if I will include it yet, as it may just be too big. But here goes so far. The outside is a work in progress - I based the front from someone else's build to try out a new building technique, so I need to change that.

Here are a few shots of what I have inside so far:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-171.jpg)
Pool - Lower Ground Floor

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-170.jpg)
Gym - Lower Ground Floor

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-172.jpg)
Nectar Cellar - Basement

Laboratory with Hosfac Industries Ltd. style Safety System - Basement
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-177.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-175.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-173.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-174.jpg)

I especially liked my test subject room. As always, no store content or custom content.

It took me quite a long while to work out the way to set up the safety system, but after several hours of reading and experimenting, I finally understood it. The thread about it is here (http://www.carls-sims-3-guide.com/forum/index.php/topic,3868.msg188148.html#msg188148). Really I can't explain it more clearly than Ausette did in the second post. The only thing that I can add to that, is in order to link several things to one switch, you  need to repeat the process completely. It won't remove previous links unless you tell it to.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Vinyl on March 19, 2013, 09:16:39 AM
That build looks amazing so far!  I love the old wall - I swear I've seen that wall when touring old homes before!  The pool/gym has a real medicine ball and moustaches sort of feel to it (by that I mean built in the Edwardian era).

The science lab is just incredible!  The colours and object used really creates the test lab atmosphere.  It's Portal-esque, but in a good, Sims 3 way.  ;)  Impressive work with the tomb tools - I only wish I'd seen that thread when trying to figure out how to use them.  They're fun, but certainly non-intuitive at first! 

Great stuff as always!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: sunshine_2406 on March 19, 2013, 10:33:47 AM
I just read through all the work you've been doing on this world and I have to say I am amazed! I can't wait to see the rest of your builds and recolours and I can't wait to download it when it's all finished.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on March 19, 2013, 05:36:10 PM
Thank you Sunshine, and thank you Vinyl for such detailed compliments. I had to do a bit of searching to find out what you meant - I think in general I might need to do some architectural history research. After googling Portal-esque, and then images for Portal, I finally know what you mean - it certainly does. I'm not including LTRs and such in the house, but it will be a great place to put the teleportation pad and the time machine :)

As for the style, after a bit of reading, I think I might have something somewhere between Victorian, Edwardian and Federation. But I still need to make some changes yet, so we'll see what I end up with!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gheez on March 31, 2013, 10:44:07 PM
This was a fascinating read. You've gone into so much detail, done some incredible research and created lovely lots.  A real labour of love... and you, eventually, plan to share it with us.  What a delight.

I hope that the 'team' will assess it, when it is finished, and give permission for it to be used in the various challenges and dynasties. A small, well researched, fully featured world, like yours, would be a god-send to those of us whose laptops/pcs don't really like the larger worlds. 

It's only a small thing but I like your use of the cypresses, both in the name of the town and in their regular appearance on various lots over your world. The low-rent housing (um... government housing is it?) especially: I really like how a cypress occupies that mandatory space between the lots.

I've much admiration for you.  Really interesting and informative posts and a lovely, practical, small world.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on March 31, 2013, 11:47:03 PM
Thank you Gheez. Right from the start I decided that the Cypress trees needed to be a central theme to my world. I pictured them in my mind lining the main street and leading up to the graveyard at the end, right from the beginning. I built on the idea from there. I'm not too far from finishing the building now. There's a few lots that I have been putting off. The pool - I know what style I'm building that - it will be similar to those in Sunlit tides in structure. The bars - I built one, but I don't think I'll keep it. They're presenting a real problem for me, but I have saved a few pictures of a local corner bar/ sports bar that I might use for inspiration. Keeping them small, but not too crowded is the main set-back. I also have a couple of houses half-way built, and maybe one or two more to build after that. Finally, some touch-ups throughout, and then the population.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 11, 2013, 09:19:23 AM
Inspiration has been a long time coming lately, but I feel that it was worth the wait. Well, my game crashed while I was playing my life-state Dynasty - so that was a good as an excuse as any to use my new-found inspiration on a build.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-194.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-198.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-197.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-196.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-195.jpg)

I still need to finish a couple of rooms, and do some route testing, but I was incredibly impressed with how real I managed to make it look - especially the roof on the outside - so I thought I'd post a few pics now. The house is based on a house in my street, combined with a few touches from a couple of other houses. The other thing that I need to check is how well my toy-bed arrangement will work out once exported. I'm fairly certain that placing the lot from the bin will ruin the CFE that's suspending the coffee table mid-air under the bed (stupid toys won't sit on a shelf *sulks*)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on April 11, 2013, 09:24:22 AM
I think the roof looks awesome. I also like the way the living/dining/kitchen looks, very realistic. Also, the sun effect over the garage was a nice touch. Is that one of the wallpapers that came in conjunction with Lunar Lakes?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on April 11, 2013, 09:26:17 AM
That is an amazing house! I can actually imiagine it in my street! Can you still use the bed even with the toy on it? Because if you can that is a great idea!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: jennovazombie on April 11, 2013, 09:29:37 AM
Wow that's amazing! I am going to keep an eye on this, it's all so pretty.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 11, 2013, 09:32:07 AM
Thanks guys :D *beams*

I can actually imiagine it in my street!
That is one of the best compliments I've had yet. I'm really pleased that it turned out so close to the original that you could say that!

Yes, the sun on the roof thing did come with the update for Lunar Lakes - I panicked for a moment there - luckily they included it as a base-game update. Not like the ones that came with Aurora Skies.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on April 11, 2013, 04:28:55 PM
I'm loving the house, the giraffe on the bed is adorable!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 11, 2013, 08:51:10 PM
I've started a lot of builds lately, but not finished them. I'm going to have a whole lot of finishing to do! Here is another shell that I have began work on, once again,  a house on my street, with a few added touches of my own. I've only really done the basic front, because I wanted to see how it fit in the street.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-199.jpg)

Don't worry about the tear - that will be fixed in the final stage of creating the world. I'll be going around, and removing all the lots, smoothing things out a little, and re-drawing and placing the lots.

-------------------------------------------------------------------------------------------------------------------------------------

Aside from a name and description, this house is complete. Seen as how this one, and the previous one, both placed on the same street, are of a somewhat 90's Australian style build (I've no idea what to call it other than that), I have named the street Australia Avenue. The Street behind it, which starts on Lakeside Way (yup, I just made that up right then too), curves around the hospital, and then ends at the equestrian grounds, will be called Victoria Drive, due to the Victorian style builds on it.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 19, 2013, 08:30:37 AM
Well, back to the old-fashioned homes today. I've been wanting to build a little cottage for ages, and have finally got around to it. Presenting, Sprucewood Heritage Cottage:

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-207~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-209.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-210.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-212.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-211.jpg)


It is situated right next to the cat park, and I've made the garden blend over out the front (I may need to add a little dirt in CAW). Initially, I was going to use my own version of the Kat house from Sims 1, but this one just fits beautifully here.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on April 19, 2013, 08:41:34 AM
Wow Chuckles! Two more brilliant houses to add to this amazing world! I can't wait to actually be able to play in the world for myself!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: fortheloveofcake on April 19, 2013, 10:40:40 AM
Absolutely beautiful. I think this is my favorite build so far. It reminds me of my great-grandparents home in a way.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on April 19, 2013, 11:39:46 AM
Great job with the recoloring on the cottage. So quaint and charming. A lot of sims will want to move there.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: bubbles on April 20, 2013, 03:13:53 AM
Those houses are simply beautiful. When the worlds finished, I'm definately downloading it ASAP!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 20, 2013, 04:06:06 AM
Those houses are simply beautiful. When the worlds finished, I'm definately downloading it ASAP!
Hopefully that won't be very long now! I think I have only 1 house yet to build, one huge one to finish, a pool and some bars to go. Then a total tidy-up in CAW, and then create and add sims. I will leave space for some University lots if I can, but it was ruled that they can't be placed in the general challenge rules, so I'll leave them out for now, but provide lots to go with it when it is done.

Once again I was very pleased today to be able to create a design and colour scheme that had previously eluded me. After playing with the Daycare Profession for a bit I decided that I needed to have a home daycare centre set up ready to go, if someone wanted to play that profession. I have made the daycare part itself a public area, so that the private upstairs area is affordable as a starter.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-218~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-219~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-223~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-220~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-222~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-214.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-215~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-216~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-224~0.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on April 20, 2013, 04:11:03 AM
So I wanted to look at the size of Cypress Lakes and ended up reading the whole thread and when I reach the end I find a new house has been posted! It looks amazing. It looks different to the usual houses in the world but still looks like it is part of the world.

I cant remember if you were allowing store content in the world or not but I saw that the laundromat was using a fence that I'm pretty sure came with Lucky Palms but not with the patch. Just thought you should know.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on April 20, 2013, 04:12:04 AM
Great idea with an apartment over the day care! Homes that aren't functional without rebuilding are one of my pet peeves with EA starters. So it's great that you are including more play-ability with your world.

I'm so excited you are almost done. Have fun creating your sims.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 20, 2013, 04:28:32 AM
I cant remember if you were allowing store content in the world or not but I saw that the laundromat was using a fence that I'm pretty sure came with Lucky Palms but not with the patch. Just thought you should know.

Eep! Thanks for catching that Gogo. Wow that's disappointing, because that fence just worked so well there. I'm not including store content, so thank you very much for pointing that out. Off I go to fix that pronto!

EDIT: Done. Replaced with the Bipartisan fence, with the same brick and trim as the building. I also added some vending machines which came with UL - perfect for this lot!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on April 20, 2013, 04:37:31 AM
Eep! Thanks for catching that Gogo. Wow that's disappointing, because that fence just worked so well there. I'm not including store content, so thank you very much for pointing that out. Off I go to fix that pronto!

EDIT: Done. Replaced with the Bipartisan fence, with the same brick and trim as the building. I also added some vending machines which came with UL - perfect for this lot!
See, now you're extra glad I noticed it because you now have vending machines! They would really go well there.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 21, 2013, 05:19:02 AM
I had been thinking for quite a while now that I would love to have a church rabbithole - something like what came with Medieval. Of course if wishes were wings I could fly. Anyhoos, I've seen a lot of beautiful wedding chapels, and decided that my Peteran Holy Church would be the wedding chapel. The first location that I chose for it happeend to be zoned Private Venue. It couldn't have turned out better! So anyway, I did a little switcheroo with the cat-park, and it is now placed between the graveyard and the Heritage cottage. I made a few minor changes to the original so that it seemed to fit with the Mausoleum and graveyard.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-246~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-243~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-241~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-242~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-244~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-245.jpg)

I'm still adjusting the bar so that it will still be accessible. The current position is too far forward through the door arch. Hopefully some more play-testing will prove that stage fully accessible, too.

I'm very impressed that I found a way to obscure the yellow bricks on the bottom on the non-recolourable school-bell. I placed a few of those white display boxes around it :D This would look soo much better with some of the Gothic windows from the store, and the Romanza sets, but store-free it is! I I also made a nice centrepiece display using MOO by placing a small candle in the middle of the table, and the pink cherry blossom in a vase underneath the table. I've done some detail on the ceiling around the lights, but it is not very visible without going up close. You can just see it in the last shot.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on April 21, 2013, 05:27:03 AM
It looks great. Good fit with the graveyard. My only question mark would be the buffé table next to the pulpit.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 21, 2013, 05:38:19 AM
It doesn't seem to be causing any issues, but representation-wise, it's a Holy Communion Table. If I had one without the serving dishes it would be better, but that's what I've got.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on April 21, 2013, 05:47:11 AM
I think it looks amazing but is there only one archway in the basement area? I think maybe adding one in the main hall would work well.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 21, 2013, 07:12:48 AM
Hmm... I've tossed that idea around a little, and I think I'll come back to it later when I'm fresh. If I do that I could also replace the buffet table with the small ruffled end table from Generations. I've considered putting a piano in too, but it'll probably take up too much space, as the main hall is quite small quaint. I've looked at white chapels, and stone chapels, and everything in between, but I loved the stone. Now I'm not entirely sure if perhaps I should have made it white sideboards. Fresh eyes might help I think.

I did, however, get the bar set in the right spot, and have tested every seat, and moved the stage forward a square, to allow room for the proprietor to get on and off the stage, because clearly they can't just walk onto it, nooo. They have to yell and throw a tantrum because they can't go around the back.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Vinyl on April 21, 2013, 11:02:42 AM
I finally managed to get caught up with everything you've done, and wow, does it ever look amazing!  I love that you're sharing the process with us.  Not only is that so helpful, but it really highlights how much work is involved in creating a world.  I'm impressed with how steady you've been at making so many new builds.

Also, the idea of a daycare with private affordable apartment?  Brilliant.  Just the concept of using the public/private room markers to open up home-based employment options for newly created sims is genius. 

I know something of this magnitude can't be rushed, but each update makes me anticipate playing in this world a little bit more.  Instead I'd offer a cheerleader smilie, but there doesn't seem to be one.  So have some cheering on instead.  Chuckles, Chuckles, she's so grand, she can build it, yes she can!  Go Chuckles!!   :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 22, 2013, 05:18:45 AM
Thank you very much for the cheer squad :D It made me smile, and really did help motivate me to keep going - I was coming to the end of a roll yesterday. However, I have kept up my artistic spree, and continued my work on the skill house. You mentioned the pool and gym area looked Edwardian. Well, after looking it up on the wiki, then google images, I found some inspiration and some building techniques to come up with a completely new exterior. The only thing that stayed in tact was the stairs to the front door, and the basement area. I'll have to re-do the pool and gym (but I kept the floor and wall colours).

I don't normally build mansions, so this is a first for me. It's going to be another couple of days to do the inside.

I've put the griffins on the top, but I'm undecided whether to keep them. They are part of the registration pack for Ambitions - free store content, but still.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-247~1.jpg)

I made a start on ticking off some tidying up - making sure all buildings have ceilings - because as I worked out, they don't take very nice screenshots if you can see outside - double checking inside foundations and unused areas to make sure all wall coverings matched, and all terrain was painted (clearly grass doesn't grow underneath the house with no light). Next on that list is making sure the front of each lot is where I want it to be, and setting the front door, just to be sure.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on April 22, 2013, 07:38:47 AM
YAAAAAY! And Chuckles makes a goal!
I love looking at these updates! That house looks so much more real then most things I come up with.
Go team Chuckles!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on April 22, 2013, 11:44:24 AM
It looks great, and will look good without the griffins as well. I think that since they are registration items they are OK to use. But that's probably because that's the way it is in the building contests.

Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladyaya on April 22, 2013, 03:12:57 PM
I think you should leave in any free store content/registration gifts that you use. If people don't have them, then they won't have them in Cypress Lakes. It's not like anything that's free or a registration gift is massive and would immediately be noticeable, right?

I love Cypress Lakes though, it's so beautiful^^
Are you going to add in a 64x64 or some other large sized lot so that people can play challenges there even if they're not official?

~Anna
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 22, 2013, 07:43:01 PM
Yes, it has a 60x60 lot. I couldn't squeeze in the extra 4, but Sunset Valley is 60x60. It will also have the appropriate starting price for dynasties. I'm leaving that lot, and 1 of each of the other size lots blank.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 23, 2013, 10:34:46 AM
I have taken some progress shots of Waterfall Manor, and put them in their very own folder in the gallery. There's quite a lot, and something went wrong with the upload so I've got multiples of some and none of others, so I'll fix it in the morning and post a link.

For now, here are some of my favourite rooms. I love the kitchen (want one myself!), living room and master suite. The kitchen did have the arch in front of the stove, but my sim couldn't reach the stove that way :( So I've placed a bookcase behind it :)

Some of the rooms still need a few finishing touches - I need to do ceilings in CAW - unless there is a trick to getting the camera to tilt high enough? I've only managed to do that in CAW by using the TAB key. I also have quite a few rooms yet to do - so there's a few rooms with a jumble of stuff just piled in them waiting.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-253~1.jpg)
I've had to resort to using some of the free plants. Those plants were a perfect fit for that corner, and nothing else would do.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-263~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-264~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-265~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-251~1.jpg)
Sorry the last one is a little dim. I've turned the windows around, because I seem to have a problem with these bench tops glowing like they're trying to be a sun. I should have put a light in the room behind though to light up the back of the bookcase - it is white, not grey!

Anyways, I had to redo the entire basement as well, because with the remodel, I had to move the gym and indoor pool. And you can't have a pool and a basement :( Somewhere in the switch around I must have forgotten (or clicked undo too many times) to move across the switches for my safety system - so now I have to set that up all over again. Sigh. Nothing like a bit of practice!




Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on April 23, 2013, 11:27:35 AM
Wow Chuckles ! Very impressive , all the rooms are very high class looking . I especially like the towels on the side of the tub . What a neat idea ! Anxious to see more .  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Ausette on April 23, 2013, 11:45:35 AM
I need to do ceilings in CAW - unless there is a trick to getting the camera to tilt high enough? I've only managed to do that in CAW by using the TAB key.

Have you tried putting the walls in cutaway view? That usually works for me.  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on April 23, 2013, 02:49:30 PM
Love the arch behind the stove!

Also, I want that bathroom. Very classy and nice. It fits well with the exterior.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on April 23, 2013, 10:09:48 PM
Ok, the album (http://www.carls-sims-3-guide.com/forum/gallery/thumbnails.php?album=2347) is fixed now. I'll be adding more photos when it is complete. I've enjoyed building this on a completely different level to any other build before.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Andy_555224 on April 25, 2013, 05:27:44 PM
Just amazing Chuckles. It's OK with me that you used that free plant, especially since it fits so well. That kitchen of yours needs to be in my house  ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: shaunta on April 30, 2013, 11:21:20 PM
Just Amazing Chuckles! I think this will be a great world once you finish up I would like to download it!! I love your since of style also so clean and modern.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 19, 2013, 08:11:40 AM
After a bit of a break, a bit of creative diversion and learning some new techniques, I am back working on Cypress Lakes to try and strive for the finish-line now. Today I finished off Waterfall Manor. I've had one chair in the sitting room being a real pain in my sims buttocks, but I've finally got that straight. I had a few hiccups with the safety system for the lab, but that's sorted out now too. And, there's a little surprise in the attic upstairs :D

I started work on the local bar (I'll have to check my list to see if it is indeed a local or other type of bar, as I cut the list down to a minimum). I have an idea in my head now, so just need to put that together. I have a vague idea for one of the other bars, and I know what I want to do with the pool - it's just getting it together and doing it.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on May 19, 2013, 09:27:16 AM
I'm happy that you have the inspiration back. I can't wait to see more of your work.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: shaunta on May 19, 2013, 07:29:36 PM
Happy to see you back at it Chuckles! can't wait to see more from you.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 20, 2013, 02:25:06 AM
The count-down is on now. Here is the Dive bar (well, local-ish dive bar): The Harcourt

The local pub is a bit of a dive, but there's a beer nectar garden out the back where you can enjoy a BBQ lunch, and a bed to crash in upstairs if you stay too late and get too juiced.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-275~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-276~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-277~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-278~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-279~1.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-280~1.jpg)

I haven't recoloured the bar and stools yet - I don't know what to do with those yet. Well-worn seems to kind of suit. The wood on the stools doesn't match, but there needs to be some sort of break from all the dark-coloured wood.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on May 20, 2013, 07:35:55 AM
Maybe you could pull out the taupe that I can see in the grain of the table . That might work . It would be in the same family but lighter than the dark wood .  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 21, 2013, 06:54:21 AM
Thank you ladybug - it's always good to have input and different ideas when things don't work.

Today I have had a surprising amount of fun working on the Disco lot. Surprising, because it's one of those lots that I had been putting off, and putting off, but now I'm getting close to finished, I have to do it.

First floor (not ground floor)
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-286~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-287~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-288~0.jpg)

Basement - Exclusive area

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-289~0.jpg)

Front
(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-290~0.jpg)

I have one more floor to do - the dance-floor floor. I'm looking at what I have there so far and cringing (photos not included, obviously). I also have to do the "coffee shop" on the ground floor. Then maybe I'll reassess the fire-escape out the back. Having been working on the inside so long, I'm not entirely sure about the colours on the exterior now - but they blend in well on a whole-town level.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on May 21, 2013, 10:57:22 AM
Well Chuckles , all I can say is Wow ! I just love what you've done with the half wall and shrubs . That's brilliant ! Love the decor as well . I really do love those two buildings . The color are perfect in my opinion . Great style as well . Time well spent I would say ! Show me more .  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: shaunta on May 21, 2013, 03:50:15 PM
Love the disco. The colors are just so soothing and calm. Sometimes we have to take our time when we want greatness! Can't wait to see more from you.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 21, 2013, 06:48:31 PM
Thank you Ladybug and Shaunta. I cannot claim the idea for the half-wall shrubs though - even though I've done similar in the past, this particular idea I gleaned from elsewhere. I looked at a lot of pictures before I settled on what I wanted to do for this build though. The colour scheme is all mine, in so far as I didn't adapt it from anywhere else. I tried changing the orange, because I felt darker would have made it seem more balanced, but I couldn't get a colour that wasn't brown, red, or way too bright. So it stays. The dance floor is going to be the hardest part now.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 21, 2013, 09:59:40 PM
I have finished off the Disco this morning - aside from naming it. Ooh, name right there. I will call it Queue. Oh, and I have to change lot types, add a stove, and then change it back (using CAW this is possible).

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-291~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-292.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-293~0.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-294.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-295.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-296.jpg)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: bubbles on May 22, 2013, 10:59:33 AM
I love your discos and clubs! I tend to ignore them in Bridgeport, but I will definately use them more once Cypress Lakes is finished (I will definitely be downloading it as soon as it is linked from the Swap Shop!).
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 22, 2013, 10:21:45 PM
I love your discos and clubs! I tend to ignore them in Bridgeport, but I will definately use them more once Cypress Lakes is finished (I will definitely be downloading it as soon as it is linked from the Swap Shop!).

Thanks bubbles :) I do too I suppose - and they don't really fit in the other towns, so I don't play them that much either. The only one that I use regularly is the Vampire bar from Union Cove, because it is much more versatile.

Unfortunately I still wasn't quite happy with the pub. Agneza gave me some really helpful tips, and also noticed a few things that I wasn't quite happy with, so I decided to remodel the whole thing. I think my problem was that I was trying to blend too many styles together. This time, I googled some images of Aussie pubs, plus a specific pub/restaurant. I've come up with something I like much better (naiiiled it!):

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-297.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-303.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-302.jpg)

I've tied in the stone from the Vault of Antiquity and Library, so I've got balance with the other parts of town. Kind of like a painting, I think, If I have a colour in one part of my painting, I need to pick up bits of it in another part of the painting. Now fingers crossed that the bikes stay where they are and don't disappear, because they are hanging off the lot just a little.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 23, 2013, 02:13:16 AM
Ok, the vampire lounge has been a very loong project, mostly because I kept scrapping what I had and starting again, because I didn't like it. Getting down to the last few buildings only makes it that much more difficult to make them fit in. Before I could move things around if they didn't fit right. Now, I have to make sure they're right exactly where they are. I'm not entirely sure on the black, but it's the style is almost exactly the same as the Princess of Wales bar:

(http://www.designshuffle.com/blog/files/2012/07/the-princess-of-wales-59106-1900.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-305.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-312.jpg)
(the recolour for the theatre has not yet been added to the .world file, also, never mind the MF vampire bar plopped down on the Dynasty lot while I made sure I had everything I needed)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-311.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-310.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-309.jpg)
I pinched the skeleton idea from somewhere else, because it was just so awesome! This lot was also a good excuse to use some of my lace patterns.

I'll be plopping down some cypress trees at the back of the lot in that gap there - it looks a little empty.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on May 23, 2013, 03:42:22 AM
I love the interior but agree that the exterior looks to dark black. Could you change it to a lighter grey? Or maybe change the texture so that it's not just a relentless black that sucks all the light from vicinity?  You have a lot of light grey i that street. I think you'll have to go lighter if you want it to fit in.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 23, 2013, 05:44:45 AM
Haha I love how you put that - sucks all the light - it does that, doesn't it! It makes it looks like there is a missing pattern. I've switched the black for white, and the wall, which was already panelled (though you couldn't see it too well), now has the top half brick, the bottom half white panelling, and a white detailed cornice.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on May 23, 2013, 08:42:47 AM
Haha I love how you put that - sucks all the light - it does that, doesn't it! It makes it looks like there is a missing pattern. I've switched the black for white, and the wall, which was already panelled (though you couldn't see it too well), now has the top half brick, the bottom half white panelling, and a white detailed cornice.

Glad I could help with some feedback :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: bubbles on May 23, 2013, 11:33:20 AM
I think the black looks quite nice, although I do think it would fit better in a dark greyish colour. Well, there's only one way to find out...

[So tempting to type FIGHT! But I won't as few people would have a clue what I am talking about.]
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 24, 2013, 05:52:34 AM
Today I mostly finished building the pool. I now have to wait for Island Paradise. It will have a pool fountain, waterslide, and pool bar. I think I may also need to make a dock and an underwater lot. The underwater lot will go under the waterfall, I think. It just seems a fitting place for a treasure chest (too much Oblivion?) Naturally it won't have all the pretty coral, but perhaps some rocks and weeds.

The other thing that I have to wait for, is a patch for CAW, and HOPE that they fix the problem. Since 1.5 patch, I can't unpause the game in EIG. This means that I can't run error trap to clean up the file. It was starting to take a reallly long time to save, and EIG is getting quite laggy. I figured a clean-up would help.

Other than that, I'm down to my 'final checklist' before importing the population. My final checklist includes:

- check each individual lot for:
* ceilings
* set front door
* lock doors I don't want accessible
* set front of lot
* adequate lighting, and set intensity
* terrain under all foundations is dirt
* name, description and address
* make sure all names use the same punctuation. All residential lots will have the suffix " x BR, X BA" to show how many bedrooms and bathrooms.

- get a good shot of the front of every lot if I don't already have one
- write a list of all EPs and SPs used for each lot
- rebuild routing data
- check routing paint

So, VERY SOON, my friends, Cypress Lakes, will. be. finished!!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on May 24, 2013, 10:13:30 AM
I'm so excited! I hope they get that CAW patch done soon, so you can clean it up and be able to tweak those last few things without massive lagging.

An underwater lot under the waterfall sounds like a great idea!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 24, 2013, 10:44:07 AM
I've decided to do some more play-testing the mean-time, to cut down on what I have to do once it's complete. The world exported fine, so I can go around and test all my new lots. So far I haven't had too many issues - I forgot to align the lift in the dance club on the basement level after I redid the fire escape stairs, but that's no biggie. It only needed moving back a space, and there was nothing stopping it. A little bit of paint here and there, a few object fixes where MOO has made them inaccessible.

I ran error trap in the exported file, and it actually didn't pick up too many things. There were only a few Core Forwarder objects, but quite a lot of deleted bookshelves. I don't know entirely what to make of it, since I'm not especially familiar with the mods, but from what I can gather it's not a biggie. All in all there were 72 instances.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on May 24, 2013, 11:41:42 AM
72 seems pretty low to me, I have read of worlds that had over 500. But they were large worlds, so maybe that'll make a difference.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: bubbles on May 24, 2013, 11:42:00 AM
I'm so excited now! As Salt said, EA really need to hurry up with that Create-A-World update. It must be really tedious for you just waiting, and waiting, and waiting for that patch. Good luck with the final touches.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on May 24, 2013, 12:34:14 PM
Good luck with your final touches Chuckles ! This must be so exciting for you . What an accomplishment ! Your world is so beautiful . I love all the work you've done on those buildings . Brilliant !
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 26, 2013, 08:51:18 AM
Thanks guys! It's so exciting to be this close. Waiting is hard, but I'm making sure I make good use of that time. I have a small notebook - about half an A4 page size, and I filled two pages of fixes yesterday while play-testing. Today I went around implementing most of those fixes. There's one I'm still looking into - problems with the stage on my private venue, and some that I can't change until right before export. I got those ready though. I did the test-export very quickly, and I grabbed an outdated version of 3 recolour files, so I tracked down where my finished copies were, and have those ready to go.

I added addresses to all of the lots today, and Beautiful Vista to some lots. After looking around at what EA have, the highest I saw was 50, so the Dynasty lot will have a +50 BV bonus!

I am altering the pet pool for Cypress Lakes to only have one wild horse - I'm not sure if it's normal, but the wild horses seem to be having all sorts of routing issues, and that can cause lag. I don't want the horses gone altogether - someone might want one for some reason. There'll still be one Unicorn, too. Additionally, there'll only be one deer. Hopefully those changes should reduce the load on the game.

I am running error-trap and overwatch for initial testing. I joined NRAAS wiki this morning, and am just waiting for membership confirmation so that I can upload my logs for analysis - make sure that there's nothing sinister in there. That will at least show me if there is anything I can change before I do the proper clean-up when CAW is fixed.

One especially good thing - when I loaded the game for the first time, I did it with a factory reset, and only the free plant I used, and my patterns. It didn't tell me certain objects were replaced, which means (I think) I was successful in excluding store content.

After I have run through 5 or so generations (gee it's hard to not use the birthday cake!), I'll start over without the mods, and see how I go. I'm not sure if overwatch fixes the rabbithole opportunity issue, but I've completed all of the logic opportunities without any issues (I looked them up in the code to make sure I got them all. I'll do the same for the other skill ones, too).

Anyhows, back to the play-testing! :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on May 26, 2013, 09:44:15 AM
Good luck Chuckles ! It sounds like you know what your doing . That's a very big project you've tackled and it's almost finished . You're amazing !  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on May 26, 2013, 11:51:07 AM
WOO! Go, Chuckles! I'm so happy for you that the end is in sight. I'll be downloading a couple of your lots most definitely.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 27, 2013, 07:32:39 AM
Thanks Swirl-Girl, ladybug, bubbles and Saltpastillen!

I did some more play-testing today, and I'm sad to say it's almost boring when I don't find much that I want to change or fix. I should be happy with that! I did finally find a solution to my problem with the stage for the private venue. The proprietor kept having route-fail tantrums, even though nothing was wrong with it. In the end I took it off the platform, and put it flat on the floor. It works just fine now. As far as I can tell, that was my very last route-fail problem :D (apart from horses... don't get me started on horses...)

I also have to say WOW I keep some crap on my computer. I will be cleaning it up after Cypress Lakes is done. However, some of that 'crap' has just come in very handy. Basically I don't delete any backup files that CAW makes, and I make many saves along the way. I am currently up to "4.5". That's not including the world's original title before I named it shortly after starting. I had forgotten that it was initially "Sunrise Beach". I was on the hunt for a clean global layer to splice in, without having to make a new one - that's too much work with hex editing that I have no idea how to do. I got down as far as "Cypress Lakes 1", but that still had just under 100 objects in the global layer. Less that 1/20th of what I have now, but still not perfect. So I organised the folder by date, and found the other one just under it, and checked it out. Still not perfect. But wait, there are BACKUP files! Yay! A clean one!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on May 27, 2013, 03:21:12 PM
Uh, huh. Well, congratulations! For, something.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Magz from Oz on May 27, 2013, 05:25:33 PM
So Chuckles, does this mean that you're almost ready to launch it?  I've been watching this development with awe at your talent and tenacity.  Seriously hoping to play this beautiful world soon.  ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 27, 2013, 07:12:00 PM
Thank you Swirl-Girl and Magz :) I am getting close to launching it. I'm waiting on a patch for CAW and a patch for the rabbitholes. There are still things to be done, but the building has taken the longest. I have to finish cleaning up the world, make the sims (I made a couple that I'm play-testing with), give them their skills, careers, relationships and inventories, and then play-test a bit more.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: shaunta on May 27, 2013, 08:53:19 PM
So exciting Chuckles! I have never watched a world being built and I'm so excited to download your world once the Patches come through.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 28, 2013, 02:20:42 AM
I did another test export - because testing things that have been updated and edited is pointless. I am pleased to say, that when I swap out the global layer for a clean one, there are NO script error reports from error trap! Marvelous! I found just two small things so far that I must have not saved at some point that persist in bugging me, but other than that, going well!

Unfortunately, however, tuning the petpool _XML does not work if I add it to the .world file. I don't know if there will be a way around that. It may be necessary to turn horses off if they cause any lag. There will still be two horses as part of families (provided they port ok now), but I have two lots built especially for horses. The wild horses and neighbourhood pet adoption horses are the ones causing issues, because they insist on spawning on the smallest lots. I'm looking into it, but haven't heard anything in a couple of days now at MTS.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: bubbles on May 28, 2013, 03:15:50 AM
I'm so glad that the world received the thumbs up from error trap! You must be over the moon! It's a shame the horses are playing up, but I'm sure you'll find a fix soon enough.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on May 28, 2013, 06:39:43 AM
Wow Chuckles , this has been a huge project . It sounds like you're almost done . I really hope the last bits of checking go well for you . Anxious to see your world all together . Good luck on today's chores !  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Gogowars329 on May 28, 2013, 07:45:07 AM
It's taken nearly a year to get to this point and such a great year it's been! I honestly can't wait to play in Cypress Lakes!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on May 31, 2013, 08:55:57 AM
I've done lots more play-testing - though as per my usual style I don't usually get past the second generation. Once again my excuse is more lot fixes. And fine-tuning my spawners. I have ticked off every minor pet, so I'm happy with my spawners (at least until IP messes it all up and I have to redo them...) in that department.

However some things I did notice - Kite spawners no longer work, because their spawn hour is from 12 midnight to 7am - while butterflies are turned off. So I've replaced that with 2 epic ones. I removed one of the low spawners, because two was simply way too many at the rate that they spawn.

Additionally, I've moved all the spawners off the lots, and a few that were a little close moved further away from the edges of lots. Large birds that spawn on lots cannot be caught by sims or cats, and so I'm assuming, reduce the new spawns until they are gone, thus limiting your chances of getting something else you might be waiting for.

Well, off to re-export and test the results some more :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on May 31, 2013, 10:31:45 AM
Good luck on all your testing Chuckles ! I hope everything work out the way you want them too .  ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Wiry on May 31, 2013, 11:59:16 AM
I've been stalking this thread almost since the day I joined, and I am veeerrry happy you're this close to completion.
Cypress Lakes seems like a wonderful town, and should the Moon go badly, might just be paid a visit by a certain Sim  ;)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on May 31, 2013, 02:39:04 PM
Didn't know that about large birds and lots, though it makes sense since a lot of the time large birds only have the watch interaction in my games.

Can't wait to see more of the finished result.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on July 07, 2013, 01:54:49 AM
Yay! Just got IP and MS stuff today. Cypress Lakes will be finished soon. So long as CAW has also been updated, There'll be some more building happening very soon! I nearly didn't buy them - to start with I didn't want to - I get buyers remorse before I even buy it. Then, when we had just about finished shopping, I had non-buyers remorse. So I sent hubby back in to get them!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on July 07, 2013, 05:33:01 AM
Yay! Just got IP and MS stuff today. Cypress Lakes will be finished soon. So long as CAW has also been updated, There'll be some more building happening very soon! I nearly didn't buy them - to start with I didn't want to - I get buyers remorse before I even buy it. Then, when we had just about finished shopping, I had non-buyers remorse. So I sent hubby back in to get them!

Yay! Have fun with your new games!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on July 07, 2013, 08:37:23 AM
Have fun with them Chuckles !   :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on July 09, 2013, 10:54:11 AM
Today I did a full reinstall to include MS, and Island Paradise.
I have done a basic dive lot to test out - and possibly alter after playing to see what it needs.
I've updated my pool with some of the new items;
I've mostly finished a modern houseboat, and half-finished, then lost, the dock that it is ported to. Silly me saved the houseboat to the bin then quit without saving, forgetting all the other work I had done! I have included a few of my own patterns on this build.

There is a good tutorial on the official forums here (http://forum.thesims3.com/jforum/posts/list/690014.page) for creating ports and house boats in CAW.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-5~6.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-6~7.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot~7.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-2~5.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-3~5.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-4~7.jpg)

I still yet have to finish the houseboat (but it's late here), and then check out what's new with spawners to see what I need to add. After that I'll rearrange some lots to place the resort. Then it's on to testing the new lots, and then finally, adding the sims!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on July 09, 2013, 08:30:30 PM
And this world includes all EPs? :'(
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on July 09, 2013, 09:14:24 PM
Yes, all EP's, some SP's. I don't have FL, KPST, DS or the Decades SP. Which ones are you missing?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on July 09, 2013, 10:58:22 PM
Chuckles, it looks great! I looove the room in the last picture, the pattern on the bed and the painting are beautiful! And I really like the pool and the houseboat too.

Is the painting on the wall a picture? or a painting made by a sim? Or maybe it came with IP and I haven't seen it yet but I'm in love with it.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on July 09, 2013, 11:35:24 PM
WA AMB LN, all the SPs except for 70's 80's 90's stuff.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on July 10, 2013, 01:17:28 AM
Swirlgirl, it will be quite limiting, but I'll see if I can come up with an alternative that you might be able to use, if you would like. What I may do is create an empty version, and modify a few of the lots so that they are basegame plus corresponding EP content only. Eg, if it's a late night lot, only base game and late night content. That way people can download the world and only the lots that they have EPs for.

Frey, The painting came with Seasons. The pattern on the bed is one of my own, and you can download it on my pattern thread :)

I've had some fun tidying it up today, and have redone my dock. There is only one space for a house boat, but it's not exactly a huge lake, so you wouldn't be likely to want more than one on it. There are two mooring cleats, and a 'ramp' for launching smaller boats.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-7~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-8~3.jpg)

I'm considering extending the road a little so that it doesn't look weird having a car park with no road attached, but it will take up valuable space. Nevertheless, I think it needs to be done.

Next up, a resort - with room for improvements, of course, but still up to the standard of my small town :D In the meantime I really need to check out the new spawners and actually have a play with IP to make sure I've got everything I need and haven't made any serious fubars.

Spawners - check. I've added one mosquito spawner, one shells/bottle common land spawner (land and underwater ones are essentially the same), one uncommon underwater, and one rare underwater. Plus one sealife - all spawner. I've also popped a lifeguard chair down on the beach. I'm tossing up whether to add a shark spawner or not.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on July 10, 2013, 01:45:27 AM
Aha! So that's why I don't have the painting, the only EP I don't have yet is seasons  ::). One more reason to buy it as soon as I can I guess! But I will be downloading your pattern! I loved it.

I really like how this is going. One thing I miss from the game is having a world that comes with all (or at least most of) the features from all EP's without having to add them myself... building them takes too much time, and using the pre-made ones often looks odd, like the Consignment store that is never correctly placed!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on July 10, 2013, 01:56:31 AM
I agree - that is why I have tried to implement as much from all the other expansions as possible. I will be adding little tid-bits here and there as I find something that is more suitable than something I've used previously, and to help the town feel completely blended, rather than lots of add-ons. The ladder was something I really liked - as soon as I knew we were getting them I allowed a space for one on a lot, seemingly insignificant, but it really adds to the concept I've used.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on July 10, 2013, 12:37:57 PM
You don't have to do that! I greatly appreciate the sentiment, but I'll settle for drooling instead.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on July 10, 2013, 01:02:41 PM
Haha, ladders are the best add-on we've had in a while, in my opinion. They are so functional! And they look great too.

I can't wait to download this  :D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladyaya on July 10, 2013, 04:34:04 PM
You don't have to do that! I greatly appreciate the sentiment, but I'll settle for drooling instead.

It's not just for you though Swirl - it's also for other people to be able to enjoy it just as well you know^^

~Anna
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on July 10, 2013, 05:53:00 PM
That is true.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on July 12, 2013, 09:48:41 AM
Today I had a lot of fun building my 'resort' lot. Right from the get-go I knew that a standard 'resort' just wouldn't do, and can be so much more flexible that what is provided. I have built a beautiful little B&B Inn, based (loosely) on the Dragonfly Inn from Gilmore Girls. I have tried to stay true to the style and decor of as much of the set as I could, but I had to take some artistic licence in some places. The 'luxury VIP rooms' were the main ones - I couldn't quite pull off the antique look shown in the one picture I found (more pictures here (http://hookedonhouses.net/2010/05/16/gilmore-girls-dragonfly-inn-and-scenes-from-stars-hollow/))

(http://hookedonhouses.net/wp-content/uploads/2010/03/Dragonfly-Inn-ext-1-611x458.jpg)

I have made extensive use of my own patterns on this one - and some of them I custom made for this purpose. New ones that I haven't uploaded yet, but will in the near future include 'basic mosaic large', 'floral 13', 'quilt 03', and 'lattice 03'. I initially had the house with redbrick foundation, and and red/orange dilapidated looking tiles, but it didn't match my town that way, so I matched those with the town.

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-14~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-15~3.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-18~5.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-19~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-20~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-16~4.jpg)

(http://www.carls-sims-3-guide.com/forum/gallery/albums/userpics/10187/Screenshot-17~5.jpg)

Now off to play-test, an inevitably nudge a few things around a little.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Magz from Oz on July 12, 2013, 10:22:02 AM
This is really coming together well, Chuckles.  You've put so much detail and effort into this and it shows.  Everything I've seen is fabulous.  I'm really hanging out for you posting this magnificent world.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on July 12, 2013, 10:29:34 PM
Beautiful B&B! ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Frey on July 12, 2013, 11:31:00 PM
I love it! It really looks like the Dragonfly Inn  ;D That was my favorite TV Show when I was like... 14? And I still watch it sometimes when they repeat it haha.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on July 13, 2013, 03:07:49 AM
Thank you Magz, Squirt and Frey - it has indeed been a labour of love. I finished fixing the final things today, except for a few CAW issues I seem to be having. My houseboat won't stay docked, and my resort keeps going funky. I've exported 3 times, and it keeps losing all the shrubbery, a whole upstairs bathroom, the beds, and 2 bedside tables (but not the other two weirdly enough). I've checked the direction of the doors to see if that was making a difference, but I can't see how it could be. It keeps one bathroom, but not the other, and the doors are oriented the same way - arrows facing into the bedrooms. The icon for the lot looks fine though. I've posted my issues on the official forum, so now all I can do is sit and wait. And make the sims I suppose. I keep putting that off - it's not something that I relish.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: bubbles on July 13, 2013, 03:13:58 AM
I know you're kind of doing this as an independent task, but if you want some help creating the sims I am willing to help. You could PM me the specifications and a screenshot of their house and I could get to work.

If you'd rather stay on your own computer, that's fine. I just thought I'd put that out there.  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: ladybug53 on July 13, 2013, 07:27:23 AM
Wow Chuckles ! This Inn is just beautiful . I love the whole look and feel of the place . It looks like such a quaint place to stay over at for the night . Love the colors and decor .  :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: saltpastillen on July 14, 2013, 04:04:00 PM
That inn looks great! I'd love to have my sims stay there :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: BlondeCupcake on July 15, 2013, 01:08:36 PM
This looks so great! I envy your world-building skills. I've been trying to make my own, but it's an act of trial and error.   ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: jennovazombie on July 26, 2013, 04:36:25 PM
Wow this is so amazing! I finally got Generations, so I'll be able to download this and fiddle around!
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 08, 2013, 10:33:56 PM
Wow this is so amazing! I finally got Generations, so I'll be able to download this and fiddle around!
Thank you, I hope you will have fun with it when it is ready
This looks so great! I envy your world-building skills. I've been trying to make my own, but it's an act of trial and error.   ;D
Thank you - there's been a lot of trial and error here, too. The main advice I can give is to make many, many different saves along the way, and keep them all!

That inn looks great! I'd love to have my sims stay there :)

Thank you :)

Wow Chuckles ! This Inn is just beautiful . I love the whole look and feel of the place . It looks like such a quaint place to stay over at for the night . Love the colors and decor .  :)
Thank you - I have had a lot of fun creating patterns to contribute to that atmosphere (all of which will be included in the world file).

I know you're kind of doing this as an independent task, but if you want some help creating the sims I am willing to help. You could PM me the specifications and a screenshot of their house and I could get to work.

If you'd rather stay on your own computer, that's fine. I just thought I'd put that out there.  :)

Thank you for the offer, bubbles. I'd love to be able to avoid doing this part, but I feel like  I need to, for myself. Plus it's a little more complicated than just creating them.

I've been draggin my feet with this part, but I started to make a master list of all the sims who will be created. First step is assigning sims to careers. With minimum numbers filled, so far I have:

Law Enforcement x 1: LJ Gibbs - Tripplo Agent(9); 7 Athletic skill, 9 Logic Skill; performance 75%
Politics: Tony Abbott - Leader of the free world (10), level 5 charisma, peformance 75%
Business x 2: Lorelai Gilmore - Vice President (7); ?
Culinary x 2: Luke Danes - Line Cook (5); 8 cooking skill; performance 75%; ?
Sport x 4: ?
Education x 2: Ellorienne - High school teacher(6); ? charisma, ? logic; performance 0%; ?
Criminal x 2:
Science x 2: Abbey Schuto - Top Secret Researcher (8.); ? gardening ? fishing ? handiness ? performance 75%
Medical: Nynaeve - Resident (5), ? logic skill; Carson - Gene Therapist (7) ? logic
Military: Scottie - Squadron Leader (8.); Samantha Carter - Flight Officer (5)
Film x 3: Jonathon Brandis - Second Unit Director (7); Julia Roberts - Lead Actor (9); Richard Gear - Supporting Actor (8.)
Journalism x 2: Rory Gilmore - Investigative Reporter (6); ?
Firefighter x 3: ??
Stylist x1: Symone
Game Development x 1: Peter Prian - Testing Manager (3)
Singer x 1: Ditty Prian - Local Phenomenon (5)
Music x 3: Phil Collins; Melanie Thornton; Lane McCray
Register sims x 5: ?

No, they are not smilies, they are level 8s hehehe

The ? sims I might make up from my own previous creations plus some random (unfuglied) sims, with slightly lower career levels to balance it out.

Once I've sorted out skill levels related to career, I will then start assigning them to households. I have a couple of others that I have assigned to a house, but not assigned careers, so they will fill in some gaps too.
Finally, I will fill in most of the other houses to balance out the population.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on August 08, 2013, 10:37:54 PM
I could make you some sims, just give me what sort of variety you would like. I love making sims.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 08, 2013, 11:26:11 PM
Thank you for the kind offer Swirl-Girl - I'll let you and bubbles know if I run into any troubles.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: sunshine_2406 on August 09, 2013, 04:12:31 AM
I actually squealed when I saw a few people in your list :D the Gilmores and Abby Schuto are from my all time favourite tv series, makes me want to get your world even more :)
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Magz from Oz on August 09, 2013, 06:46:30 AM
Tony Abbott as leader of the Free World  :o  OMG!  Please reconsider!  Nelson Mandela, FDR, Churchill, Ghandi, etc would be preferable.  If you must pick an Australian politician go for pig iron Bob.

BTW:  I have a Gibbs if that'll help?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Chuckles_82 on August 09, 2013, 07:45:25 AM
Lol its ok, Tony's close enough to retirement anyway - as far as sims go. I actually already made a Gibbs, though i dont know how close the resemlance is, the clothes are pretty dead on. I actually had fun making Gibbs and a Mrs Gibbs. They can have a chance to live happily ever after.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Wiry on August 09, 2013, 09:26:33 AM
Lol its ok, Tony's close enough to retirement anyway - as far as sims go. I actually already made a Gibbs, though i dont know how close the resemlance is, the clothes are pretty dead on. I actually had fun making Gibbs and a Mrs Gibbs. They can have a chance to live happily ever after.
*innocent whistling*
Yeah they can live a happy life together; sure.

I'm also open to making a few Sims if you need one of a different sort  ;D
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Swirl-Girl on August 09, 2013, 05:02:45 PM
I hear there are openings in the criminal career. Do I hear crime boss?
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: _Annika_ on July 24, 2017, 09:35:47 PM
With the permission from the original author, my good friend, I am uploading the lots created for Cypress Lakes in an as-is condition. Some include custom recolours, and some have missing custom patterns (the missing ones are few, and may be found in her patterns thread). Custom recolours will be uploaded separately for those that are missing. She gives permission for all lots to be used in stories, but not to be included in other worlds, as she wishes at some point to complete and release Cypress Lakes. The original release was delayed due to significant problems that arose with rabbithole entry/exit glitches, and sufficient space was not available without significantly reworking the terrain. As the world was originally built with the community in mind, she wishes to share the existing lots with the community rather than see them go to waste.


Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: _Annika_ on July 24, 2017, 10:24:38 PM
More Lots - all lots can be unzipped and placed in your library folder.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: _Annika_ on July 24, 2017, 10:37:57 PM
These are the rabbithole and object recolours. They can be placed in your overrides folder.
Title: Re: The Diary of World-Builder - Cypress Lakes
Post by: Magz from Oz on July 25, 2017, 04:44:05 PM
Thanks @_Annika_ .  I really liked this world and I'm so glad to hear that Chuckles intends to finish it for release.