Work Hard Play Harder Legacy Challenge (Updated 4/8/20)Hey Guys,
I developed this legacy challenge for my own pleasure, and I enjoy it tons. It was inspired by Pinstar’s Legacy challenge which I greatly enjoy and also play regularly... However, I felt like in general, Legacy Challenges are a lot of work, and you are limited to a certain number of generations, which means that if you are really about those points, then you are grinding. This Legacy Challenge, however, is designed to equilibrate work with fun. Instead of being limited to the number of generations you play, this challenges you to play as many generations as possible, and for each generation you gain a large load of points. Any of you that love starting a Legacy Challenge but fail to stick with it, this is the challenge for you, because that’s exactly what it challenges you to accomplish: commitment. Of course, you get points for just about every achievement in the game (and the points are designed to be easily tracked), but the real goal is your own creativity to stay engaged indefinitely. The way the point system is designed, it actually is advantageous to take it slow, not tackle more than you can chew, and keep your family at a relatively comfortable size. It challenges you to find your own balance between work and play. After all, life is all about equilibrium.
RESOURCES YOU WILL NEED: True Random Number Generator:
https://www.random.org/ Random Genetics Challenge:
http://twinfinite.net/2017/08/sims-4-random-genetics-challenge/ Random Trait Generators:
http://www.simslegacychallenge.com/sims-4-legacy-challenge-random-trait-generator/ http://createarandomsim.com/OPTIONAL RECOMMENDED MODS: MC Command Center:
https://deaderpoolmc.tumblr.com/GETTING STARTED:1. Pick your lucky number within the range of 1-13. This will be your lucky number for the duration of your challenge.
2. Create your Founder via the Random Genetics Challenge (see "Resources You Will Need" section above). It can be male or female, and of any species.
3. Select traits using the True Random Number Generator - see Points section below for the full list of traits, assign a number to each trait, and set the proper range for the number generator. Click “Generate” your “lucky” number of times, for each trait. Or, use the Random Aspiration Generator
http://createarandomsim.com/ and click 'Randomize' your "lucky" number of times. Or use the one in CAS.
4. Select the aspiration using the True Random Number Generator - see Points section below for the full list of aspirations, assign a number to each aspiration, and set the proper range for the number generator. Click “Generate” your “lucky” number of times. Or, use the Random Trait Generator
http://createarandomsim.com/ and click 'Randomize' your "lucky" number of times.
5. Select your Founder's first and last name by clicking the dice your lucky number of times.
6. Pick your Founder’s favorite color using the True Random Number Generator. See Points section below for the full list of colors available. Assign a number to each color, and set the proper range for the number generator. Click “Generate” your “lucky” number of times.
7. You will start with $20,000 and only one Sim - the Founder.
8. Select the world they live in at random using the True Random Number Generator, and click “Generate” your “lucky” number of times. The only worlds qualified for your Founder are worlds with unoccupied lots/homes that are within your budget.
9. Then for that world, select the specific lot they live in at random using the True Random Number Generator, and click “Generate” your “lucky” number of times, but only empty affordable lots qualify.
10. Build/furnish your home until you have less than $100 remaining. Don’t forget to include some of your founder’s favorite color, but be subtle…
11. Select one of two possible life spans (the point system compensates for this difference, so either option is equally fair). Option 1 is the normal life span, which equals 94 Sim days and gets you 11 points for each new generation. Option 2 can be used by those of you who use the MC Command Center Mod. Option 2 life span setting must equal 120 Sim days, and gets you 14 points for each new generation. I did the math, and this setting is much more comparable to the actual human life stage lengths.
Here is the Breakdown:
a) Option 1 life span (Normal):
i. Baby = 3 days
ii. Toddler = 7 days
iii. Child = 13 days
iv. Teen = 13 days
v. Young Adult = 24 days
vi. Adult = 24 days
vii. Elder = 10 days
viii. TOTAL = 94 days
b) Option 2 Life Span (via MCCC):
i. Baby = 2 days (= 1 human year --> 0-1 human age)
ii. Toddler = 8 days (= 4 human years --> 1-5 human age)
iii. Child = 15 days (= 7.5 human years --> 5-12.5 human age)
iv. Teen = 15 days (= 7.5 human years --> 12.5-20 human age)
v. Young Adult = 30 days (= 15 human years --> 20-35 human age)
vi. Adult = 30 days (= 15 human years --> 35-50 human years)
vii. Elder = 20 days (= 10 human years+ --> 50-60 human years)
viii. TOTAL = 120 days
HEIR RULES:1. The Heir must be your Founders’ offspring, and then the next Heir must be your current Heir’s offspring, and on and on it goes throughout generations.
2. The Heir can be a biological child or an adopted child - there is no distinction.
3. The Heir must always be the youngest child regardless of gender.
4. The Heir is never locked in until the parent is dead for good. So unless it is your intention, be careful that they don’t accidentally have another child in late age… as that youngest one will be the new Heir…
ALL CHILDREN RULES:1. All biological children’s gender must be fully random, except, if one of the parents is a Spellcaster then they can influence the gender as they like.
a) If in your experience your game always gives you boys or always gives you girls, then for this challenge stick with using the True Random Number Generator each time you get pregnant to determine the gender of your baby. Set the range to be 1 to 2. Click “Generate” your “lucky” number of times. 1 = boy, 2 = girl. Then use food and music to influence the proper gender.
2. You are allowed to choose the sex of your adopted kids.
3. Young Adults and Adults can only adopt Babies and Toddles.
4. Elders can only adopt Children.
5. Teen pregnancy is allowed, for those of you using mods… but whether you can keep the child must be drawn at random. Use the True Random Number Generator, set the range 1-6. Click “Generate” your “lucky” number of times. If the last draw you get is 6, you can keep the baby. If your last draw is any other number, you must get an abortion, or give the baby away for adoption.
6. For each new biological child, you must select their first name at random. Hit the dice your lucky number of times. If you are adopting, use the True Random Number Generator and set the range 1-2, then click "Generate" your "lucky" number of times. If you get a 1, then keep the child's original first name. If you get a 2, then select their first name at random. In either case, they are to inherit the Legacy household's last name.
7. For each new child, you must select their traits using the Random Trait Generator by Pinstar:
http://www.simslegacychallenge.com/sims-4-legacy-challenge-random-trait-generator/ .... But if you'd rather use the other Random Trait Generator
http://createarandomsim.com/ that's okay too, but that will require an extra step because children have to inherit traits from their parents. So, for each new trait, use the True Random Number Generator and draw a number between 1-4 by clicking 'Generate' your lucky number of times. If you get a 1, then you generate a random trait from ALL traits available in the game. If you get a 2, 3, or 4 then you generate a random trait only from traits that both parents have. Click 'Randomize' your "lucky" number of times. (Adopted children are to keep their existing traits.)
8. For each new child, you must select their aspiration using the Random Trait Generator by Pinstar:
http://www.simslegacychallenge.com/sims-4-legacy-challenge-random-trait-generator/ .... Or, you can use the Random Aspiration Generator
http://createarandomsim.com/ and click 'Randomize' your "lucky" number of times. (Adopted children are to keep their existing aspiration.)
9. For each new child, you must select their favorite color using the True Random Number Generator. See Points section below for the full list of colors available. Assign a number to each color, and set the proper range for the number generator. Click “Generate” your “lucky” number of times.
PET RULES:1. Pets can be adopted or created in CAS. If adopting, select any pet you like.
2. For each new pet created in CAS, you must select their first name at random. Hit the dice your lucky number of times. If you are adopting, use the True Random Number Generator and set the range 1-2, then click "Generate" your "lucky" number of times. If you get a 1, then keep the pet's original first name. If you get a 2, then select their first name at random. In either case, they are to inherit the Legacy household's last name.
3. For each new pet created in CAS, you must keep the traits that are breed specific. The remaining traits must be selected at random using the True Random Number Generator (or other). For adopted pets, keep the traits that they come with.
4. Maximum number of concurrent pets allowed in a household must be drawn at random for each new locked-in Heir via the True Random Number Generator:
a) If the Heir does not have a Dog Lover nor a Cat Lover trait, then set the range 0-2 and click "Generate" your "lucky" number of times.
b) If the Heir has a Cat Lover and/or a Dog Lover trait, then set the range 2-4 and click "Generate" your "lucky" number of times.
c) If the Heir has the Friend of the Animals aspiration, then regardless of any traits, set the range 4-6 and click "Generate" your "lucky" number of times.
5) If you exceed your maximum concurrent pets limit, then you must give the excess ones away for adoption.
6) No aging up / aging down treats are allowed for pets. However, there are two exceptions: a Sim who has reached Level 7 in the Science Career can administer such "treats", and a Spellcaster who has learned the Rejuvenation potion can also administer such "treats".
MOVING RULES:1. The Legacy household can only move lots once every 7 days or more, and not any sooner.
2. When moving, the world must be selected at random using the True Random Number Generator, and click “Generate” your “lucky” number of times. (See below for list of worlds you can live in). Then, for that world, select the lot at random using the True Random Number Generator, and click “Generate” your “lucky” number of times, but only lots within your budget are qualified. (FYI, You are allowed to move families out to move your Legacy household in, as the world might be fully populated if you use MC Command Center mod). You can only live in Britechester while enrolled in University, and no random roll is required to live in this world for school. Other household members who are not enrolled cannot live in Britechester.
3. Each time your Legacy family moves to a new lot, all 3 lot traits must be selected at random using the True Random Number Generator. See Points section below for the full list of lot traits, assign a number to each trait, and set the proper range for the number generator. Click “Generate” your “lucky” number of times, for each trait. The only exception are locked-in traits which you cannot change. Also, "Island Spirits" and "Valcanic Activity" lot traits only make sense if your sim lives in Sulani, so weigh these traits heavier when drawing traits at random for a Sulani lot (and omit them completely for any other world). To weigh them heavier, assign all other lot traits 1 unique number each, but assign these two Sulani specific lot traits 5 unique numbers each, when using the True Random Number Generator.
4. For businesses, you can purchase any lot of your choosing, but you must select all 3 lot traits at random, and these lot traits do not count towards unique lots traits points.
OTHER GENERAL RULES:1. Have fun. Work is pointless if you don’t enjoy life. Enjoy life.
2. No mods that give you any real advantage. I leave it open to your interpretation. It is your game to enjoy. (I personally use the MC Command Center mod to populate my world and keep it interesting, and I set Risky Woohoo to 3% because I like to live dangerously…)
3. No potions of youth are allowed (except for elders, see rule #6). All other more risky life extending items like milking the Cow Plant, Spellcaster Potions, Wishing Well, and Scientist Age Away serum are allowed.
4. No early birthdays. You can only age up a Sim when the age bar starts glowing and they have 0 days left. Except if your sim is a Spellcaster, then they can age up early.
5. Vampires, Aliens, Spellcasters and Sirens are perfectly allowed.
6. Elders are allowed to use the potion of youth once.
7. Pleading with the Grim Reaper and the death flower are allowed.
8. You are allowed to bring a Sim back from the dead.
9. You cannot change any of your Sims’ aspiration until it gets completed.
10. You must collect one photo for the Founder and each Heir in their approximately Young Adult life stage. For every missing photo subtract 1 point. (I mean, what kind of a Legacy family is this if you can’t trace back your family tree?)
11. You can move Non-Heirs out of the household as you please. If you ever want to move them back in, that’s okay too. You can move in roommates and spouses. You can have butlers and maids. Whenever you move any sim into the household, if they don't bring any Simoleons, then you don't adjust your funds. But if they do bring in Simoleons, then it can only be $1000, so you should use the money cheat to reduce your funds. ... (But this money rule can be bent. This part is really up to you. Feel free to come up with your own rules for determining money that they bring in. I just feel like it should simply have some logic behind it.)
12. You are allowed to briefly play other households, but you only get points for accomplishments done by your Legacy household. This is designed to give you freedom to manipulate things in the world as you like, without compromising your focus on the Legacy family.
13. You are not allowed to move Sims into your household who were imported from the Gallery or from your previous game, as they already have developed skills and career. The best way around that is to create a twin in CAS, and then copy their weight and muscle settings, traits, clothes, etc. so that you basically bring in a brand new Sim. However, townies with developed skills and careers are perfectly allowed, except that when you move in a townie with a career level 4 or higher, then you must use the True Random Number Generator to determine whether or not they can keep their current career. Set the range 1-2 and click “Generate” your lucky number of times. If on your last click you get a 1, then they can keep their current career. If you get a 2, then they must switch to a different career of their choosing within their field (ex. Education). For sims you are bringing in from CAS, their aspiration must be generated at random, but you can have any traits you like.
14. Before your legal age sims can start working, you must use the True Random Number Generator to roll for a University Degree. Set the number range for 1-15. Assign a number 1-13 for each University Degree before you click “Generate” your “lucky” number of times. If you roll 14 or 15, that sim does not go to University and can never get a full time job, active career, freelance work, or run a business. But they can, however, do part time work and odd jobs. If you got a number 1-13, then that's the degree your sim must study. They are only required to complete at least one semester and at least 3 courses. After University, your sim can only work in their field of study, but you get to choose their dream job. (Some jobs don't have a degree, so in such cases use common sense such as vet for biology, mixologogist for culinary arts, etc.) Sims moving into the household who already had a job do not need to go to university to work, they can work any job within their field of expertise (ex. Economics).
15. You are only allowed to freeze aging for the whole game while your sim is enrolled in the 3rd and/or 4th semester of university and no other time. 1st, 2nd, 5th, 6th, etc. semester must have aging on.
16. Plastic surgery in CAS is discouraged, but if you must, then only minor adjustments are allowed. Deduct $2000 from your household funds for each feature that you modify. So, for example, eyes $2000, nose another $2000, breasts another $2000, lips another $2000, ears another $2000, etc.
17. No restarting after unfortunate events. Just go with the drama.
18. Only restart if it’s a glitch.
ACCUMULATING POINTS:***********************************************************************************
THE FAMILY TREE:For Option 1 life span, you get 11 points for bringing in each new generation (except the Founder
generation gets 0 points); For Option 2 life span, you get 14 points for bringing in each new
generation (except the Founder generation gets 0 points). (See rules for life span setting.)
Gen 1. Founder Name - trait, trait, trait; aspiration; favorite color
Gen 2. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 3. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 4. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 5. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 6. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 7. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 8. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 9. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 10. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 11. Heir Name - trait, trait, trait; aspiration; favorite color
Gen 12. Heir Name - trait, trait, trait; aspiration; favorite color
Etc.
Etc.
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FAVORITE COLORS CHECKLIST (22):1 point for each new unique favorite color occurring withing the Legacy household via
the Founder or any of the Founder's and Heirs' direct offspring (spouses and roommates
do not count):
1 - Snow
2 - Dust
3 - Charcoal
4 - Creme
5 - Earth
6 - Rust
7 - Dandelion
8 - Apricot
9 - Orange
10 - Strawberry
11 - Pink Rose
12 - Raspberry
13 - Eggplant
14 - Lavender
15 - Sky
16 - Blueberry
17 - Mint
18 - Deep Sea
19 - Sage
20 - Meadow
21 - Forrest
22 - Lime
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TRAITS CHECKLIST (48):1 point for each unique trait occurring within the Legacy household via the Founder
or any of the Founder's and Heirs' direct offspring (spouses and roommates do not
count):
Child and Adult:
1 - Active
2 - Art Lover
3 - Bookworm
4 - Cat Lover
5 - Cheerful
6 - Child of the Island
7 - Child of the Ocean
8 - Creative
9 - Dog Lover
10 - Erratic
11 - Evil
12 - Geek
13 - Genius
14 - Gloomy
15 - Glutton
16 - Good
17 - Goofball
18 - Hot-Headed
19 - Insider
20 - Kleptomaniac
21 - Lazy
22 - Loner
23 - Loves Outdoors
24 - Mean
25 - Music Lover
26 - Neat
27 - Outgoing
28 - Perfectionist
29 - Self-Assured
30 - Slob
31 - Squeamish
32 - Vegetarian
Adult only:
33 - Ambitious
34 - Bro
35 - Childish
36 - Clumsy
37 - Dance Machine
38 - Family-Oriented
39 - Foodie
40 - Hates Children
41 - Jealous
42 - Materialistic
43 - Noncommittal
44 - Paranoid
45 - Romantic
46 - Self-Absorbed
47 - Snob
48 - Unflirty
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PURCHASED TRAITS CHECKLIST (40):1 point for each new unique trait purchased within the Legacy household:
1 - Always Welcome
2 - Cold Acclimation
3 - Great Storyteller
4 - Gym Rat
5 - Heat Acclimation
6 - Observant
7 - Speed Cleaner
8 - Waterproof
9 - Mentor
10 - Morning Sim
11 - Night Owl
12 - Speed Reader
13 - Storm Chaser
14 - Free Services
15 - Marketable
16 - Stoves and Grills Master
17 - Creative Visionary
18 - Entrepreneurial
19 - Frugal
20 - Heatproof
21 - Iceproof
22 - Incredibly Friendly
23 - Independent
24 - Shameless
25 - Steel Bladder
26 - Beguiling
27 - Antiseptic
28 - Carefree
29 - Connections
30 - Fertile
31 - Great Kisser
32 - Hardly Hungry
33 - Professional Slacker
34 - Savant
35 - Seldom Sleepy
36 - Super Green Thumb
37 - Needs No One
38 - Forever Fresh
39 - Forever Full
40 - Never Weary
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TODDLER TRAITS CHECKLIST (10): 1 - Angelic
2 - Fussy
3 - Silly
4 - Charmer
5 - Independent
6 - Wild
7 - Clingy
8 - Inquisitive
9 - Happy Toddler
10 - Top-Notch Toddler
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CHARACTER VALUE TRAITS CHECKLIST (10):1 point for each unique character value trait gained within the Legacy household:
1 - Good Manners
2 - Bad Manners
3 - Responsible
4 - Irresponsible
5 - Mediator
6 - Argumentative
7 - Compassionate
8 - Insensitive
9 - Emotional Control
10 - Uncontrolled
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ASPIRATIONS CHECKLIST (45):1 point for each new unique aspiration completed within the Legacy household:
1 - Animal - Friend of the Animals
2 - Athletic - Body Builder
3 - Creative - Best Selling Author
4 - Creative - Master Actress
5 - Creative - Musical Genius
6 - Creative - Painter Extraordinaire
7 - Deviance - Chief of Mischief
8 - Deviance - Public Enemy
9 - Family - Big Happy Family
10 - Family - Super Parent
11 - Family - Successful Lineage
12 - Family - Vampire Family
13 - Food - Grilled Cheese Master
14 - Food - Master Chef
15 - Food - Master Mixologist
16 - Fortune - Fabulously Wealthy
17 - Fortune - Mansion Baron
18 - Knowledge - Academic
19 - Knowledge - Archaeology Scholar
20 - Knowledge - Computer Whiz
21 - Knowledge - Master Vampire
22 - Knowledge - Nerd Brain
23 - Knowledge - Renaissance Sim
24 - Knowledge - Spellcraft & Sorcery
25 - Location - Beach Life
26 - Location - City Native
27 - Location - StrangerVille Mystery
28 - Love - Serial Romantic
29 - Love - Soulmate
30 - Nature - Angling Ace
31 - Nature - Freelance Botanist
32 - Nature - Jungle Explorer
33 - Nature - Outdoor Enthusiast
34 - Nature - Purveyor of Potions
35 - Nature - The Curator
36 - Popularity - Friend of the World
37 - Popularity - Good Vampire
38 - Popularity - Joke Star
39 - Popularity - Leader of the Pack
40 - Popularity - Party Animal
41 - Popularity - World-Famous Celebrity
42 - Child - Artistic Prodigy
43 - Child - Rabunctious Scamp
44 - Child - Social Butterfy
45 - Child - Whiz Kid
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UNIVERSITY DEGREES WITH HONORS CHECKLIST (13):1 point for each new unique degree completed with honors within the Legacy household:
1 - Art History
2 - Biology
3 - Communications
4 - Computer Science
5 - Culinary Arts
6 - Drama
7 - Economics
8 - Fine Art
9 - History
10 - Language & Literature
11 - Physics
12 - Psychology
13 - Villainy
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CAREERS CHECKLIST (61):1 point for each new unique career completed within the Legacy household:
1 - Astronaut - Space Ranger
2 - Astronaut - Interstellar Smuggler
3 - Athlete - Professional Athlete
4 - Athlete - Bodybuilder
5 - Business - Management
6 - Business - Investor
7 - Conservationist - Environmental Manager
8 - Conservationist - Marine Biologist
9 - Criminal - Boss
10 - Criminal - Oracle
11 - Critic - Arts Critic
12 - Critic - Food Critic
13 - Culinary - Chef
14 - Culinary - Mixologist
15 - Education - Administrator
16 - Education - Professor
17 - Engineer - Computer Engineer
18 - Engineer - Mechanical Engineer
19 - Entertainer - Musician
20 - Entertainer - Comedian
21 - Freelancer - Digital Artist
22 - Freelancer - Fashion Photographer
23 - Freelancer - Programmer
24 - Freelancer Writer
25 - Gardener - Botanist
26 - Gardener - Floral Designer
27 - Law - Judge
28 - Law - Private Attorney
29 - Military- Covert Operator
30 - Military - Officer
31 - Painter - Master of the Real
32 - Painter - Patron of the Arts
33 - Politician - Politician
34 - Politician - Charity Organizer
35 - Secret Agent - Diamond Agent
36 - Secret Agent - Villain
37 - Social Media - Internet Personality
38 - Social Media - Public Relations
39 - Style Influencer - Stylist
40 - Style Influencer - Trendsetter
41 - Tech Guru - e-Sport Gamer
42 - Tech Guru - Start-up Enterpreneur
43 - Writer - Author
44 - Writer - Journalist
45 - Actor
46 - Detective
47 - Doctor
48 - Scientist
49 - Retail
50 - Restaurant
51 - Veterinarian
52 - Part time - Babysitter
53 - Part time - Barista
54 - Part time - Diver
55 - Part time - Fast Food
56 - Part time - Fisherman
57 - Part time - Lifeguard
58 - Part time - Manual Labor
59 - Part time - Retail Employee
60 - Child - Drama Club
61 - Child - Scout
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SKILLS CHECKLIST (46):1 point for each new unique skill mastered within the Legacy household:
1 - Acting
2 - Archeology
3 - Baking
4 - Bowling
5 - Charisma
6 - omedy
7 - Cooking
8 - Gourmet Cooking
9 - Dancing
10 - DJ Mixing
11 - Fishing
12 - Fitness
13 - Flower Arranging
14 - Gardening
15 - Guitar
16 - Handiness
17 - Herbalism
18 - Logic
19 - Media Production
20 - Mischief
21 - Mixology
22 - Painting
23 - Parenting
24 - Pet Training
25 - Photography
26 - Piano
27 - Pipe organ
28 - Programming
29 - Rocket Science
30 - Selvadoradian Culture
31 - Singing
32 - Vampire Lore
33 - Veterinarian
34 - Video Gaming
35 - Violin
36 - Wellness
37 - Writing
38 - Child - Creativity
39 - Child - Mental
40 - Child - Motor
41 - Child - Social
42 - Toddler - Communication
43 - Toddler - Imagination
44 - Toddler - Movement
45 - Toddler - Potty
46 - Toddler - Thinking
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WORLDS LIVED IN CHECKLIST (11):1 point for each new unique world resided in by the Legacy household:
1 - Willow Creek
2 - Oasis Springs
3 - Newcrest
4 - Windenburg
5 - San Myshuno
6 - Forgotten Hollow
7 - Brindleton Bay
8 - Del Sol Valley
9 - StrangerVille
10 - Sulani
11 - Glimmerbrook
(Britechester does not count because it is to be used for student housing only, any time, no restriction).
(Magnolia Promenade does not count because the world is too small to reside there.)
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LOT TRAITS CHECKLIST (49):1 point for each new unique lot trait for residential lots owned by the Legacy household:
1 - Bracing Breezes
2 - Breeding Ground
3 - Cat Hangout
4 - Celebrity Home
5 - Chef's Kitchen
6 - Child's Play
7 - Convivial
8 - Creepy Crawlies
9 - Cursed
10 - Dog Hangout
11 - Fast Internet
12 - Filthy
13 - Gnomes
14 - Good Schools
15 - Great Acoustics
16 - Great Soil
17 - Gremlins
18 - Grody
19 - Haunted
20 - Home Studio
21 - Homey
22 - Mean Vibe
23 - Natural Light
24 - Off-the-Grid
25 - On A Dark Lay Line
26 - On Ley Line
27 - Party Place
28 - Peace and Quiet
29 - Penny Pixies
30 - Private Dwelling
31 - Quake Zone
32 - Registered Vampire Lair
33 - Romantic Aura
34 - Science Lair
35 - Study Spot
36 - Sunny Aspect
37 - Teen Neighborhood
38 - Training Ground
39 - Vampire Nexus
Sulani World Only:
40 - Island Spirits
41 - Volcanic Activity
Locked Apartment Traits:
42 - (Great View)
43 - (Historical)
44 - (Lively Neighbors)
45 - (Needs TLC)
46 - (Oceanic Paradise)
47 - (Quiet)
48 - (Romantic Fireplace)
49 - (Serviced Apartment)
Non-Residential Lots Only (no points):
50 - Cat Friendly
51 - Clothing Optional
52 - Dog Friendly
53 - Hottest Spot In Town
54 - University Student Hangout
55 - Up-and-Coming Hotspot
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SECRET WORLDS VISITED CHECKLIST (5):1 point for each new unique secret world visited by a member of the Legacy household:
1 - Forgotten Grotto
2 - Hermit's House
3 - Sixam
4 - Sylvan Glades
5 - The Magic Realm
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SPECIES CHECKLIST (6):1 point for a Legacy family Sim having an affair with a Sim of a unique
species:
1 - Alien
2 - Human
3 - Servo
4 - Siren
5 - Spellcaster
6 - Vampire
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GOLD PARTIES CHECKLIST (13):1 point for each new unique party gold medal received within the Legacy household:
1 - Birthday Party
2 - Black and White Party
3 - Date
4 - Dance Party
5 - Dinner Party
6 - House Party
7 - Incognito Costume Party
8 - Kava Party
9 - Keg Party
10 - Spooky Party
11 - Toddler Play Date
12 - Wedding
13 - Weenie Roast
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COLLECTIONS CHECKLIST (27):1 point for each collection completed by the Legacy household:
1 - Frogs
2 - Gardening
3 - MySims Trophies
4 - Metals
5 - Crystals
6 - Elements
7 - Postcards
8 - Fossils
9 - Microscope Prints
10 - Space Prints
11 - Aliens
12 - Space Rocks
13 - Fish
14 - Insects
15 - Geodes
16 - Decorative Eggs
17 - Experimental Food Photos
18 - Voidcritters
19 - City Posters
20 - Snow Globes
21 - Holiday Cracker Plushies
22 - Feathers
23 - Ancient Omiscan Artifacts
24 - Omiscan Treasures
25 - Seashells
26 - Buried Treasure
27 - Magical Artifacts
***********************************************************************************
GARDENING CHECKLIST (75):1 point for each unique plant evolved to Perfection by the Legacy household:
1 - Apple
2 - Basil
3 - Blue Bells
4 - Carrot
5 - Chrysanthemum
6 - Daisy
7 - Grapes
8 - Lemon
9 - Mushroom
10 - Parsley
11 - Plantain
12 - Sage
13 - Snapdragon
14 - Spinach
15 - Cherry
16 - Lily
17 - Onion
18 - Pear
19 - Potato
20 - Rose
21 - Strawberry
22 - Tomato
23 - Tulip
24 - Birds of Paradise
25 - Blackberry
26 - Bonsai Buds
27 - Cowplant Berry
28 - Death Flower
29 - Dragon Fruit
30 - Growfruit
31 - Orchid
32 - Pomegranate
33 - Trash Fruit
34 - U.F.O.
35 - Chamomile
36 - Toxic Chamomile
37 - Elderberry
38 - Noxious Elderberry
39 - Fireleaf
40 - Poison Fireleaf
41 - Huckleberry
42 - Muckleberry
43 - Morel Mushroom
44 - False Morel Mushroom
45 - Fang Flower
46 - Glow Orb
47 - Quill Fruit
48 - Begonia
49 - Bell Pepper
50 - Christmas Rose
51 - Crocus
52 - Dahlia
53 - Green Bean
54 - Green Peas
55 - Holly
56 - Money Fruit
57 - Snowdrop
58 - Avocado
59 - Black Bean
60 - Tree of Emotion (7 berry types)
61 - Garlic
62 - Plasma Fruit
63 - Sixam Mosquito Trap
64 - Wolfsbane
65 - Catnip
66 - Madnip
67 - Napnip
68 - Nuzzlenip
69 - Bizzarre Fruit
70 - Coconut
71 - Kava Root
72 - Pineapple
73 - Taro Root
74 - Valerian Root
75 - Mandrake
***********************************************************************************
PERKS CHECKLIST (4):1 point for each fully completed business perks by the Legacy household:
1 - All Club Perks
2 - All Restaurant Perks
3 - All Retail Perks
4 - All Vet Perks
***********************************************************************************
DEATH TYPES CHECKLIST (23):1 point for each new unique death type experienced within the Legacy household:
1 - Anger
2 - Cowplant
3 - Drowning
4 - Electrocution
5 - Embarrassment
6 - Fire
7 - Freezing Weather
8 - Hot Weather
9 - Hysteria
10 - Insects
11 - Murphy Bed
12 - Old Age
13 - Overexertion
14 - Poison in the Jungle
15 - Pufferfish
16 - Rabid Rodent Fever
17 - Rock Climbing Wall
18 - Rocket Ship Crash
19 - Sauna
20 - Starvation
21 - Sunlight
22 - The Scent of Death
23 - Wishing Well
***********************************************************************************
PETS CHECKLIST (5):1 point for each new unique species pet owned by the Legacy household:
1 - Cat
2 - Small Dog
3 - Big Dog
4 - Raccoon
5 - Fox
***********************************************************************************
CAT TRAITS CHECKLIST (17):1 point for each new unique Cat trait in the Legacy household:
1 - Affectionate
2 - Aloof
3 - Clever
4 - Curious
5 - Fluffy
6 - Free Spirit
7 - Friendly
8 - Frisky
9 - Glutton
10 - Lazy
11 - Mischievous
12 - Playful
13 - Prowler
14 - Skittish
15 - Spoiled
16 - Talkative
17 - Territorial
***********************************************************************************
DOG TRAITS CHECKLIST (17):1 point for each new unique Dog trait in the Legacy household:
1 - Active
2 - Adventurous
3 - Aggressive
4 - Couch Potato
5 - Friendly
6 - Glutton
7 - Hairy
8 - Hunter
9 - Independent
10 - Jumpy
11 - Loyal
12 - Playful
13 - Sleuth
14 - Smart
15 - Stubborn
16 - Troublemaker
17 - Vocal
***********************************************************************************
BONUS:50 points for completing all of the in-game achievements, and you also earn the honor
of the title "Master of Persistence".
***********************************************************************************
DATES RULES WERE UPDATED:04/08/2020:
*Updated everything to make it current.
11/18/2017:
*All Children Rules #6 - Revised rule for naming adopted children.
*All Children Rules #7 - Updated method to generate your children's traits; clarified rule regarding traits for adopted children.
*All Children Rules #8 - Updated method to generate your children's aspirations; clarified rule regarding aspirations for adopted children.
*Other General Rules #12 - Rule deleted from this section, as it pertained to pets.
*Other General Rules #13 to #17 - Rules are now renumbered #12 to #16.
*Added a new PET RULES section.
*Updated the POINTS section for the new Cats & Dogs Expansion Pack.
10/27/2017:
*Resources - A second Random Trait Generator has been added.
*Getting Started #3 - Added an easier option to generate your Founder's traits.
*Getting Started #4 - Added an easier option to generate your Founder's aspiration.
*All Children Rules #7 - Added an alternative method to generate your children's traits.
*All Children Rules #8 - Revised and added an alternative method to generate your children's aspiration.
10/15/2017:
*All Children Rules #8 - Minor correction regarding which resource to use to generate aspirations for your children.
*Updated the POINTS section by adding the four child aspirations.
(If you completed any of these items prior to this update, they count, so you gain those points.)
10/14/2017:
*Updated the POINTS section for the Cats and Dogs expansion pack. Sections updated are Sim Traits, Aspirations, Sim Skills, Worlds, Lot Traits, Pets, Pet Traits.
*Updated the POINTS section by adding Parenting to Sim Skills.
*Updated the POINTS section by adding the Character Value Traits Checklist and the Toddler Traits Checklist.
(If you completed any of these items prior to this update, they count, so you gain those points.)
10/08/2017:
*Other General Rules #11 - Clarified funds allowed to be brought into the legacy family by any sim moving into the household.
*Other General Rules #14 - Clarified rules for sims brought into the world from CAS regarding traits and aspirations.
(If you did anything different prior to the rules being clarified, do not restart, just keep going...)I recommend you simply copy and paste the entire “Accumulating Points” section to a notepad text document, and for each item completed, just add a + sign in front. Easy enough…
Good Luck!
~ VekVek