Create a young adult Sim clothing and looks are totally up to you. Traits have to be random.
Move your Sim onto the dynasty/legacy lot.
You are not allowed to enter any buildings in the town.This means no library,no grocery shop,no fires station and no gym.
The game is over when the eighth generation dies.
No ambrosia or occult Sims.
You cannot marry a townie only homeless NPCS allowed.
Number of children up to you choice of heir up to you.
All traits must be rolled for you can choose the mooch or kleptomaniac traits for one generation only.You can also choose the computer whiz trait.
You cannot spend LTH points at all. This means no midlife crisis reward for any spouses with bad traits.
Each generation can only make money in one of the following ways. Once a generation has used one of the options it is crossed of the list.
Artistic:Painting,sculpting,photography.
At one with nature:Fishing,gardening.collector.
Athletic:Board breaking.tomb raider,horseman/woman.
Party animal:Mixologist,musician,band.(Musicians and mixologists can enter bars etc but no other buildings)
Creator:Inventor,nectar maker.writer.
Law Breaker:Kleptomaniac,hacker.
Lazy:Mooch,gold digger.consignment store specialist.(Consignment store specialists can go to the consignment store to consign and buy items),property mogul(Buy and upgrade property and make a fortune of the rents)
Mental:Solving the unsolvable,searching the galaxy.
You can use buydeug to purchase nectar maker,camera and martial arts equipment if you do not wish to travel. ONLY if you have enough cash to afford the trip and the items in question.
Aging rules:
Baby can be aged up one day.
Toddler can be aged up as soon as they learn their life skills.
Child can be aged up as soon as they get on the honor roll and have a best friend.
Teen can be aged up as soon as they get on the honor roll and have a romantic interest.
You can only move spouses in and spouses must not be killed off.Any spares can be moved out if you want but once moved they cannot move back in and they do not count towards any of the scoring.
Scoring:Number of unique LTW completed plus number of Hidden Skills multiply by household net worth.
Rachel