Player | Week 9 | Week 10 | Week 11 | Week 12 | Total |
drift9999 | 485,297 | 837,218 | 506,424 | 1,411,571 | 3,240,510 |
LenaLJ | 395,998 | 643,211 | 817,325 | 1,356,921 | 3,231,455 |
Nutella | 627,325 | 769,726 | 429,584 | 1,354,646 | 3,181,281 |
sdhoey | 75,681 | 405,211 | 675,450 | 1,221,625 | 2,377,967 |
Metropolis Man | 237,183 | 431,599 | 520,363 | 993,579 | 2,182,724 |
tara1727 | 277,407 | 277,437 | 729,268 | 810,374 | 2,094,486 |
alyssa.cole | 259,237 | 344,190 | 437,368 | 528,588 | 1,569,383 |
MarianT | 202,013 | 294,952 | 684,269 | 119,875 | 1,301,109 |
ratchie | 211,576 | 345,202 | 535,210 | 208,452 | 1,300,440 |
kearn76 | 207,450 | 323,895 | 374,696 | 190,166 | 1,096,207 |
mens0067 | 64,740 | 222,740 | 382,415 | 133,862 | 783,757 |
Pam | 113,952 | 201,774 | 239,689 | 184,028 | 739,443 |
CynKuy | 283,320 | 243,482 | 66,211 | 24,545 | 617,558 |
lynyeld | 243,440 | 205,005 | 22,575 | 133,692 | 604,712 |
Chuckles_82 | 515,941 | -- | -- | -- | 515,941 |
So do we just count the profits from week nine onwards. Cause I am a little bit confused.
Rachel
Yes, you do.
I think this is going to be a great challenge! I already have an initial strategy worked out...
Well I don't get it then what is the point of the first eight weeks then if you don't get to count anything towards your score.
Rachel
The first eight weeks are for setting up your final four week strategy. I, too, have a strategy mapped out that I'd like to test but I think I should finish the current challenge first.
So each sim can sell as many different items as they like in the first 8 weeks, of any particular type?
And then after that they are restricted to one particular type of item each?
And is that four per day in total, or four for each sim?
Can they sell more than four, but only count the first four or most valuable four? Or if they accidentally sell 5 are you out of the challenge?
Couldn't we calculate the total of all sales at the end of week 8 and subtract that from the total at the end of the challenge to come up with the total for the 4 weeks?
Do we need to cancel any of the 4 items if they are unsold after the day they were put up for consignment?
- Beginning Week 9 only one type of item may be sold at the consignment store in each of the remaining weeks — for example, paintings in week 9, inventions week 10, photos week 11, and fish for your final week 12.
- At the start of week 9 you are allowed to sell a maximum of 4 items per day at the consignment store, or 28 items in a given week.
after week 9 - each Sim may only sell (example) paintings, so all 4 will have to sell them in that given week, or Sim 1 can only sell paintings but Sim 2 can only sell inventions etc?
After week 9 - each Sim may sell 4 items so 28 items per Sim per week? or 28 items total so 1 item per Sim per day?
One item type sold per week. Period.
The rules do not say each Sim may sell 4 items per day. You added that. At the start of week 9 you can only sell 4 items per day. Total.
Do we need to cancel any of the 4 items if they are unsold after the day they were put up for consignment?
No. But, if one item remains unsold then the following day you would only be able to list 3 new ones.
So it is the household that is limited to 28 items per week for weeks 9 - 12, not each Sim.... gotcha
I think the confusion is the wording on the 28 items. You do specify each Sim (not household) on that. At least that's where my confusion on this rule was.
Beginning Week 9 only one type of item may be sold at the consignment store in each of the remaining weeks — for example, paintings in week 9, inventions week 10, photos week 11, and fish for your final week 12.
What a great idea for a Challenge! I may have to dust off my laggy Sims game and try this one.
I've read through the thread a couple of times and maybe I'm missing something, but do the items sold have to be different each week?
Could a person decide to, for example, just sell fish every week instead of 4 different types of items?
- Any item of a given type sold during one of the last 4 weeks may not be sold/repeated in another of the last four weeks (i.e. fish could be sold in week 9, but not in weeks 10 or later).
Well, I've just run into my first travel glitch of this game. My fisherman has gone travelling, and when he arrived at his destination all the fish in his inventory were gone. That's a lot of work down the drain. Would it be ok to go back to the previous save?
I'm definitely joining this one! ;D . I thought I'd donate this simple worksheet (click below) to help out with the calculations. Just fill in your total for each day.
https://docs.google.com/spreadsheet/ccc?key=0As0l5o7pYyC8dHhWNXFlQkVTWUJNZ282a29hV0JZa3c (https://docs.google.com/spreadsheet/ccc?key=0As0l5o7pYyC8dHhWNXFlQkVTWUJNZ282a29hV0JZa3c)
You made it Read Only. I tried submitting a random score, and couldn't edit it in. :)
You answered Schip's question twice. ;)
Different question -- I just noticed that the game doesn't subtract the consignment fees for you. Can we just ignore them in reporting our totals?
I seem to have run into the consignment store bug where the action to 'buy' just cancels out. It's been two sim days and the store just isn't working. Is there anything I can do to try to fix this (like replacing the store) or am I just out?
No, you're not out. Try replacing the store. I believe others have tried replacing the register with success. Whatever cheats are necessary to get your problem fixed, you have my permission. If you still strike out, then you can restart with a fresh file. Good luck.
Despite every last effort to get my consignment store working again, it broke for good this time. I think I have some ideas as to why, but I just wanted to make sure that I have your blessings to start over Metro? I don't know if I'll make it in time, but I can only hope.
Great tips, drift. Yeah, that first shot bonus for photos is huge. I found that out myself. In my own tests I also decided to drop trying for Life Fruit/Pomegranate nectar -- it just took too long to make before it became as valuable as the other types of items, so I made a last minute decision for the real deal and went with fishing as well. Great job as always! :D
With the sculptures I went a slightly different approach - get the skill challenges and then make a clay sculpture, move it in MOO and scrap it if it wasn't an urn of franco. After only a short time, my sims had an urn of franco, which they sculpted in stone continuously until my consignment store died half way through.
On the whole I really enjoyed the learning experiences in this challenge, and if anyone is interested, I have nearly finished my article on Sculpture Information.
I was follwing almost the identical strategy that drift was, with three minor changes:
- I had the fisher/consignment guru transmute a cursed sarcophagus and had the fisher and and both sculptors mummify. No sleeping or peeing is a great time saver, especially with the slowness of the ghosts.
- I didn't steal graves for the extra ghosts, I just waited until there were deaths in town and managed the dead at the mausoleum.
- I had my level 3 visa sim (same as fisher/consigment) buy a certificate of partnership with Egypt and this was shared among all the Sims on vacation. This gave 9 more days of travel time total - enough to raise the sculpure value by 36% more (28 total days after the vacation house was bought) and also the paintings had the extra $20 a day for those extra days. Small but helpful boost in value. I found that many simmers don't know the certificates can be shared and passed around.
Oh No! :( It says on the main challenges menu that this event finishes on the 22nd, and I've been working for aages on it. Sigh! Never mind... I don't suppose I can submit a score now that all the strategies are up? Quite confused how everybody else got the 12th though!
Thanks. ;) Is there any way to get Pomegranates outside of travelling to Egypt / France? I decided not to do Nectar Making in part because of this - I needed those vacations to let the paintings and sculptures appreciate.